Creep colony
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| Creep Colony | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Expansion building |
| Production | |
| Minerals | |
| Build time | |
| Evolves from | |
| Requires | |
| Protection | |
| Hit points |
400 |
| Armor |
1 |
| Function | |
| Evolves to | |
Creep colonies are zerg structures used to extend the creep. Colonies have to be established on pre-existing creep.
A creep colony can evolve into defensive structures: the sunken colony for ground defense, or the a spore colony for air defense and detection.[1]
Abilities
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| Mutate into Sunken Colony | |||||||||||||||
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| Notes | |||||||||||||||
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Converts a creep colony into a sunken colony | |||||||||||||||
| Mutate into Spore Colony | |||||||||||||||
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| Notes | |||||||||||||||
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Converts a creep colony into a spore colony | |||||||||||||||
StarCraft II
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The following section contains information from a previous version of StarCraft II which is no longer valid. |



At some point, creep colonies were present in the game engine of StarCraft II.[2]
However, the creep colony was replaced by the creep tumor, and the defenses with the spine crawler and the spore crawler respectively.
References
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- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23
| Zerg Units and Structures of StarCraft/Brood War |
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| Canceled Zerg Units and Structures of StarCraft II |
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| Zerg Breeds |
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