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|custom2=[[Dark Templar (disambiguation)|Other uses of the term Dark Templar]]
 
|custom2=[[Dark Templar (disambiguation)|Other uses of the term Dark Templar]]
 
}}
 
}}
 
{{quote|Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.|[[Zeratul]] to [[Sarah Kerrigan]]|Eye for an Eye}}
 
{{FactionBox
 
{{FactionBox
 
|name=Nerazim
 
|name=Nerazim
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|race2=
 
|race2=
 
|race3=
 
|race3=
|image=
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|image=DarkTemplar SC2 Art1.jpg
|imgsize=
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|imgsize=200px
 
|type=Exiled protoss tribes
 
|type=Exiled protoss tribes
 
|founding=
 
|founding=
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|leader=
 
|leader=
 
|headofstate=
 
|headofstate=
|headofgov=*Matriarch [[Raszagal]] (c.[[2000]]—Late [[2500]])
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|headofgov=*[[Raszagal]] (c.[[2000]]–Late [[2500]])
 
*[[Mohandar]]
 
*[[Mohandar]]
 
|commander=[[Zeratul]] (formerly?)
 
|commander=[[Zeratul]] (formerly?)
|defacto=*Matriarch [[Raszagal]] (formerly)
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|defacto=*Raszagal (formerly)
 
*[[Hierarchy]]
 
*[[Hierarchy]]
 
|executive=
 
|executive=
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|status=Reunited with the protoss of [[Aiur]], rebuilding on Shakuras
 
|status=Reunited with the protoss of [[Aiur]], rebuilding on Shakuras
 
}}
 
}}
 
The '''Nerazim''',<ref name="Nerazim">[[Blizzard Entertainment]] staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment''. Accessed 2009-01-08.</ref> or the '''Dark Templar''' as they are known to outsiders, is a tribe of [[protoss]] who shun the [[Khala]].
{{quote|Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.|[[Zeratul]] to the [[Infested Kerrigan|Queen of Blades]]|Eye for an Eye}}
 
The '''Nerazim''',<ref name = "Nerazim">Blizzard Entertainment staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment.'' Accessed 2009-01-08.</ref> or the '''Dark Templar''' as they are known to outsiders, is a tribe of [[protoss]] who reject the [[Khala]]. To demonstrate this they cut their nerve appendages, severing themselves from the psionic communal link. There is a history of mistrust and hatred between the Dark Templar and the [[Khalai]].<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
 
   
The Nerazim use a verdant green as their tribal color.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
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The Nerazim use a verdant green as their tribal color<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0-7434-7129-9.</ref> while platinum is the dominant color on the field of battle.<ref name="DeviStalker">2010, [http://browse.deviantart.com/?q=gallery:phillgonzo/11039907&order=9&offset=48#/d332r2r Starcraft 2: Protoss Stalker]' ''Deviantart'', accessed on 2011-07-20</ref>
   
 
==Overview==
 
==Overview==
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The Dark Templar have "sharper" features than the Khalai, and perceive things differently.<ref name="SC:DkTempSaga3"/>
 
The Dark Templar have "sharper" features than the Khalai, and perceive things differently.<ref name="SC:DkTempSaga3"/>
   
Nerazim often cut off their psionic appendages,<ref name = "Manual"/> and use clamps to control the energy bleed.<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.</ref>
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Nerazim often cut off their psionic appendages,<ref name="SC_Manual">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> and developed the use of special clamps to control the energy bleed. These clamps can also be used for [[Khalai]] protoss who lost their own psionic appendages by accident or in battle (particularly with the zerg).<ref name="SC:FrntLn_V3_TA">Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "[[StarCraft: Frontline: Twilight Archon|Twilight Archon]]." In ''[[StarCraft: Frontline: Volume 3]]'' (paperback binding), pp. 132-177. [[Tokyopop]], July 14, 2009. ISBN 978-1427-80832-5.</ref>
   
Nerazim technology is similar enough to Aiur technology that these protoss can intuit how to use the technology.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
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Nerazim technology is similar enough to Aiur technology that these protoss can intuit how to use the technology.<ref name="SC:DkTempSaga3"/>
   
