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Cooldown

From StarCraft Wiki

Cooldown is a measurement of time between a units attacks.

Contents

[edit] StarCraft

In StarCraft, the lower a unit's cooldown, the faster a units attacks. Special abilities do not necessarily have a cooldown time. Several units have upgrades or abilities that change their cooldown time, such as the StimPack ability for marines and firebats, or the Adrenal Glands upgrade for zerglings. Devourers are dangerous air-to-air units as they inflict a delay of 1 and increase damage taken by 1. The queen's Ensnare ability also slows down enemy attacks.

Some special units (such as Fenix) have a different cooldown than the base unit. This is not directly viewable in StarEdit, but can be measured with programs such as DatEdit.

[edit] Cooldown Chart

[edit] Terran Units

Unit Cooldown
SCV 15
Marine 15 (7.5 with StimPack)
Firebat 22 (11 with StimPack)
Goliath 22
Siege tank 37 (tank mode), 70 (siege mode)
Vulture 30
Ghost 22
Wraith 22 (air), 30 (ground)
Valkyrie 64
Battlecruiser 30
Missile turret 15


[edit] Zerg Units

Unit Cooldown
Drone 22
Zergling 8 (6 with adrenal glands)
Hydralisk 15
Lurker 37
Ultralisk 15
Broodling 15
Mutalisk 30
Guardian 30
Devourer 100
Sunken colony 32
Spore colony 15


[edit] Protoss Units

Unit Cooldown
Probe 22
Zealot 22
Dragoon 30
Dark templar 30
Archon 20
Reaver 60
Scout 22 (air), 30 (ground)
Corsair 8
Arbiter 45
Photon cannon 22

[edit] StarCraft II

In StarCraft II, cooldown is measured differently, Warcraft III-style, simply measuring the time between attacks in seconds.[1]

[edit] Zerg Units

[edit] References

  1. 1.0 1.1 1.2 Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
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