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The following section contains information from a previous version of StarCraft II which is no longer valid.

Creep SC2 Game1

Early image of the creep

Creep was able to grow faster if a special ability was researched at the evolution chamber in March 2008.[1]

  • Toxic Creep
    • Ability Cost: 100 Energy Terran SC1[2]
    • This ability enabled the queen to "poison" a small area of creep, injuring enemy units over that creep.[3][4]

Creep used to cause damage to non-zerg buildings it came into contact with, and it might have opened up possibilities for new creep pushing strategies.[5]

Non-zerg buildings used to take 3 damage per second[6] and eventually would be destroyed.[5] However, this was removed as it caused problems in allied games.[7]

ReferencesEdit

  1. Onyett, Charles. 2008-03-10. Zerg Structure List. IGN. Accessed on 2008-11-03.
  2. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  3. Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  4. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  5. 5.0 5.1 Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  6. No, creep damage does not currently stack. At the moment, creep does 3 damage per second to an enemy structure. The rate of damage is of course subject to further balance. Karune. 2008-05-22. Does creep damage stack? Battle.net StarCraft II General Discussion Forum. 2008-05-22.
  7. Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.

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