 
Dark Templar, alone or in groups, have sought [[xel'naga]] artifacts.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.</ref><ref name="SC:C:Issue3">Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "[[StarCraft: Issue 3|StarCraft #3]]" ''[[StarCraft (comic)|StarCraft]]'' '''1''' (3) (August 19, 2009) DC Comics (Wildstorm).</ref><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref>
 
Dark Templar, alone or in groups, have sought [[xel'naga]] artifacts.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.</ref><ref name="SC:C:Issue3">Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "[[StarCraft: Issue 3|StarCraft #3]]" ''[[StarCraft (comic)|StarCraft]]'' '''1''' (3) (August 19, 2009) DC Comics (Wildstorm).</ref><ref name="SC:FrntLn_V4_Reaper">Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "[[StarCraft: Frontline: Fear the Reaper|Fear the Reaper]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref>
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{{AmbigCanon|StarCraft II: Wings of Liberty}}
  +
Nerazim warriors utilize a fluid combat style that cannot be mimicked exactly by [[terran]]s.<ref name="WoLCut">2014-08-30, [http://sclegacy.com/forums/showthread.php?16072-Unused-HoTS-Story-Elements&p=194947&viewfull=1#post194947 Unused HoTS Story Elements]. ''StarCraft Legacy'', accessed on 2014-09-05</ref>
  +
   
 
===Culture===
 
===Culture===
 
{{Quote|In my heart...[[Raszagal]] is not a threat. I have questioned her-extensively. Nothing in her desires revolution, or disharmony. She merely wishes to keep herself to herself. Is that worthy of death?|[[Executor]] [[Adun]]|StarCraft: The Dark Templar Saga: Twilight}}
 
{{Quote|In my heart...[[Raszagal]] is not a threat. I have questioned her-extensively. Nothing in her desires revolution, or disharmony. She merely wishes to keep herself to herself. Is that worthy of death?|[[Executor]] [[Adun]]|StarCraft: The Dark Templar Saga: Twilight}}
[[File:DarkTemplar SC-G Cncpt2.jpg|thumb|A female Nerazim]]
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[[File:DarkTemplar SC-G Cncpt2.jpg|thumb|left|A female Nerazim]]
Driven by individuality and a thirst for knowledge, the Nerazim developed along a very different path than the [[Khalai]]. They remain willful and often fiercely independent, with their closest allegiance being first to clannish warrior bands and then to the Nerazim, the great tribe to which all Dark Templar belong. By their nature the Nerazim are a diverse group of freethinkers motivated by their regard for one another and tribal bonds rather than abstract notions of authority. Different clans take great pains to distinguish themselves through variations in weapons, armor, markings, and dress. Regardless of clan, reputation and personal responsibility are paramount in the eyes of any Nerazim: individuals must always be accountable for their actions. As a result, deeds rather than words act as the dark templar's guide. Individual clans can be prone to feuding and rivalry, but they are quick to band together against a common threat, such as that presented by the [[zerg]].<ref name = "Nerazim">Blizzard Entertainment staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment.'' Accessed 2009-01-08.</ref>
+
Driven by individuality and a thirst for knowledge, the Nerazim developed along a very different path than the [[Khalai]]. They remain willful and often fiercely independent, with their closest allegiance being first to clannish warrior bands and then to the Nerazim, the great tribe to which all Dark Templar belong. By their nature the Nerazim are a diverse group of freethinkers motivated by their regard for one another and tribal bonds rather than abstract notions of authority. Different clans take great pains to distinguish themselves through variations in weapons, armor, markings, and dress. Regardless of clan, reputation and personal responsibility are paramount in the eyes of any Nerazim: individuals must always be accountable for their actions. As a result, deeds rather than words act as the dark templar's guide. Individual clans can be prone to feuding and rivalry, but they are quick to band together against a common threat, such as that presented by the [[zerg]].<ref name="Nerazim"/>
 
 
 
The Nerazim maintained the same system of writing as the Khalai. Unlike the Khalai however, female Nerazim are able to become figures of authority.<ref name="SC:DkTempSaga3"/>
 
The Nerazim maintained the same system of writing as the Khalai. Unlike the Khalai however, female Nerazim are able to become figures of authority.<ref name="SC:DkTempSaga3"/>
   
