Corruptor
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Added by MecoThe corruptor is a squid-like zerg flying unit.
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Overview
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Designed solely for use against aerial targets, corruptors are used against capital ships[1] and are deeply feared by both terrans and protoss. Fortunately for the Swarm's enemies, these giant brain-like creatures, with their snapping beaks and dangling tentacles, are usually found near only the most advanced hive clusters. The corruptor is a genetic marvel that can cover targets in acid, causing them to take additional damage from attacks.[2]
Game Unit
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| Corruptor | |
|---|---|
| |
| | |
| Unit | |
| Race | |
| Role |
Anti-air flyer |
| Armament |
Parasite Spores |
| Properties | |
| Sight range |
10 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
C |
| Movement | |
| Speed |
2.9531 |
| Acceleration |
2.625 |
| Lateral acceleration |
0 |
| Deceleration |
0 |
| Collision radius |
0.625 |
| Protection | |
| Hit points |
200 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type | |
| Parasite Spores | |
| Damage |
14 (+6 vs massive) |
| Targets |
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| Cooldown |
1.9 |
| Range |
6 |
| Upgrade/level | |
| Function | |
| Evolves to | |
| Meta | |
| Target priority |
20 |
| Kill score |
0 |
| Production score |
0 |
The corruptor attacks air units and aerial structures, including units lifted by Anti-Gravity and even colossi. Corruptors are strong against battlecruisers, phoenixes, and mutalisks, but are weak against vikings and void rays. Corruption isn't used in the campaign.
Abilities
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The corruptor can morph into a brood lord. | |||||||||||||
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The corruptor covers a single unit in slime. For the duration, that unit suffers an extra 20% damage. When researched, the ability starts within cooldown (so the ability cannot immediately be used). Cannot be used in the campaign. | |||||||||
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Upgrades
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Strategies
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Added by PsiSeveredHeadCorruptors are meant to "outlast" other flying units, since they have a lot of HP and a weak attack, which is why they are effective against low damage, low armor ones like the mutalisk and phoenix. Corruptors aren't as effective against the void ray which, although fairly weak against light units, does double damage to armored units when fully charged and has less of an armor bonus when not, therefore a good strategy is to run your corruptors away when void rays are fully charged, as they will start doing extra damage, and wait at least 5 more in-game seconds before re-engaging. It is also not too effective against Vikings because Vikings are good against armored units like the corruptors. Corruptors also have their use against massive air units due to the bonus damage (and the corruption ability), and particularly effective vs colossi before ground troops move in.
Heart of the Swarm
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This article or section contains information from StarCraft II: Heart of the Swarm. |
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The content may change substantially over time. |
In Heart of the Swarm, corruptors will have a Siphon ability, letting them attach to a building and suck out resources.[3] They will lose their Corruption ability.[4]
Development
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References
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- ↑ Overview: Zerg, accessed on 2011-01-13
- ↑ Game Unit: Corruptor. Blizzard Entertainment, accessed on 2010-08-22
- ↑ StarCraft Legacy staff. 2011-10-22. BlizzCon 2011 StarCraft II Multiplayer Panel. StarCraft Legacy. Accessed 2011-10-23.
- ↑ The Rusher. 2011-10-26. A complete list of all multiplayer HOTS changes/additions, now that Blizzcon is over. Reddit. Accessed 2011-10-29.
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