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Creep colony

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Creep Colony
CreepColony SC1 Game1
Structure
Race

Zerg

Role

Expansion building

Production
Minerals

75 Minerals Terran SC1

Build time

20 Time SC2 Game1

Evolves from

Drone

Requires

Hatchery

Protection
Hit points

400

Armor

1

Function
Evolves to

Spore colony or sunken colony

Creep colonies are zerg structures used to extend creep. Colonies have to be established on pre-existing creep.

A creep colony can evolve into defensive structures: the sunken colony for ground defense, or the spore colony for air defense and detection.[1]

AbilitiesEdit

Mutate into Sunken Colony
Acquisition
Requires

Spawning pool

Usage
Minerals

50 Minerals Terran SC1

Units

Creep colony

Activation/
Build Time

20 Time SC2 Game1

Hotkey

U

Notes

Converts a creep colony into a sunken colony

Mutate into Spore Colony
Acquisition
Requires

Evolution chamber

Usage
Minerals

50 Minerals Terran SC1

Units

Creep colony

Activation/
Build Time

20 Time SC2 Game1

Hotkey

S

Notes

Converts a creep colony into a spore colony

StarCraft IIEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

CreepColony SC2 DevGame1

The creep colony in StarCraft II

At some point, creep colonies were present in the game engine of StarCraft II.[2]

However, the creep colony was replaced by the creep tumor, and the defenses with the spine crawler and the spore crawler respectively.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23


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