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'''Control''' is a measure of how much control a [[zerg]] commander has over its minions. Zerg higher-ranking than overlords (e.g. the [[Overmind]], [[cerebrate]]s, and [[Infested Kerrigan|Kerrigan]]) cannot directly control their minions, and must exert control through overlords.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref>
'''Control''' is a term used in the StarCraft series determining the size of a [[zerg]] force.
 
   
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==Gameplay==
All zerg are directly subject to the will of [[Overmind|the Overmind]]; it is a biological impossibility for them to oppose its directives. Only [[Zerg Cerebrate|Cerebrates]] (smaller brains), and possibly [[Overlord]]s and [[Queen]]s, have sentience, and control a different army (called a [[zerg Brood|Brood]]), using Overlords as lieutenants to directly control the warriors and workers. The lesser zerg minions are wholly dependent upon the Cerebrates and the Overlords for order. Should a Cerebrate die, its brood may run amok;<ref name = "Cull">''[[StarCraft]].'' Vivendi Games. Mission: [[The Culling]] (in English). 1998.</ref> the animalistic nature of individual zerg emerges.
 
   
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Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating [[overlord]]s. [[Overseer]]s continue to exert control.
Each [[Zerg]] player has two Control counters - the first refers to the amount of control being used by the player's units and the second refers to the amount of total control available. The difference in the two numbers is the amount of control that is still available for spawn additional units. In the context of a multiplayer match, when an Overlord dies, a Zerg player loses Control points, and must grow more Overlords to replace the loss. Once the difference in the two numbers reaches zero, a player will not be able to spawn any additional units (except Overlords and Larvae). Hidden is a 200 point Control max, the limit beyond which your production structures can no longer turn out units no matter how many control production objects you create.
 
   
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Terran [[supply]] and protoss [[psi]] serve the same purpose as control.
Zerg structures are alive but do not require Control.
 
   
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In strategy discussions, control levels may be denoted as ''x''/''y'', where ''x'' is the control used, and ''y'' is the total available control.
Control is the zerg equivalent of [[Supply]].
 
   
==StarCraft I==
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===StarCraft===
Here is a list of how much Control each unit takes in [[StarCraft]] I:
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Here is a list of how much control each unit takes in ''[[StarCraft]]'':
  +
{| class="wikitable"
 
  +
{| class="table" cellpadding="3" cellspacing="1"
|- valign="top"
 
  +
|+ '''Producers'''
! Control required
 
 
|- class="tablehead"
! Units
 
 
! {{SC1ZergCont}}
|-
 
  +
! Building/Unit
| 0 {{SC1ZergCont}}
 
 
|- class="tablerow"
| [[Larva]], [[Broodling]]
 
  +
! 30
|-
 
 
| [[Cerebrate]] &middot; [[Overmind]] &middot; [[Yggdrasill]] &middot; [[Mastermind Overlord]]
| ½ {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Zergling]], [[Scourge]]
 
|-
+
! 8
 
| [[Overlord]] (non-hero unit)
| 1 {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Drone]], [[Hydralisk]], [[Infested Terran (unit)|Infested Terran]]
 
  +
! 1
|-
 
 
| [[Hatchery]] &middot; [[Lair]] &middot; [[Hive]]
| 2 {{SC1ZergCont}}
 
| [[Lurker]], [[Defiler]], [[Mutalisk]], [[Guardian]], [[Devourer]], [[Queen]]
 
|-
 
| 4 {{SC1ZergCont}}
 
| [[Ultralisk]]
 
 
|}
 
|}
   
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{| class="table" cellpadding="3" cellspacing="1"
Units providing supply in StarCraft I:
 
  +
|+ '''Consumers'''
 
{| class="wikitable"
+
|- class="tablehead"
 
! {{SC1ZergCont}}
|- valign="top"
 
  +
! Building/Unit
! Control provided
 
  +
|- class="tablerow"
! Units
 
  +
! 0
|-
 
 
| [[Larva]] &middot; [[Broodling]]
| 8 {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Overlord]] (Note: Hero Overlord, [[Yggdrasill]], provides 30)
 
  +
! ½
|-
 
 
| {{link|Zergling|SC1}} &middot; [[Scourge]]
| 1 {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Hatchery]], [[Lair]], [[Hive]]
 
  +
! 1
|-
 
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| [[Drone]] &middot; {{link|Hydralisk|SC1}} &middot; {{link|Infested terran|SC1}}
| 30 {{SC1ZergCont}}
 
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|- class="tablerow"
| [[Cerebrate]]s, [[Overmind]], [[Yggdrasill]], [[Mastermind Overlord]] (other Overlord hero)
 
  +
! 2
 
| [[Lurker]] &middot; {{link|Defiler|SC1}} &middot; {{link|Mutalisk|SC1}} &middot; [[Guardian]] &middot; [[Devourer]] &middot; {{link|Queen|SC1}}
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|- class="tablerow"
  +
! 4
 
| {{link|Ultralisk|SC1}}
 
|}
 
|}
   
 
==StarCraft II==
 
==StarCraft II==
Here is a list of how much Control each unit takes in [[StarCraft II]]:
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Here is a list of how much control each unit takes in ''[[StarCraft II]]'':
  +
{| class="wikitable"
 
  +
{| class="table" cellpadding="3" cellspacing="1"
|- valign="top"
 
  +
|+ '''Producers'''
! Control required
 
  +
|- class="tablehead"
! Units
 
  +
! {{SC2ZergCont}}
|-
 
  +
! Building/Unit
| 0 {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Larva]], [[Broodling]], [[Infested Marine]], [[Changeling]]
 
