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CyberneticsCore SC2 Rend1

The cybernetics core

The cybernetics core provides upgrades for protoss aircraft and protoss cybernetic units. It also allows access to the advanced tech tree.

Within the cybernetics core are the necessary construction materials, automated factories and the mysterious essence translators that bond the spirits of fallen protoss to the cold metal exoskeletons of the dragoons. Eventually, by focusing through the Khala, the fallen warriors can control the movements of the quadrupedal dragoon as naturally as if they were within their former bodies.[1]

Cybernetic cores are famed for their ability to blend machinery with biological beings and psionics through the use of advanced essence translators. Cybernetics cores also provide protoss commanders with the necessary auto-fabricators and materials needed to stage successful battlefield operations. The structure itself is equipped with flux dissipators, photon stabilizer arrays, and phase alignment amplifiers that give protoss warriors a decided edge on the battlefield where numbers are typically in the enemy's favor.[2]

Game StructureEdit

StarCraftEdit

The cybernetics core allows for the warp-in of the protoss dragoon and provides upgrades for protoss aircraft.

Researched UpgradesEdit

SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon

Building UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

DevelopmentEdit

During the StarCraft alpha, the cybernetics core was known as the "gencore."[3]

StarCraft IIEdit

The cybernetics core acts as a support structure in StarCraft II. It allows for the warping in of stalkers, sentries, and the mothership core.

Researched AbilitiesEdit

Warpgate LotV Game1
Warp Gate Transformation

Enables gateways to transform into warp gates.

Usage
Cost 7Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey G
Cost 50 Minerals Terran SC1 50 ProtossVespene SC2 Game1 114[4]Time SC2 Game1
ve

Wings of LibertyEdit

Hallucination
Hallucination

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the unit: gateway units spawn in twos, probes in fours, and all other units spawn one.

Hallucinations are instantly destroyed by psionic storm and are detected by detectors.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for, but cannot make hallucinations of dark templar

As of Heart of the Swarm, hallucination no longer needs to be researched.

Usage
Hotkey C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z; disruptor: D; adept: H)
Cost 100 Energy Terran SC1
Duration 43Time SC2 Game1
Acquisition
Purchased from

Cybernetics core (WoL)

Automatically available (HotS/LotV)
Hotkey H
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
ve

Researched UpgradesEdit

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
Required Fleet beacon
ve

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 136Time SC2 Game1
Required Twilight council
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 157Time SC2 Game1
Required Twilight council
ve

Co-op MissionsEdit

All protoss commanders can build a cybernetics core and research air weapon and armor upgrades at the cybernetics core. Karax, Vorazun and Fenix gain the ability to research warp gates from the structure. Alarak does not research air upgrades, instead researching upgrades for the havoc here. Fenix has the ability to research an upgrade for the conservator.

Alarak UpgradesEdit
SC2 Alarak AC - BloodshardResonance
Bloodshard Resonance

Increases radius of Squad Sight and casting range of Target Lock and Force Field.

Campaign Acquisition
Unlock Reach Alarak Level 9
Acquisition
Purchased from Cybernetics core
Hotkey A
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 90Time SC2 Game1
ve
SC2 Alarak AC - DetectWeakness
Detect Weakness

Increases the damage bonus to enemies targeted by Target Lock by 15%.

Campaign Acquisition
Unlock Reach Alarak Level 9
Acquisition
Purchased from Cybernetics core
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 90Time SC2 Game1
ve
SC2 Alarak AC - CloakingModule
Cloaking Module

All havocs are permanently cloaked.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Cybernetics core
Hotkey E
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve
Fenix UpgradesEdit
OptimizedEmitters SC2 Game1
Optimized Emitters

Increases the duration of the Consevator's Protective Field by 100%.

Usage
Duration 2Time SC2 Game1
Acquisition
Purchased from Cybernetics core
Hotkey T
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve

DevelopmentEdit

CyberneticsCore SC2 DevRend1

Early cybernetics core render

The cybernetics core had an uneventful creation and implementation in StarCraft II. After one slight cosmetic improvement, the team let it be.[5]

ImagesEdit

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  3. Renders, accessed on 2011-07-20
  4. 2015-09-03, Legacy of the Void Beta Balance Update -- September 3, 2015. Blizzard Entertainment, accessed on 2015-09-06
  5. 2011, SC2: Protoss Cybernetics Core. Deviantart, accessed on 2011-02-15