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The cybernetics core acts as a support structure in [[StarCraft II]]. It allows for the warping in of [[stalker]]s and [[sentries]].
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The cybernetics core acts as a support structure in [[StarCraft II]]. It allows for the warping in of [[stalker]]s, [[sentries]], and the mothership core.
   
 
====Researched Abilities====
 
====Researched Abilities====

Revision as of 22:27, 28 February 2015

CyberneticsCore SC2 Rend1

The cybernetics core

The cybernetics core provides upgrades for protoss aircraft and protoss cybernetic units. It also allows access to the advanced tech tree.

Within the cybernetics core are the necessary construction materials, automated factories and the mysterious essence translators that bond the spirits of fallen protoss to the cold metal exoskeletons of the dragoons. Eventually, by focusing through the Khala, the fallen warriors can control the movements of the quadrupedal dragoon as naturally as if they were within their former bodies.[1]

Game Structure

StarCraft

The cybernetics core allows for the warp-in of the protoss dragoon and provides upgrades for protoss aircraft.

Researched Upgrades

SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals 150 Vespene gas 166seconds
Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon

Building Upgrades

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve

Development

During the StarCraft alpha, the cybernetics core was known as the "gencore."[2]

StarCraft II

The cybernetics core acts as a support structure in StarCraft II. It allows for the warping in of stalkers, sentries, and the mothership core.

Researched Abilities

Warpgate LotV Game1
Warp Gate Transformation

Enables gateways to transform into warp gates. This ability is autocast.

Usage
Cost 7 seconds
Acquisition
Purchased from Cybernetics core
Hotkey G
Cost 50 Minerals 50 Vespene gas 100seconds
ve
Hallucination
Hallucination

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the unit: gateway units spawn in twos, probes in fours, and all other units spawn one.

Hallucinations are instantly destroyed by psionic storm and are detected by detectors.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for, but cannot make hallucinations of dark templar

As of Heart of the Swarm, hallucination no longer needs to be researched.

Usage
Hotkey C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z; disruptor: D; adept: H)
Cost 75 Energy
Duration 43 seconds
Acquisition
Purchased from

Cybernetics core (WoL)

Automatically available (HotS/LotV)
Hotkey H
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Researched Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve

Building Upgrades

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Development

CyberneticsCore SC2 DevRend1

Early cybernetics core render

The cybernetics core had an uneventful creation and implementation in StarCraft II. After one slight cosmetic improvement, the team let it be.[3]

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Renders, accessed on 2011-07-20
  3. 2011, SC2: Protoss Cybernetics Core. Deviantart, accessed on 2011-02-15