  +
! 8
|-
 
  +
| [[Overlord#StarCraft II|Overlord]] &middot; [[Overseer]] &middot; [[Niadra]] (medium)
| ½ {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Zergling]]
 
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! 12
|-
 
  +
| [[Overlord#StarCraft II|Overlord]] (''Improved Overlords'' (''HotS'' campaign))
| 1 {{SC1ZergCont}}
 
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|- class="tablerow"
| [[Drone]], [[Baneling]], [[Roach]], [[Mutant Larva]]
 
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! 2
|-
 
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| [[Hatchery#StarCraft II|Hatchery]] &middot; [[lair#StarCraft II|Lair]] &middot; [[hive#StarCraft II|Hive]]
| 2 {{SC1ZergCont}}
 
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|- class="tablerow"
| [[Queen#StarCraft II|Queen]], [[Lurker]], [[Corruptor]], [[Mutalisk]], [[Infestor]], [[Swarm Guardian]][[[[Hydralisk]]]]
 
  +
! 15
|-
 
  +
| [[Niadra]] (big)
| 4 {{SC1ZergCont}}
 
  +
|- class="tablerow"
| [[Ultralisk]]
 
  +
! 30
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| [[Niadra]] (huge)
 
|}
 
|}
   
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{| class="table" cellpadding="3" cellspacing="1"
Units providing supply in StarCraft II:
 
  +
|+ '''Consumers'''
 
{| class="wikitable"
+
|- class="tablehead"
  +
! {{SC2ZergCont}}
|- valign="top"
 
  +
! Building/Unit
! Control provided
 
  +
|- class="tablerow"
! Units
 
  +
! 0
|-
 
  +
|[[Larva#StarCraft II|Larva]] &middot; [[broodling#StarCraft II|Broodling]] &middot; {{link|Infested terran|SC2}} &middot; [[Changeling]] &middot; [[Locust]]
| 8 {{SC1ZergCont}}
 
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|- class="tablerow"
| [[Overlord]]
 
  +
! ½
|-
 
  +
| {{link|Zergling|SC2}} &middot; [[Baneling]] &middot; [[Drone]] (''Twin Drones'' (''HotS'' campaign))
| 2 {{SC1ZergCont}}
 
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|- class="tablerow"
| [[Hatchery]], [[Lair]], [[Hive]]
 
  +
! 1
|-
 
  +
| [[Drone#StarCraft II|Drone]]
| Unknown
 
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|- class="tablerow"
| [[Overseer]]
 
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! 2
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| {{link|Queen|SC2}} &middot; [[Roach]] &middot; [[Corruptor]] &middot; {{link|Mutalisk|SC2}} &middot; [[Infestor]] &middot; {{link|Hydralisk|SC2}} &middot; [[Swarm queen]]
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|- class="tablerow"
  +
! 3
  +
| [[Aberration]] &middot; [[Swarm Host]] &middot; [[Viper]] &middot; [[Impaler]] &middot; [[Lurker#StarCraft II|Lurker]]
  +
|- class="tablerow"
  +
! 4
  +
| [[Brood lord]]
  +
|- class="tablerow"
  +
! 6
 
| {{link|Ultralisk|SC2}}
 
|}
 
|}
   
 
==References==
 
==References==
  +
{{ref|scroll=|col=}}
<references/>
 
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.
 
 
 
[[Category: StarCraft zerg gameplay]]
 
[[Category: StarCraft zerg gameplay]]
 
[[Category: StarCraft II zerg gameplay]]
 
[[Category: StarCraft II zerg gameplay]]

Revision as of 01:24, 11 May 2014

Control is a measure of how much control a zerg commander has over its minions. Zerg higher-ranking than overlords (e.g. the Overmind, cerebrates, and Kerrigan) cannot directly control their minions, and must exert control through overlords.[1][2]

Gameplay

Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating overlords. Overseers continue to exert control.

Terran supply and protoss psi serve the same purpose as control.

In strategy discussions, control levels may be denoted as x/y, where x is the control used, and y is the total available control.

StarCraft

Here is a list of how much control each unit takes in StarCraft:

Producers
Control Zerg SC1 Building/Unit
30 Cerebrate · Overmind · Yggdrasill · Mastermind Overlord
8 Overlord (non-hero unit)
1 Hatchery · Lair · Hive
Consumers
Control Zerg SC1 Building/Unit
0 Larva · Broodling
½ Zergling · Scourge
1 Drone · Hydralisk · Infested terran
2 Lurker · Defiler · Mutalisk · Guardian · Devourer · Queen
4 Ultralisk

StarCraft II

Here is a list of how much control each unit takes in StarCraft II:

Producers
ZergSupply SC2 Icon1 Building/Unit
8 Overlord · Overseer · Niadra (medium)
12 Overlord (Improved Overlords (HotS campaign))
2 Hatchery · Lair · Hive
15 Niadra (big)
30 Niadra (huge)
Consumers
ZergSupply SC2 Icon1 Building/Unit
0 Larva · Broodling · Infested terran · Changeling · Locust
½ Zergling · Baneling · Drone (Twin Drones (HotS campaign))
1 Drone
2 Queen · Roach · Corruptor · Mutalisk · Infestor · Hydralisk · Swarm queen
3 Aberration · Swarm Host · Viper · Impaler · Lurker
4 Brood lord
6 Ultralisk

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.