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This article or section contains information from the optional Rebellion Missions in StarCraft II: Wings of Liberty.

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Engine of Destruction

Cutthroat
Cutthroat SC-WoL Game1
Conflict

Second Great War

Date

October, 2504

Place

Deadman's Port, Dead Man's Rock

Result
Combatants

RaynorsRaiders SC2 Logo1 Raynor's Raiders
MirasMercs SC2 Logo1 Mira's Mercs

TerranMax SC2 Decal1 Orlan's Mercenaries

Commanders

RaynorsRaiders SC2 Logo1 Commander Jim Raynor
MirasMercs SC2 Logo1 Mira Han

TerranMax SC2 Decal1 Colonel Orlan WhiteFlag Icon1

Strength
Casualties

Heavy

Metacampaign
Client

Matt Horner

Objective(s)
  • Buy mercenary contract before Orlan
  • Destroy Orlan's base
Optional Objective(s)

Find protoss relics

New Unit(s)

Vultures

Cutthroat is a StarCraft II: Wings of Liberty mission. Raynor's Raiders competed for a mercenary contract with Orlan to hire Mira Han's mercenaries. Afterward, the Raiders attacked Orlan's base.[1]

HistoryEdit

BackgroundEdit

Raynor's Raiders stole Confederate Adjutant 23-46 from a Dominion excavation on Tarsonis,[2] but found its data encrypted and inaccessible.[note 1][3] The rebels hired Colonel Orlan at Deadman's Port to decrypt the adjutant. Orlan succeeded[1] and found it contained proof of Arcturus Mengsk's war crimes during the Great War;[note 2][3] the mercenary planned to sell the adjutant to the Dominion instead and hired Mira's Mercs to prevent the Raiders from interfering. Mira's Mercs were to be paid in minerals.[1]

Mira Han, leader of Mira's Mercs, warned the Raiders of the betrayal. As Orlan has not yet paid, she offered to resell her services to the Raiders if the rebels could pay the contract first.[1]

The MissionEdit

Mineral deposits were scarce at Deadman's Port, and the Raiders gathered scrap produced from local salvage operations to supplement mining. The rebels received assistance from Han in the form of a long-delayed gift of vultures. The resourceful rebels bought the Mira's Mercs' contract before Orlan; Han was only too happy to switch sides.

The Raiders advanced on Orlan's Mercenaries. Orlan's Mercenaries dropped a nuke at the entrance to their base as the rebels approached but this failed to deter the attackers. Orlan surrendered himself and the adjutant as the Raiders laid siege to his mercenary fortress.[1]

AftermathEdit

Main article: campaign quotations

Jim Raynor spared Orlan on the ground that the mercenary might be useful later, but had Han put the treacherous mercenary "on ice". Han agreed to do this for free.[1]

More importantly, the Raiders discovered the adjutant's contents: intercepted transmissions from the Fall of Tarsonis. This gave the Raiders the ammunition to finally fight the Dominion's propaganda machine.[note 3][3]

Gameplay & Video WalkthroughEdit

Orlan has command of four resource nodes initially and will quickly work up to the quota if the player only sticks to their base. Scrap is littered around the entire map and rewards a small amount of minerals when collected, from 25 to 150. This adds up and provides a quick, efficient method to gather resources. It is advised the player destroy Orlan's three auxiliary bases as soon as possible to cut down his resource collection. His bases are not very well defended and a comparatively small force can destroy them. With only his main base to the north left Orlan's mining will slow to a crawl, giving the player plenty of time to get the 6000 minerals needed. Besides his mining bases Orlan has forces around the map, so move out in force when looking for scrap. Orlan will still attack the player's base, so do not neglect defenses. Orlan's attackers consist of marines, marauders and medics, so the vultures Han sends the player can be put to good use mining the entrances to the player's base and destroying the clustered marines as they approach.

Once the player has 6000 minerals, Han's base and units switch to their control. Han's base is fully established with two barracks, two factories, and a considerable force of mercenary units. Continue to upgrade and train more troops and move out to Orlan's base. He will have a ghost nuke the entrance when the player arrives, pull back once this occurs and let Orlan harm his own forces. A battlecruiser guards Orlan's mercenary fortress, but otherwise resistance is comparatively light, and with the large number of mercenary-type units the player controls there should be little trouble crushing Orlan.

There are three protoss relics scattered around the map, collect them for research points.

It is possible to win the mission without buying Mira's contract by going straight for Orlan. This can easily be done by using siege tanks on low ground to the east of Orlan's mercenary fortress to destroy the missile turrets guarding it, allowing access for air units and transports. Relatively little resistance will be encountered when attacking this way.

Cutthroat Starcraft II Brutal Mode Walkthrough (HD - Max Settings)13:11

Cutthroat Starcraft II Brutal Mode Walkthrough (HD - Max Settings)

Brutal Mode Walkthrough

AchievementsEdit

Cutthroat SC2 Icon1 Cutthroat
Points

15 (Rebellion Mission) Achievement SC2 Game1

Criteria

Complete all Mission Objectives

Minesweeper SC2 Icon1 Minesweeper
Points

10 (Rebellion Mission) Achievement SC2 Game1

Criteria

Kill 25 total units with Vulture Spider Mines on Normal difficulty

Notes

Spread the spider mines out in a line along the attack routes to your base. A vulture can draw stationary enemies into a mine.

Solitaire SC2 Icon1 Solitaire
Points

10 (Rebellion Mission) Achievement SC2 Game1

Criteria

Don't train additional SCVs before purchasing Han's contract on Hard difficulty

Notes

Summon MULEs to supplement existing SCVs.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II: Wings of Liberty which is no longer valid.

In the original version of Cutthroat, players could fail to prevent Orlan from hiring Mira Han and still attempt to fight them both.[4]

TriviaEdit

GalacticaJunk SC2 Game1

Galactica

EnterpriseJunk SC2 Game1

The USS Enterprise

  • To the north and to the south of the map one can find a metallic slab with a marine laying on its back on top of it extending its arms into the air. The pose and circumstance resembles Han Solo encased in carbonite. There's another slab underwater in Haven's Fall.
  • There are many crates with StarCraft: Ghost cover art for the PS2 on top or on the sides of the map.
  • There is a big doodad of a destroyed predator unit located on high ground to the east of the first enemy base, north of the Raiders' base. The only way to see this wreckage is by floating a building on top of the platform to gain vision through the fog of war. The model is exceptionally larger than a regular predator.
  • The mission achievements are references to the games of the same name.
  • Look for Voltron's destroyed Red Lion component at the top of the map, complete with impaled light-sword!

NotesEdit

  1. Conversation with Adjutant 23-46 after StarCraft II: Wings of Liberty mission, "The Great Train Robbery."
  2. Conversation with Adjutant 23-46 after StarCraft II: Wings of Liberty mission, "Cutthroat."
  3. Conversation with Adjutant 23-46 after StarCraft II: Wings of Liberty mission, "Cutthroat."

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Cutthroat (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Great Train Robbery (in English). 2010-07-27.
  3. 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Laboratory (in English). 2010.
  4. Dustin Browder, Phil Kollar. 2010-09-19. Afterwords: StarCraft II. Game Informer. Accessed 2010-09-21.

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