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'''Control''' is a measure of how much control a [[zerg]] commander has over its minions. Zerg higher-ranking than overlords (e.g. the [[Overmind]], [[cerebrate]]s, and [[Infested Kerrigan|Kerrigan]]) cannot directly control their minions, and must exert control through overlords.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref>
'''Control''' is a [[zerg]] gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating [[overlord]]s. [[Overseer]]s continue to exert control.
 
  +
  +
==Gameplay==
  +
 
Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating [[overlord]]s. [[Overseer]]s continue to exert control.
   
 
Terran [[supply]] and protoss [[psi]] serve the same purpose as control.
 
Terran [[supply]] and protoss [[psi]] serve the same purpose as control.
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In strategy discussions, control levels may be denoted as ''x''/''y'', where ''x'' is the control used, and ''y'' is the total available control.
 
In strategy discussions, control levels may be denoted as ''x''/''y'', where ''x'' is the control used, and ''y'' is the total available control.
   
 
===StarCraft===
In lore terms, control is a measure of how much control a zerg commander has over its minions. Zerg higher-ranking than overlords (eg the [[Overmind]], [[cerebrate]]s, and [[Kerrigan]]) cannot directly control their minions, and must exert control through overlords.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref>
 
 
Here is a list of how much control each unit takes in ''[[StarCraft]]'':
 
==StarCraft==
 
Here is a list of how much control each unit takes in [[StarCraft]]:
 
   
{| class="table" cellpadding="3" cellspacing="1"
+
{| class="prettytable"
 
|+ '''Producers'''
 
|+ '''Producers'''
  +
|-
|- class="tablehead"
 
 
! {{SC1ZergCont}}
 
! {{SC1ZergCont}}
 
! Building/Unit
 
! Building/Unit
  +
|-
|- class="tablerow"
 
! 30
+
| 30
 
| class="hlist"|
| [[Cerebrate]] &middot; [[Overmind]] &middot; [[Yggdrasill]] &middot; [[Mastermind Overlord]]
 
  +
*[[Cerebrate]]
|- class="tablerow"
 
  +
*[[Overmind]]
! 8
 
  +
*[[Yggdrasill]]
  +
*[[Mastermind Overlord]]
  +
|-
 
| 8
 
| [[Overlord]] (non-hero unit)
 
| [[Overlord]] (non-hero unit)
  +
|-
|- class="tablerow"
 
! 1
+
| 1
 
| class="hlist"|
| [[Hatchery]] &middot; [[Lair]] &middot; [[Hive]]
 
  +
*[[Hatchery]]
  +
*[[Lair]]
  +
*[[Hive]]
 
|}
 
|}
   
{| class="table" cellpadding="3" cellspacing="1"
+
{| class="prettytable"
 
|+ '''Consumers'''
 
|+ '''Consumers'''
  +
|-
|- class="tablehead"
 
 
! {{SC1ZergCont}}
 
! {{SC1ZergCont}}
 
! Building/Unit
 
! Building/Unit
  +
|-
|- class="tablerow"
 
! 0
+
| 0
 
| class="hlist"|
| [[Larva]] &middot; [[Broodling]]
 
  +
*[[Larva]]
|- class="tablerow"
 
  +
*[[Broodling]]
! ½
 
  +
|-
| {{link|Zergling|SC1}} &middot; [[Scourge]]
 
 
| ½
|- class="tablerow"
 
 
| class="hlist"|
! 1
 
 
*{{link|Zergling|SC1}}
| [[Drone]] &middot; {{link|Hydralisk|SC1}} &middot; {{link|Infested terran|SC1}}
 
  +
*[[Scourge]]
|- class="tablerow"
 
! 2
+
|-
 
| 1
| [[Lurker]] &middot; {{link|Defiler|SC1}} &middot; {{link|Mutalisk|SC1}} &middot; [[Guardian]] &middot; [[Devourer]] &middot; {{link|Queen|SC1}}
 
|- class="tablerow"
+
| class="hlist"|
  +
*[[Drone]]
! 4
 
  +
*{{link|Hydralisk|SC1}}
  +
*{{link|Infested terran|SC1}}
  +
|-
 
| 2
 
| class="hlist"|
  +
*[[Lurker]]
  +
*{{link|Defiler|SC1}}
  +
*{{link|Mutalisk|SC1}}
  +
*[[Guardian]]
  +
*[[Devourer]]
  +
*{{link|Queen|SC1}}
  +
|-
 
| 4
 
| {{link|Ultralisk|SC1}}
 
| {{link|Ultralisk|SC1}}
 
|}
 
|}
   
==StarCraft II==
+
===StarCraft II===
Here is a list of how much control each unit takes in [[StarCraft II]]:
+
Here is a list of how much control each unit takes in ''[[StarCraft II]]'':
   
{| class="table" cellpadding="3" cellspacing="1"
+
{| class="prettytable"
 
|+ '''Producers'''
 
|+ '''Producers'''
  +
|-
|- class="tablehead"
 
 
! {{SC2ZergCont}}
 
! {{SC2ZergCont}}
 
! Building/Unit
 
! Building/Unit
  +
|-
|- class="tablerow"
 
! 8
+
| 8
 
| class="hlist"|
| [[Overlord#StarCraft II|Overlord]] &middot; [[Overseer]] &middot; [[Niadra]] (medium)
 
