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Control tower

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"Jeeze, calm down. It was just a fancy radio station"

- A Terran Dominion marine on the phasing out of the control tower(src)

Control Tower
SC1 Control Tower
Structure
Race

Terran

Role

Advanced aircraft add-on

Production
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Build time

40 Time SC2 Game1

Parent

Starport

Requires

Factory

Protection
Hit points

750

Armor

1

Function
Allows
Research

The control tower is an add-on to the terran starport in StarCraft. Control towers coordinate the construction and upgrading of advanced vessels.[1] After the Great War, the fusion core and tech lab provided coordination functons for the starport, but the control tower remained an iconic and enduring symbol of terran aerospace supremacy.[1]

The control tower does not appear in StarCraft II; instead the starport can be attached to a tech lab.

Game StructureEdit

Researched AbilitiesEdit

The Wraith can cloak. It can still attack while cloaked.

Usage
Hotkey C
Cost 25 (+1 per second) Energy Terran SC1
Acquisition
Purchased from Control tower
Hotkey C
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1

Researched UpgradesEdit

ApolloReactor SC1 Upgrd1
Apollo Reactor
  • Increases the Wraith's energy by 50.
  • Increases starting energy from 50 to 62.5.
Acquisition
Purchased from Control tower
Hotkey A
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 166Time SC2 Game1

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.


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