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Cybernetics core

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CyberneticsCore SC2 Rend1

The cybernetics core

The cybernetics core provides upgrades for protoss aircraft and protoss cybernetic units. It also allows access to the advanced tech tree.

Within the cybernetics core are the necessary construction materials, automated factories and the mysterious essence translators that bond the spirits of fallen protoss to the cold metal exoskeletons of the dragoons. Eventually, by focusing through the Khala, the fallen warriors can control the movements of the quadrupedal dragoon as naturally as if they were within their former bodies.[1]

Game StructureEdit

StarCraftEdit

Cybernetics Core
CyberneticsCore SC1 Game1
Structure
Race

Protoss

Production
Minerals

200 Minerals Terran SC1

Build time

60 Time SC2 Game1

Produced from

Probe

Requires

Gateway

Protection
Shields

500

Hit points

500

Armor

1

Function
Allows
Research

The cybernetics core allows for the warp-in of the protoss dragoon and provides upgrades for protoss aircraft.

Researched UpgradesEdit

SingularityCharge SC1 Upgrd1 Singularity Charge
Researched at

Cybernetics core

Hotkey

S

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Protoss SC1

Research time

166 Time SC2 Game1

Notes
  • Increases dragoon attack range by 2 (from 4 to 6)
AirWeapons SC1 Upgrd1 Air Weapons
Researched at

Cybernetics core

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Fleet beacon

Notes
AirArmor SC1 Upgrd1 Air Armor
Researched at

Cybernetics core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Fleet beacon

Notes

Building UpgradesEdit

PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.

DevelopmentEdit

During the StarCraft alpha, the cybernetics core was known as the "gencore."[2]

StarCraft IIEdit

Cybernetics Core
CyberneticsCore SC2 DevRend2
Structure
Race

Protoss

Production
Minerals

150 Minerals Terran SC1

Build time

50 Time SC2 Game1

Produced from

Probe

Requires

Gateway

Hotkey

Y

Protection
Shields

550

Hit points

550

Armor

1

Type
  • Armored
  • Mechanical
  • Structure
Function
Allows
Research

See below

The cybernetics core acts as a support structure in StarCraft II. It allows for the warping in of stalkers and sentries.

Researched AbilitiesEdit

Warp Gate Transformation
Acquisition
Minerals

50 Minerals Terran SC1

Gas

50 Gas Protoss SC1

Research time

160 Time SC2 Game1

Researched at

Cybernetics core

Hotkey

G

Usage
Activation/
Build Time

10 Time SC2 Game1

Notes

This research enables gateways to transform into warp gates.

Edit


Hallucination Hallucination
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Protoss SC1

Research time

80 Time SC2 Game1

Researched at

Cybernetics core

Hotkey

H

Usage
Energy

100 Energy Terran SC1

Duration

60 Time SC2 Game1

Hotkey

C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z)

Notes

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the actual cost of the unit. It can spawn 4 probes, 2 high templar, stalkers or zealots, or 1 archon, colossus, immortal, phoenix, void ray or warp prism.

Hallucinations are instantly destroyed by psionic storm.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for.

Hallucinations can be detected by detectors.

In Heart of the Swarm, Hallucination does not need to be researched.[3]

Edit

Researched UpgradesEdit

SC2 ProAirWeap Air Weapons
Researched at

Cybernetics core

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases attack damage of protoss air units.

Edit
SC2 ProAirArm Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases protoss air unit armor.

Edit

Building UpgradesEdit

SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

DevelopmentEdit

CyberneticsCore SC2 DevRend1

Early cybernetics core render

The cybernetics core had an uneventful creation and implementation in StarCraft II. After one slight cosmetic improvement, the team let it be.[4]

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Renders, accessed on 2011-07-20
  3. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
  4. 2011, SC2: Protoss Cybernetics Core. Deviantart, accessed on 2011-02-15

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