The xel'naga retain the position of "gods" in Nerazim religion.<ref name="SC:FrntLn_V4_Voice">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Voice in the Darkness|Voice in the Darkness]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref><ref name="WoL_UtterDarkness">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[In Utter Darkness]] (in English). 2010-07-27.</ref>
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The xel'naga retain the position of "gods" in Nerazim religion.<ref name="WoL_UtterDarkness">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], [[In Utter Darkness]] (in [[English]]). 2010-07-27.</ref><ref name="SC:FrntLn_V4_Voice">Elder, Josh (w), Ramanda Kamarga (p). "[[StarCraft: Frontline: Voice in the Darkness|Voice in the Darkness]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref>
  +
  +
Some, if not all Nerazim appear to store their dead in mausoleums and crypts.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Brood War Maps, ''Mausoleum''. (in English). 1998.</ref><ref>Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). Map: Nerazim Crypt (in English). 2011</ref>
   
Before officially becoming a Dark Templar, one undergoes a [[Shadow Walk]].<ref name = "QoB">Rosenberg, Aaron. ''[[StarCraft: Queen of Blades]]''. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.</ref>
+
Before officially becoming a Dark Templar, one undergoes a [[Shadow Walk]].<ref name="QoB">Rosenberg, Aaron. ''[[StarCraft: Queen of Blades]]''. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.</ref>
   
 
===Psionic Abilities===
 
===Psionic Abilities===
 
{{Quote|Silence does not suffocate. Listen to it, teacher. It embraces you.|[[Tyrak]] to [[Lekila]]|StarCraft: Frontline: Twilight Archon}}
 
{{Quote|Silence does not suffocate. Listen to it, teacher. It embraces you.|[[Tyrak]] to [[Lekila]]|StarCraft: Frontline: Twilight Archon}}
 
[[File:Blink SC2 CineProphecy1.jpg|thumb|Powers of the Nerazim]]
 
[[File:Blink SC2 CineProphecy1.jpg|thumb|Powers of the Nerazim]]
Dark Templar were taught to [[cloaking|hide]] from the [[Conclave]] by the powerful [[Templar Caste|Templar]] [[Adun]]. This ability has been described as "bending light" and "merging with shadows".<ref name ="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref>
+
Dark Templar were taught to [[cloaking|hide]] from the [[Conclave]] by the powerful [[Templar Caste|Templar]] [[Adun]]. This ability has been described as "bending light" and "merging with shadows".<ref name="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref>
   
Dark Templar wield the energies of the [[Void]].<ref name = "Manual"/> These energies are harmful to the [[zerg]] [[cerebrates]] and [[Overmind]] due to the similarities of the cosmic energies they wield.<ref name = "CS">''[[StarCraft]].'' Vivendi Games. Mission: [[Choosing Sides]] (in English). 1998.</ref> The Dark Templar consider their powers to be the "true gifts" of the protoss, and consider the Khala to be diluted and narrowed by the (former) leaders of the protoss.<ref name = "QoB"/> Their own powers are considered "wider".<ref name = "SC:FrntLn_V1">Morrissey, Paul, ed. ''[[StarCraft: Frontline: Volume 1]].'' Tokyopop, August 1, 2008. ISBN 1427-80721-3.</ref> Anything that "taints" the [[Void]] is considered unholy by the Dark Templar.<ref name="SC:FrntLn_V4_Voice">Elder, Josh (w), Ramanda Kamarga (p), Faisalz ''et al'' (i). "[[StarCraft: Frontline: Voice in the Darkness|Voice in the Darkness]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref>
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Dark Templar wield the energies of the [[Void]].<ref name="SC_Manual"/> These energies are harmful to the [[zerg]] [[cerebrates]] and [[Overmind]] due to the similarities of the cosmic energies they wield.<ref name="CS">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[Choosing Sides]] (in English). 1998.</ref> The Dark Templar consider their powers to be the "true gifts" of the protoss, and consider the Khala to be diluted and narrowed by the (former) leaders of the protoss.<ref name="QoB"/> Their own powers are considered "wider".<ref name="SC:FrntLn_V1">Morrissey, Paul, ed. ''[[StarCraft: Frontline: Volume 1]]''. Tokyopop, August 1, 2008. ISBN 1427-80721-3.</ref> This power protects Dark Templar from zerg infestation.<ref name="KindreganQA12">Blizzard Entertainment. 2013-01-15. [http://us.battle.net//sc2/en/blog/8441646 StarCraft II Creative Development Q&A - Part 12]. ''Blizzard Entertainment''. Accessed 2013-01-15.</ref>
   
