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Cybernetics core

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CyberneticsCore SC2 Rend1

The cybernetics core

The cybernetics core provides upgrades for protoss aircraft and protoss cybernetic units. It also allows access to the advanced tech tree.

Within the cybernetics core are the necessary construction materials, automated factories and the mysterious essence translators that bond the spirits of fallen protoss to the cold metal exoskeletons of the dragoons. Eventually, by focusing through the Khala, the fallen warriors can control the movements of the quadrupedal dragoon as naturally as if they were within their former bodies.[1]

Game StructureEdit

StarCraftEdit

Cybernetics Core
CyberneticsCore SC1 Game1
Structure
Race

Protoss

Production
Minerals

200 Minerals Terran SC1

Build time

60 Time SC2 Game1

Produced from

Probe

Requires

Gateway

Protection
Shields

500

Hit points

500

Armor

1

Function
Allows
Research

The cybernetics core allows for the warp-in of the protoss dragoon and provides upgrades for protoss aircraft.

Researched UpgradesEdit

SingularityCharge SC1 Upgrd1 Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon

Building UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

DevelopmentEdit

During the StarCraft alpha, the cybernetics core was known as the "gencore."[2]

StarCraft IIEdit

Cybernetics Core
CyberneticsCore SC2 DevRend2
Structure
Race

Protoss

Production
Minerals

150 Minerals Terran SC1

Build time

50 Time SC2 Game1

Produced from

Probe

Requires

Gateway

Hotkey

Y

Protection
Shields

550

Hit points

550

Armor

1

Type
  • Armored
  • Mechanical
  • Structure
Function
Allows
Research

See below

The cybernetics core acts as a support structure in StarCraft II. It allows for the warping in of stalkers, sentries, and the mothership core.

Researched AbilitiesEdit

Warp Gate Transformation

Enables gateways to transform into warp gates.

Usage
Cost 10Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey G
Cost 50 Minerals Terran SC1 50 ProtossVespene SC2 Game1 160Time SC2 Game1
ve
Hallucination Hallucination

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the actual cost of the unit. It can spawn 4 probes, 2 high templar, stalkers or zealots, or 1 archon, colossus, immortal, phoenix, void ray or warp prism.

Hallucinations are instantly destroyed by psionic storm.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for.

Hallucinations can be detected by detectors.

In Heart of the Swarm, Hallucination does not need to be researched.[3]

Usage
Hotkey C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z)
Cost 100 Energy Terran SC1
Duration 60Time SC2 Game1
Acquisition
Hotkey H
ve

Researched UpgradesEdit

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

DevelopmentEdit

CyberneticsCore SC2 DevRend1

Early cybernetics core render

The cybernetics core had an uneventful creation and implementation in StarCraft II. After one slight cosmetic improvement, the team let it be.[4]

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Renders, accessed on 2011-07-20
  3. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
  4. 2011, SC2: Protoss Cybernetics Core. Deviantart, accessed on 2011-02-15

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