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The Danimoth is a powerful protoss Arbiter. It is also the generic StarEdit heroic Arbiter.

History

The Danimoth was captured by Schezar's Scavengers and put in a stasis cell on Aiur. Protoss Praetor Mojo enlisted the help of a breakaway faction of the Terran Dominion's Alpha Squadron led by Tom Kazansky and Magellan. The terrans rescued Mojo, the Danimoth and the Warbringer from captivity.[1]

The Danimoth took part in a mission to destroy a cerebrate captured by the Scavengers, alongside Mojo's Boys and the breakaway terran faction. The mission was a success.[2]

Game Unit

Abilities

Cloaking Field

The Arbiter cloaks all nearby friendly units except for Arbiters. The cloak is disabled under Lockdown.

Usage
Range 5
Duration ConstantTime SC2 Game1
Recall Icon SC1
Recall

The Arbiter teleports a group of friendly units in a 5 x 5 area to its location. Note that burrowed zerg units are immune to this ability, but siege tanks on siege mode can be recalled.

Usage
Hotkey R
Cost 150 Energy Terran SC1
Acquisition
Purchased from Arbiter tribunal
Hotkey R
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 12Time SC2 Game1
StasisField Icon SC1
Stasis Field

The Arbiter can prevent units in a targeted area (3 x 3) from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities.

Usage
Hotkey T
Cost 100 Energy Terran SC1
Range 9
Duration Approximately 40 secondsTime SC2 Game1
Acquisition
Purchased from Arbiter tribunal
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
Arbiter SCR HeadAnim

Unit profle from Starcraft: Remastered

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

Trivia

In the final mission of StarCraft: Enslavers, all heroes (including the Danimoth) are expendable.[2]

References

  1. StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 2B: "The Rescue" (in English). 1998.
  2. 2.0 2.1 StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 3B: "The Final Blow" (in English). 1998.