  +
Anything that "taints" the [[Void]] is considered unholy by the Dark Templar.<ref name="SC:FrntLn_V4_Voice">Elder, Josh (w), Ramanda Kamarga (p), Faisalz ''et al'' (i). "[[StarCraft: Frontline: Voice in the Darkness|Voice in the Darkness]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref>
Dark Templar are cut off from the [[preserver]]s; they have no preservers of their own, and their memories cannot be accessed by the preservers.<ref name = "ShadowHunt"/> As they are severed from the Khala, communicating with the Nerazim via [[telepathy]] requires [[Khalani]] to actually be spoken rather than the essence of thoughts being expressed.<ref name = "SC:Colossus">Watrous, Valerie. "[[Colossus (story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/1 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref>
 
   
 
Dark Templar are cut off from the [[preserver]]s; they have no preservers of their own, and their memories cannot be accessed by the preservers.<ref name="ShadowHunt"/> As they are severed from the Khala, communicating with the Nerazim via [[telepathy]] requires [[Khalani]] to actually be spoken rather than the essence of thoughts being expressed.<ref name="SC:Colossus">Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/1 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref>
A group of protoss survivors stranded on [[Aiur]], the [[Tal'darim]], were cut off from the [[Khala]] and developed abilities similar to those of the Dark Templar.<ref name = "ShadowHunt"/>
 
   
 
A group of protoss survivors stranded on [[Aiur]], the [[Tal'darim]], were cut off from the [[Khala]] and developed abilities similar to those of the Dark Templar.<ref name="ShadowHunt"/>
==History==
 
   
===The Discord===
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==History==
{{Quote|As impossible as it may seem, there are some among us who would destroy everything we have sought to build over the last millenium. They question the Khala. They maintain that the right of the individual takes priority over the good of the whole. Some have even resorted to the extreme measure of self-mutilation in order to sever their connection to the Khala.|[[Judicator]] [[Kortanul]]|StarCraft: The Dark Templar Saga: Twilight}}
+
{{Quote|As impossible as it may seem, there are some among us who would destroy everything we have sought to build over the last millennium. They question the Khala. They maintain that the right of the individual takes priority over the good of the whole. Some have even resorted to the extreme measure of self-mutilation in order to sever their connection to the Khala.|[[Judicator]] [[Kortanul]]|StarCraft: The Dark Templar Saga: Twilight}}
 
{{Main|Discord}}
 
{{Main|Discord}}
  +
A few rogue tribes refused to submit to the [[Khala]], believing that their individual identities would be erased to further promote the rule of the [[Judicator Caste]]. Although they were not hostile or militant, they believed that the communal agenda of the [[Conclave]] would be the eventual doom of the protoss.<ref name="SC_Manual"/> The rogues held no ill-will toward their brethren and attempted to live their lives unnoticed as best they could. Nonetheless their existence was known to the [[Conclave]].
   
 
Approximately [[1500|one thousand years]] before the [[Great War]], the [[Conclave]], under the leadership of [[Kortanul]], had collected records on the locations of the Rogues. The Conclave ordered the [[Executor]] [[Adun]] to report to the [[Conclave]] so they could tell him about this new threat, which they believed could cause a new [[Aeon of Strife]]. Adun was given [[Raszagal]], a young prisoner, to question. He brought her to the [[Citadel of the Executor]] so the other Templar could question her. The Conclave gave him their information so he could quietly track down the rogues, abduct them, and execute them.
Although the [[Khala]] ushered in a new era of peace for the [[protoss]] following the [[Aeon of Strife]], not all were willing to embrace the new doctrine. These dissidents, known as the Rogue Tribes or the Dark Templar, feared the Khala, believing that they would lose their individuality. The rogues held no ill-will toward their brethren and attempted to live their lives unnoticed as best they could. Nonetheless their existence was known to the [[Conclave]].<ref name = "ShadowHunt"/><ref name = "Manual"/>
 
