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Control is a measure of how much control a zerg commander has over its minions. Zerg higher-ranking than overlords (e.g. the Overmind, cerebrates, and Kerrigan) cannot directly control their minions, and must exert control through overlords.[1][2]

Gameplay

Control is a zerg gameplay counter limiting the size of a zerg force. The number of counters is increased by constructing select units, to a maximum of 200. New units may be produced so long as the cumulative control "cost" of all active units does not exceed the number of available control counters. A player generates control by creating overlords. Overseers continue to exert control.

Terran supply and protoss psi serve the same purpose as control.

In strategy discussions, control levels may be denoted as x/y, where x is the control used, and y is the total available control.

StarCraft

Here is a list of how much control each unit takes in StarCraft:

Producers
Control Zerg SC1 Building/Unit
30
8 Overlord (non-hero unit)
1
Consumers
Control Zerg SC1 Building/Unit
0
½
1
2
4 Ultralisk

StarCraft II

Here is a list of how much control each unit takes in StarCraft II:

Producers
ZergSupply SC2 Icon1 Building/Unit
8
12 Overlord (Improved Overlords (HotS campaign))
6 Hatchery (LotV)
2
15 Niadra (big)
30 Niadra (huge)
Consumers
ZergSupply SC2 Icon1 Building/Unit
0
½
1 Drone
2
3
4 Brood lord
6 Ultralisk

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
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