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Corruptor

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Corruptor SC2 Cncpt1

A corruptor

The corruptor is a squid-like zerg flying unit.

OverviewEdit

Corruptor SC2 Art2

A corruptor

A genetic marvel, corruptors are giant brain-like creatures, with snapping beaks and dangling tentacles.[1] The corruptor carries thick ink sacs that produce and store parasite spores, an ink-like substance that disrupts matter at a molecular level. Any vehicles or personnel doused with this compound become very vulnerable, as the atomic chains that kept them together became brittle.[2] The corruptor can cover its targets in acid, causing them to take additional damage from attacks.[1]

FlightEdit

The corruptor's tentacles consist of elongated muscle fibers laden with cancerous growths. As said growths increase in size, consuming the surrounding tissues in the process, they generate a powerful electromagnetic field that warps gravity around the creature, granting it flight. If the corruptor does not regulate the growths, they are more than capable of completely consuming its tentacles. The spores stored in its ink sacs are circulated through the tentacles from time to time. This seems to inhibit (and even regress) the development of its ever-present cancerous growths. It is assumed by Dominion scientists that the creature does this to adjust its flight capabilities to new atmospheres, and to prevent the cancerous cells from consuming its tentacles.

The corruptor's ability to fly is also aided by a statocyst—a pear-shaped gland that contains a solid, mineralized mass that floated in a low-density liquid. Its walls are coated in an impermeable substance of variable viscosity, and lined with small filaments. When the mineral core inside the gland shifts due to movement or orientation changes, the liquid and the filaments provide instant feedback to the corruptor, allowing it to maintain its balance and navigate both in atmospheric conditions and deep space.

Bulbous protrusions on the top and the sides of the corruptor constitute its raw brain mass, which also function as a disposable protective measure. When something hits the tissue with enough force, it becomes a foamy substance that absorbs and redirects the kinetic energy of the impact. The damaged brain tissue is then discarded and regenerated.[2]

HistoryEdit

Designed solely for use against aerial targets, corruptors are used against capital ships[3] and are deeply feared by both terrans and protoss. Fortunately for the Swarm's enemies, corruptors are usually found near only the most advanced hive clusters.[1]

The corruptor's genetic template was lost during the Second Great War when the Swarm fragmented after the Battle of Char. The brood lord, an evolution of the corruptor, was nearly lost with it; when the brood lord's template was recovered it was rebased on the mutalisk.[4]

Despite their essence seemingly having been lost from the Swarm, Kerrigan used corruptors in her attack on a Moebius Corps facility.[5] Furthermore, many corruptors survived among the feral zerg. During the End War, Amon enslaved a number of corruptors and used them to bolster his zerg forces.[6]

Game UnitEdit

Corruptor
Corruptor SC2 Head1
Corruptor SC2 Art1
Unit
Race

Zerg

Role

Heavy Assault Flyer

Armament

Parasite Spores

Properties
Sight range

10

Production
Minerals

150 Minerals Terran SC1

Gas

100 ZergVespene SC2 Game1

Control

2 ZergSupply SC2 Icon1

Build time

40 Time SC2 Game1

Evolves from

Larva

Requires

Spire/Greater spire

Hotkey

C

Movement
Speed

2.9531

Acceleration

2.625

Lateral
acceleration

0

Deceleration

0

Collision radius

0.625

Protection
Hit points

200

Hit point
regen/second

0.2734

Armor

2 SC2ZergFlyerCarapace

Type
Armor type

Armored

Parasite Spores
Damage

14 (+6 vs massive)

Targets
  • Air
Cooldown

1.9

Range

6

Upgrade/level

+1/+2 vs massive SC2ZergFlyerAttacks

Function
Evolves to

Brood lord

Meta
Target
priority

20

Kill score

0

Production
score

0

The corruptor attacks air units and aerial structures, including units lifted by Anti-Gravity and even colossi. Corruptors are strong against battlecruisers, phoenixes, and mutalisks, but are weak against vikings and void rays. Corruption isn't used in the campaign.

AbilitiesEdit

BroodLordMorph SC2 Icon1 Brood Lord Morph

The corruptor can morph into a brood lord.
Requires Greater spire.

Usage
Hotkey B
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 34Time SC2 Game1
ve
Corruption SC2 Icon1 Corruption

The corruptor covers a single unit in slime. For the duration, that unit suffers an extra 20% damage.

When researched, the ability starts within cooldown (so the ability cannot immediately be used).

This ability is removed in Legacy of the Void.[7]

Usage
Hotkey C
Duration 30Time SC2 Game1
Cooldown 45Time SC2 Game1
ve

Legacy of the VoidEdit

In Legacy of the Void, corruptors gain Caustic Spray, an ability that targets structures and deals damage over time. The damage increases, making it nastier against high hit point buildings.[8] This is a channeled ability.[9]

Corruption SC2 Icon1 Caustic Spray

Emits a stream of acid that deals 7 damage per second for 4.3 seconds, then increases to 35 damage per second.

Channeled ability. Corruptor can not move while ability is in use. Can only target enemy structures.

Exclusive to Legacy of the Void. Replaces Corruption.

Usage
Hotkey C
Cooldown 45Time SC2 Game1
ve

UpgradesEdit

Acquisition
Purchased from
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 160Time SC2 Game1
Effect +1 armor
Level 2
Cost 225 Minerals Terran SC1 225 ZergVespene SC2 Game1 190Time SC2 Game1
Required Lair
Effect +1 armor
Level 3
Cost 300 Minerals Terran SC1 300 ZergVespene SC2 Game1 220Time SC2 Game1
Required Hive
Effect +1 armor
ve

StrategiesEdit

Corruptor SC2 Art2

Corruptor closeup

Corruptors have a weak attack but high health. They may outlast low armor and low damage unit like the mutalisk and phoenix. They are also effective against massive air units and colossi due to bonus damage and Corruption.

Corruptors should avoid void rays which have fully-charged attacks or have activated Prismatic Alignment, since void rays deal extra damage to armored units. Vikings should also be avoided for the same reason.

Heart of the Swarm CampaignEdit

The corruptor is not in the zerg tech tree in the StarCraft II: Heart of the Swarm campaign. The brood lord, in competition with the viper, may become a mutalisk evolution following the Mutalisk Evolution mission.[4]

Co-op MissionsEdit

Corrupters are exclusive to Zagara in Co-op Missions, and require a scourge nest instead of a spire to mutate. They cannot evolve into brood lords.

DevelopmentEdit

Main article: Corruptor/Development

ReferencesEdit

  1. 1.0 1.1 1.2 Game Unit: Corruptor. Blizzard Entertainment, accessed on 2010-08-22
  2. 2.0 2.1 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  3. Overview: Zerg, accessed on 2011-01-13
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Mutalisk Evolution (in English). 2013-03-12.
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void (Activision Blizzard). PC. Whispers of Oblivion. Mission: Dark Whispers. (in English). July 15, 2015
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Purification (mission) (in English). 2015-11-10
  7. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  8. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Zerg. Blizzard Entertainment. Accessed 2014-11-09.
  9. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.

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