Corsair
From StarCraft Wiki
| Corsair | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Medium Support Space Fighter |
| Armament |
|
| Properties | |
| Hit points |
100 |
| Shields |
80 |
| Energy | |
| Size |
Medium |
| Production | |
| Minerals | |
| Gas | |
| Psi | |
| Build time |
40 |
| Produced at | |
| Hot key |
O |
| Combat | |
| Air attack | |
| Cooldown |
8 |
| Armor |
1 |
| Attack range |
5 |
| Sight range |
8 |
| Unit speed |
6.67 |
The corsair is a protoss anti-fighter spacecraft introduced in StarCraft: Brood War.[1]
Contents |
[edit] Overview
The corsair is a fast, medium sized warship, built by the Dark Templar to safeguard their nomadic fleets. Extremely quick and agile, the corsair was a versatile addition to the protoss fleet with the Dark Templar's reunion with their Khalai counterparts.[2]
Corsairs are designed for ship-to-ship combat, employing twin neutron flares. In addition, corsair pilots can focus their psionic powers through their vessel's Neutron Emitters against ground targets, making the corsair a valuable part of siege warfare.[1]
Despite its abilities, the corsair is considered to be an aging vessel and is steadily being phased out by the phoenix.[3]
[edit] Game Unit
[edit] StarCraft
The corsair has a low damage attack but with a very high rate of fire that also causes 1/2 splash damage to units within a 50 pixel radius around the target and 1/4 splash damage within 100 pixels.[2]
This makes the corsair similar to the terran Valkyrie: both are ideal against groups of low-armor units like mutalisks but are somewhat less effective against more heavily armored units like battlecruisers and carriers. Disruption Web allows corsairs to provide valuable combat support by temporarily crippling an opponent's ranged-attack structures/units.
[edit] Abilities
| Disruption Web | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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| Notes | |||||||||||
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The Corsair pilot can focus their psychic energy through the vessel's Neutron Emitter, which creates psionic static which disrupts neural impulses and renders computer-directed attacks inaccurate. The web is drawn towards the magnetic resonance found in ores and minerals. This static prevents all ground units and buildings (including base defenses such as bunkers and missile turrets) from attacking while they remain under it, but does not prevent attacks from outside. Affected units may still be attacked and damaged by units outside the web. | |||||||||||
[edit] Upgrades
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[edit] StarCraft II
The corsair does not appear in StarCraft II, having been replaced by the phoenix.
[edit] Known Units
[edit] Known Pilots
[edit] Images
[edit] References
- ↑ 1.0 1.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 Corsair. StarCraft Compendium Protoss Units. 2007-07-01.
- ↑ Phoenix. Accessed on 2008-02-12
| Protoss Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Starship Classifications | ||
|---|---|---|
| Transports | ||
| Starfighters |
Corsair • Phoenix • Scout — Pathfinder Scout · Scout Hero • Void ray | |
| Support Ships |
Arbiter — High Arbiter · Paganite • Mothership • Star relic | |
| Capital Ships |
Carrier · Fleet Carrier · Super carrier • Mothership • Tempest | |
| Carrier-Launched Fighters | ||


