StarCraft Wiki
StarCraft Wiki
No edit summary
No edit summary
Line 1: Line 1:
 
'''Control''' is a term used in the StarCraft series determining the size of a [[zerg]] force.
 
'''Control''' is a term used in the StarCraft series determining the size of a [[zerg]] force.
   
All zerg were directly subject to the will of [[Overmind|the Overmind]]; it is a biological impossibility for them to oppose its directives. Only [[cerebrate]]s (lower-ranking leaders), and possibly [[overlord]]s and [[queen]]s had sentience, and control a different army (called a [[zerg Brood|brood]]), using overlords as lieutenants to directly control the warriors and workers. The lesser zerg minions were wholly dependent upon the cerebrates and the overlords for order. Should a cerebrate die, its brood often ran amok.<ref name = "Cull">''[[StarCraft]].'' Vivendi Games. Mission: [[The Culling]] (in English). 1998.</ref>
+
All zerg were directly subject to the will of [[Overmind|the Overmind]]; it is a biological impossibility for them to oppose its directives. Only [[cerebrate]]s (lower-ranking leaders), and possibly [[overlord]]s and [[queen (StarCraft)|queens]] had sentience, and control a different army (called a [[zerg Brood|brood]]), using overlords as lieutenants to directly control the warriors and workers. The lesser zerg minions were wholly dependent upon the cerebrates and the overlords for order. Should a cerebrate die, its brood often ran amok.<ref name = "Cull">''[[StarCraft]].'' Vivendi Games. Mission: [[The Culling]] (in English). 1998.</ref>
   
 
Each [[zerg]] player has two control counters - the first refers to the amount of control being used by the player's units and the second refers to the amount of total control available. The difference in the two numbers is the amount of control that is still available for spawn additional units. In the context of a multiplayer match, when an overlord dies, a zerg player loses control points, and must grow more overlords to replace the loss. Once the difference in the two numbers reaches zero, a player will not be able to spawn any additional units (except overlords and larvae). Hidden is a 200 point control max, the limit beyond which your production structures can no longer turn out units no matter how many control production objects you create.
 
Each [[zerg]] player has two control counters - the first refers to the amount of control being used by the player's units and the second refers to the amount of total control available. The difference in the two numbers is the amount of control that is still available for spawn additional units. In the context of a multiplayer match, when an overlord dies, a zerg player loses control points, and must grow more overlords to replace the loss. Once the difference in the two numbers reaches zero, a player will not be able to spawn any additional units (except overlords and larvae). Hidden is a 200 point control max, the limit beyond which your production structures can no longer turn out units no matter how many control production objects you create.
Line 26: Line 26:
 
|-
 
|-
 
| 2 {{SC1ZergCont}}
 
| 2 {{SC1ZergCont}}
| [[Lurker]], {{link|defiler|SC1}}, [[mutalisk]], [[guardian]], [[devourer]], [[queen]]
+
| [[Lurker]], {{link|defiler|SC1}}, [[mutalisk]], [[guardian]], [[devourer]], [[queen (StarCraft)|queen]]
 
|-
 
|-
 
| 4 {{SC1ZergCont}}
 
| 4 {{SC1ZergCont}}
Line 66: Line 66:
 
|-
 
|-
 
| 2 {{SC1ZergCont}}
 
| 2 {{SC1ZergCont}}
| [[Queen#StarCraft II|Queen]], [[lurker]], [[corruptor]], [[mutalisk]], [[infestor]], [[swarm guardian]], [[hydralisk]]
+
| [[Queen (StarCraft II)|Queen]], [[lurker]], [[corruptor]], [[mutalisk]], [[infestor]], [[swarm guardian]], [[hydralisk]]
 
|-
 
|-
 
| 4 {{SC1ZergCont}}
 
| 4 {{SC1ZergCont}}

Revision as of 17:09, 14 February 2009

Control is a term used in the StarCraft series determining the size of a zerg force.

All zerg were directly subject to the will of the Overmind; it is a biological impossibility for them to oppose its directives. Only cerebrates (lower-ranking leaders), and possibly overlords and queens had sentience, and control a different army (called a brood), using overlords as lieutenants to directly control the warriors and workers. The lesser zerg minions were wholly dependent upon the cerebrates and the overlords for order. Should a cerebrate die, its brood often ran amok.[1]

Each zerg player has two control counters - the first refers to the amount of control being used by the player's units and the second refers to the amount of total control available. The difference in the two numbers is the amount of control that is still available for spawn additional units. In the context of a multiplayer match, when an overlord dies, a zerg player loses control points, and must grow more overlords to replace the loss. Once the difference in the two numbers reaches zero, a player will not be able to spawn any additional units (except overlords and larvae). Hidden is a 200 point control max, the limit beyond which your production structures can no longer turn out units no matter how many control production objects you create.

Zerg structures are alive but do not require control. Some units, such as broodlings, also do not reuqire control.

Control is the zerg equivalent of supply.

StarCraft I

Here is a list of how much control each unit takes in StarCraft I:

Control required Units
0 Control Zerg SC1 Larva, broodling
½ Control Zerg SC1 Zergling, scourge
1 Control Zerg SC1 Drone, hydralisk, infested terran
2 Control Zerg SC1 Lurker, defiler, mutalisk, guardian, devourer, queen
4 Control Zerg SC1 Ultralisk

Units providing supply in StarCraft I:

Control provided Units
8 Control Zerg SC1 Overlord (Note: Hero overlord Yggdrasill provides 30)
1 Control Zerg SC1 Hatchery, lair, hive
30 Control Zerg SC1 Cerebrates, Overmind, Yggdrasill, Mastermind Overlord (other overlord heroes)

StarCraft II

Here is a list of how much Control each unit takes in StarCraft II:

Control required Units
0 Control Zerg SC1 Larva, broodling, infested marine, changeling
½ Control Zerg SC1 Zergling
1 Control Zerg SC1 Drone, baneling, roach, mutant larva
2 Control Zerg SC1 Queen, lurker, corruptor, mutalisk, infestor, swarm guardian, hydralisk
4 Control Zerg SC1 Ultralisk

Units providing supply in StarCraft II:

Control provided Units
8 Control Zerg SC1 Overlord
2 Control Zerg SC1 Hatchery, lair, hive
Unknown Overseer

References

  1. StarCraft. Vivendi Games. Mission: The Culling (in English). 1998.

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.