   
 
Adun was unable to bring himself to execute the Rogues. He transmitted fake recordings of the executions to the Conclave and hid the Rogues, even teaching them how to [[cloak]]. The Rogues ended up developing these abilities more quickly than Adun could teach them.<ref name="ShadowHunt"/> Unfortunately, the Rogues, still learning their powers, lacked the discipline of the Khala. They inadvertently unleashed [[psionic storm]]s, which spiraled out of control on Aiur.<ref name="SC_Manual"/> The Conclave discovered the corpses of dead Rogues, only to realize these Rogues had been depicted in the execution recordings.<ref name="ShadowHunt"/>
Approximately [[1500|one thousand years]] before the [[Great War]], the [[Conclave]], under the leadership of [[Kortanul]], had collected records on the locations of the Rogues.<ref name = "ShadowHunt"/>
 
 
The Conclave ordered the [[Executor]] [[Adun]] to report to the [[Conclave]] so they could tell him about this new threat, which they believed could cause a new [[Aeon of Strife]]. Adun was given [[Raszagal]], a young prisoner, to question. He brought her to the [[Citadel of the Executor]] so the other Templar could question her. The Conclave gave him their information so he could quietly track down the rogues, abduct them, and execute them.<ref name = "ShadowHunt"/>
 
 
Adun was unable to bring himself to execute the Rogues. He transmitted fake recordings of the executions to the Conclave and hid the Rogues, even teaching them how to [[cloak]]. The Rogues ended up developing these abilities more quickly than Adun could teach them.<ref name = "ShadowHunt"/> Unfortunately, the Rogues, still learning their powers, lacked the discipline of the Khala. They inadvertently unleashed [[psionic storm]]s, which spiraled out of control on Aiur.<ref name = "Manual"/> The Conclave discovered the corpses of dead Rogues, only to realize these Rogues had been depicted in the execution recordings.<ref name = "ShadowHunt"/>
 
 
The Conclave could neither punish Adun nor slay the Rogues, as he would force them to publicly admit the existence of the Rogues. The Conclave decided to banish the wayward Rogues from Aiur forever on an ancient, but functional [[Dark Templar exile ship|xel'naga ship]],<ref name = "ShadowHunt"/> along with other protoss ships which Adun insisted they be allowed to take with them.<ref name="SC:DkTempSaga3"/> However, last-minute squabbling threatened the Rogues, and Adun feared they might accidentally create [[psionic storm]]s again. Adun created a blue mist with a combination of Khala and strange energies, which covered and protected the Rogues. However, the power caused Adun to burn out like a star.<ref name = "ShadowHunt"/>
 
 
Shortly afterward it was discovered that the exiles had stolen the powerful [[Khalis]] crystal from the [[Sargas Tribe]]<ref name = "InterviewMetzen"/> (the tribe from which most of the exiles stemmed)<ref name = "Manual"/> and taken it with them.<ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18</ref>
 
 
Inevitably some knowledge survived on Aiur and over time the rogues became the subject of myth and legends. Eventually they became known, in legend, as the Dark Templar.<ref name = "Manual"/>
 
   
 
===Exile===
 
===Exile===
 
[[Image:DarkTemplar SC1 Cncpt1.jpg|thumb|The Shadow Hunters]]
 
[[Image:DarkTemplar SC1 Cncpt1.jpg|thumb|The Shadow Hunters]]
 
