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The Dark Archon Hero is a powerful dark archon who assisted in the war between the Khalai settlers of Shakuras and the Dark Templar terrorist Ulrezaj.

Ulrezaj had stolen a sacred khaydarin crystal from Shakuras, and while tracking it, the protoss discovered that Ulrezaj had created five twisted khaydarin crystals on Char. He was using them to control zerg minions.

Zeratul needed a dark archon to destroy the warped crystals, as only its psychic fury was capable of it. It was accompanied by several other heroes in the mission. The Dark Archon Hero can use its Mind Control ability to bolster the strike force's strength.

AbilitiesEdit

Drains a target's energy and deals damage equal to the amount of the energy drained.[1] The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size.

Usage
Hotkey F
Cost 50 Energy Terran SC1
Range 10

Prevents all biological units (friendly included) within a 4 x 4 area from attacking, moving, or casting spells for short period of time.[1] Stunned cloaked units will be revealed. Burrowed units will not be revealed or stunned.

Usage
Hotkey E
Cost 100 Energy Terran SC1
Range 10
Acquisition
Purchased from Templar archives
Hotkey E
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

Transfers control of any enemy unit to the casting player. Using Mind Control will drain the dark archon's shields and leave it vulnerable.[1]

Mind controlling a transport will also transfer control of any units the transport is carrying, and mind controlling a unit that has researched upgrades or special abilities will transfer them to the dark archon's player.

The transfer is permanent and irreversible, even after the death or the transfer of control of the dark archon who performed it. Any unit can be subject to multiple Mind Control spells, effectively changing ownership every time.

Usage
Hotkey C
Cost 150 Energy Terran SC1 AllSC2ProtUpgrdShield
Range 8
Acquisition
Purchased from Templar archives
Hotkey E
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1

UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.

StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode IVA: "Desperate Measures" (in English). 1999-05-28. StarCraft Map Archives