  +
*[[Overlord#StarCraft II|Overlord]]
|- class="tablerow"
 
  +
*[[Overseer]]
! 2
 
  +
*[[Niadra]] (medium)
| [[Hatchery#StarCraft II|Hatchery]] &middot; [[lair#StarCraft II|Lair]] &middot; [[hive#StarCraft II|Hive]]
 
  +
|-
|- class="tablerow"
 
! 15
+
| 12
 
| [[Overlord#StarCraft II|Overlord]] (''Improved Overlords'' (''HotS'' campaign))
  +
|-
  +
| 6
  +
| [[Hatchery#StarCraft II|Hatchery]] (''[[Legacy of the Void|LotV]]'')
  +
|-
  +
| 2
 
| class="hlist"|
  +
*[[Hatchery#StarCraft II|Hatchery]] (''[[Wings of Liberty|WoL]]''/''[[Heart of the Swarm|HotS]]'')
  +
*[[lair#StarCraft II|Lair]]
  +
*[[hive#StarCraft II|Hive]]
  +
|-
  +
| 15
 
| [[Niadra]] (big)
 
| [[Niadra]] (big)
  +
|-
|- class="tablerow"
 
! 30
+
| 30
 
| [[Niadra]] (huge)
 
| [[Niadra]] (huge)
 
|}
 
|}
   
{| class="table" cellpadding="3" cellspacing="1"
+
{| class="prettytable"
 
|+ '''Consumers'''
 
|+ '''Consumers'''
  +
|-
|- class="tablehead"
 
 
! {{SC2ZergCont}}
 
! {{SC2ZergCont}}
 
! Building/Unit
 
! Building/Unit
  +
|-
|- class="tablerow"
 
! 0
+
| 0
 
| class="hlist"|
|[[Larva#StarCraft II|Larva]] &middot; [[broodling#StarCraft II|Broodling]] &middot; {{link|Infested terran|SC2}} &middot; [[Changeling]] &middot; [[Locust]]
 
  +
*[[Larva#StarCraft II|Larva]]
|- class="tablerow"
 
  +
*[[broodling#StarCraft II|Broodling]]
! ½
 
  +
*{{link|Infested terran|SC2}}
| {{link|Zergling|SC2}} &middot; [[Baneling]] &middot; [[Drone]] (upgraded)
 
  +
*[[Changeling]]
|- class="tablerow"
 
  +
*[[Locust]]
! 1
 
  +
|-
 
| ½
 
| class="hlist"|
  +
*{{link|Zergling|SC2}}
  +
*[[Baneling]]
  +
*[[Drone]] (''Twin Drones'' (''HotS'' campaign))
  +
|-
 
| 1
 
| [[Drone#StarCraft II|Drone]]
 
| [[Drone#StarCraft II|Drone]]
  +
|-
|- class="tablerow"
 
! 2
+
| 2
 
| class="hlist"|
| {{link|Queen|SC2}} &middot; [[Roach]] &middot; [[Corruptor]] &middot; {{link|Mutalisk|SC2}} &middot; [[Infestor]] &middot; {{link|Hydralisk|SC2}} &middot; [[Swarm Queen]]
 
  +
*{{link|Queen|SC2}}
|- class="tablerow"
 
  +
*[[Roach]]
! 3
 
  +
*[[Corruptor]]
| [[Aberration]] &middot; [[Swarm Host]] &middot; [[Viper]]
 
  +
*{{link|Mutalisk|SC2}}
|- class="tablerow"
 
  +
*[[Infestor]]
! 4
 
  +
*{{link|Hydralisk|SC2}}
  +
*[[Swarm queen]]
  +
|-
 
| 3
 
| class="hlist"|
  +
*[[Aberration]]
  +
*[[Swarm Host]]
  +
*[[Viper]]
  +
*[[Impaler]]
  +
*[[Lurker#StarCraft II|Lurker]]
  +
|-
 
| 4
 
| [[Brood lord]]
 
| [[Brood lord]]
  +
|-
|- class="tablerow"
 
! 6
+
| 6
 
| {{link|Ultralisk|SC2}}
 
| {{link|Ultralisk|SC2}}
 
|}
 
|}

Revision as of 12:12, 16 August 2015

Control is a measure of how much control a zerg commander has over its minions. Zerg higher-ranking than overlords (e.g. the Overmind, cerebrates, and Kerrigan) cannot directly control their minions, and must exert control through overlords.[1][2]

Gameplay

Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating overlords. Overseers continue to exert control.

Terran supply and protoss psi serve the same purpose as control.

In strategy discussions, control levels may be denoted as x/y, where x is the control used, and y is the total available control.

StarCraft

Here is a list of how much control each unit takes in StarCraft:

Producers
Control Zerg SC1 Building/Unit
30
8 Overlord (non-hero unit)
1
Consumers
Control Zerg SC1 Building/Unit
0
½
1
2
4 Ultralisk

StarCraft II

Here is a list of how much control each unit takes in StarCraft II:

Producers
ZergSupply SC2 Icon1 Building/Unit
8
12 Overlord (Improved Overlords (HotS campaign))
6 Hatchery (LotV)
2
15 Niadra (big)
30 Niadra (huge)
Consumers
ZergSupply SC2 Icon1 Building/Unit
0
½
1 Drone
2
3
4 Brood lord
6 Ultralisk

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.