The Conclave could neither punish Adun nor slay the Rogues, as he would force them to publicly admit the existence of the Rogues. The Conclave decided to banish the wayward Rogues from Aiur forever on an ancient, but functional [[Dark Templar exile ship|xel'naga ship]],<ref name="SC_Manual"/> along with other protoss ships which Adun insisted they be allowed to take with them.<ref name="SC:DkTempSaga3"/> However, last-minute squabbling threatened the Rogues, and Adun feared they might accidentally create [[psionic storm]]s again. Adun created a blue mist with a combination of Khala and strange energies, which covered and protected the Rogues. However, the power caused Adun to burn out like a star.<ref name="ShadowHunt"/>
The Dark Templar journeyed through the stars for a long time, hundreds of years. During this time the creation of the [[dark archon]] was banned,<ref name = "Exile">[http://www.battle.net/scc/protoss/units/darkarchon.shtml Dark Archon.] ''StarCraft Compendium Protoss units.''</ref> and the habit of cutting off their psionic appendages became common. In order to use psionic powers, they were forced to draw energy from the Void.<ref name = "Manual"/> They also developed their fleet of [[Corsair]]s, vessels designed to defend themselves as they had traveled through the stars.<ref name = "Corsair">[http://www.battle.net/scc/protoss/units/corsair.shtml Corsair.] ''StarCraft Compendium Protoss units.''</ref>
 
   
 
Shortly afterward it was discovered that the exiles had stolen the powerful [[Khalis]] crystal from the [[Sargas Tribe]]<ref name="InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy''. Accessed 2009-05-18</ref> (the tribe from which most of the exiles stemmed)<ref name="SC_Manual"/> and taken it with them.<ref name="InterviewMetzen"/>
The first step on the Dark Templar's journey was the moon of [[Ehlna]], which they discovered shortly after leaving Aiur. It had a [[xel'naga]]-crafted [[warp gate (xel'naga)|warp gate]], so the exiled protoss stayed. They discovered the moon had a combination of energies which altered [[khaydarin crystal]]s, making them quite efficient at storing memories. Without [[preserver]]s, the Dark Templar had no other way to store memories, so they used this technological means. After more than two centuries, the Dark Templar departed, but some remained to operate a shrine, the [[Alys'aril]], where the memories could be extracted from pilgrims and stored. Numerous vessels remained behind as well.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
 
   
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They ceremoniously cut off their nerve-appendages to show their disdain for the Conclave and the Judicator. This act cut them off from the Khala, forcing them to draw their psionic energies from the void. As their legend spread across Aiur, sparking the imaginations of many young protoss, this tale worked to incriminate them. Although they were hunted and feared by their own brethren, the Dark Templar never abandoned their love of Aiur and worked to safeguard it in any way they secretly could.<ref name="SC_Manual"/>
[[File:Shakurus SC1 Art1.jpeg|thumb|left|[[Shakuras]]]]
 
The Dark Templar eventually discovered the dark planet, [[Shakuras]], during their journeys and remained, due to the presence of a [[xel'naga temple]].<ref name = "LoX">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Legacy of the Xel'Naga]] (in English). 1998.</ref> They found a [[Warp Gate (Xel'Naga)|warp gate]] which could be used to travel between [[Aiur]] and Shakuras<ref name = "DoS">''[[StarCraft]].'' Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref> as well as other worlds.<ref name="SC:DkTempSaga3"/>
 
   
 
During this time the creation of the [[dark archon]] was banned.<ref name="BW_Manual">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> They developed their fleet of [[Corsair]]s, vessels designed to defend themselves as they had traveled through the stars.<ref name="Corsair">[http://classic.battle.net/scc/protoss/units/corsair.shtml Corsair.] ''StarCraft Compendium Protoss units.''</ref>
Struggling to adapt to their harsh and nearly lightless environment<ref name = "Exile"/> (protoss feed on light),<ref name = "Firstborn">Golden, Christie. ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Pocket Star Books, May 2007. ISBN 0-7434-7125-3.</ref><ref name="QA19">[[Karune]]. 2007-10-29. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=60845&p=1&#post60845 StarCraft II Q&A - Batch 19]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-10-30.</ref> the Rogue Tribes altered their skills and even their biology to cope.<ref name = "Exile"/>
 
   
 
The first step on the Dark Templar's journey was the moon of [[Ehlna]], which they discovered shortly after leaving Aiur. It had a [[xel'naga]]-crafted [[warp gate (xel'naga)|warp gate]], so the exiled protoss stayed. They discovered the moon had a combination of energies which altered [[khaydarin crystal]]s, making them quite efficient at storing memories. Without [[preserver]]s, the Dark Templar had no other way to store memories, so they used this technological means. After more than two centuries, the Dark Templar departed, but some remained to operate a shrine, the [[Alys'aril]], where the memories could be extracted from pilgrims and stored. Numerous vessels remained behind as well.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
Some tribes would live in other star systems and aboard small ships.<ref name = "Nerazim"/>
 
