Cooldown
From StarCraft Wiki
Cooldown is a measurement of time between a units attacks.
Contents |
[edit] StarCraft
In StarCraft, the lower a unit's cooldown, the faster a units attacks. Special abilities do not necessarily have a cooldown time. Several units have upgrades or abilities that change their cooldown time, such as the StimPack ability for marines and firebats, or the Adrenal Glands upgrade for zerglings. Devourers are dangerous air-to-air units as they inflict a delay of 1 and increase damage taken by 1. The queen's Ensnare ability also slows down enemy attacks.
Some special units (such as Fenix) have a different cooldown than the base unit. This is not directly viewable in StarEdit, but can be measured with programs such as DatEdit.
[edit] Cooldown Chart
[edit] Terran Units
| Unit | Cooldown |
| SCV | 15 |
| Marine | 15 (7.5 with StimPack) |
| Firebat | 22 (11 with StimPack) |
| Goliath | 22 |
| Siege tank | 37 (tank mode), 70 (siege mode) |
| Vulture | 30 |
| Ghost | 22 |
| Wraith | 22 (air), 30 (ground) |
| Valkyrie | 64 |
| Battlecruiser | 30 |
| Missile turret | 15 |
[edit] Zerg Units
| Unit | Cooldown |
| Drone | 22 |
| Zergling | 8 (6 with adrenal glands) |
| Hydralisk | 15 |
| Lurker | 37 |
| Ultralisk | 15 |
| Broodling | 15 |
| Mutalisk | 30 |
| Guardian | 30 |
| Devourer | 100 |
| Sunken colony | 32 |
| Spore colony | 15 |
[edit] Protoss Units
| Unit | Cooldown |
| Probe | 22 |
| Zealot | 22 |
| Dragoon | 30 |
| Dark templar | 30 |
| Archon | 20 |
| Reaver | 60 |
| Scout | 22 (air), 30 (ground) |
| Corsair | 8 |
| Arbiter | 45 |
| Photon cannon | 22 |
[edit] StarCraft II
In StarCraft II, cooldown is measured differently, Warcraft III-style, simply measuring the time between attacks in seconds.[1]
[edit] Zerg Units
- Spine crawler: 1.5 seconds[1]
- Spore crawler: 0.8608 seconds[1]
[edit] References
- ↑ 1.0 1.1 1.2 Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.