 
[[File:Shakuras SC2 Art1.jpg|thumb|[[Shakuras]]]]
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Upon finding a [[xel'naga temple]] on [[Shakuras]] the Dark Templar decided to remain there to study it.<ref name="LoX">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Legacy of the Xel'Naga]] (in English). 1998.</ref>
   
 
Struggling to adapt to their harsh and nearly lightless environment<ref name="Exile">[http://classic.battle.net/scc/protoss/units/darkarchon.shtml Dark Archon.] ''StarCraft Compendium Protoss units.''</ref> (protoss feed on light),<ref name="Firstborn">Golden, Christie. ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. Pocket Star Books, May 2007. ISBN 0-7434-7125-3.</ref><ref name="QA19">[[Karune]]. 2007-10-29. [http://classic.battle.net/forums/thread.aspx?fn=sc2-general&t=60845&p=1&#post60845 StarCraft II Q&A - Batch 19]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-10-30.</ref> the Rogue Tribes altered their skills and even their biology to cope.<ref name="Exile"/>
Eventually [[Raszagal]], age 1045 at the time of the [[Brood War (conflict)|Brood War]] and one of few Dark Templar who was old enough to clearly remember [[Aiur]], became the Matriarch of the Dark Templar. She ruled for approximately five hundred years before the outbreak of the [[Brood War (conflict)|Brood War]].<ref name = "BWManual"/>
 
   
 
Some tribes would live in other star systems and aboard small ships.<ref name="Nerazim"/>
===Reappearance===
 
[[Image:Darakian Alt-SE Art1.jpg|thumb|Dark Templar uncloaked, a sight his opponents don't get to see for long.]]
 
The Dark Templar learned of the zerg from discovering [[zerg probe|their probes]]<ref name = "InterviewMetzen"/> and from when [[Sarah Kerrigan]], undergoing a transformation in a chrysalis, was transported to [[Char]]. Kerrigan released a psychic plea for help to former comrades, drawing the attention of both [[Tassadar]] (a [[high templar]]) and the Dark Templar.<ref name = "Flames">''[[StarCraft]].'' Vivendi Games. Mission: [[Into the Flames]] (in English). 1998.</ref>
 
   
 
Eventually [[Raszagal]], age 1045 in [[2500]] and one of few Dark Templar who was old enough to clearly remember Aiur, became [[Matriarch]] of the Dark Templar. She ruled for approximately five hundred years before the outbreak of the [[Brood War (conflict)|Brood War]].<ref name="BW_Manual"/>
The Dark Templar were greatly concerned about the zerg and chose to test themselves in battle against small bands of zerg on Char. The zerg proved frighteningly resilient and numerous, and so the Dark Templar brought the [[Khalis]] to Char so that they might try to wield its energies against them.<ref name = "InterviewMetzen"/>
 
   
 
===The Coming of the Zerg===
[[Zeratul]], a Dark Templar leader and adventurer, encountered [[Tassadar]]. The two protoss leaders eventually joined forces against the zerg.<ref name = "Flames"/> They hatched a plot to conduct a weapons test against [[cerebrate]]s, brain-like zerg which control [[Zerg Brood|broods]] which were effectively immortal, since the [[Overmind]] could reincarnate them from any injury, even death; the plot involved fooling the new zerg agent, [[Infested Kerrigan|Infested Kerrigan]]. The test was successful; Zeratul slew the cerebrate [[Zasz]].<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[The Culling]] (in English). 1998.</ref> This formed a psychic connection between him and the [[Overmind]]; Zeratul learned of the Overmind's plans, and the Overmind learned the secret location of [[Aiur]] from Zeratul in a form usable to it.
 
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[[File:Zeratul SC2 Art1.jpg|thumb|left|Dark [[Prelate]] [[Zeratul]]]]
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The Dark Templar learned of the zerg from discovering their {{link|probe|zerg}}s<ref name="InterviewMetzen"/> and in 2500 Dark [[Prelate]] [[Zeratul]] was drawn to [[Char]] by a powerful psionic call. On Char, he encountered [[Executor]] [[Tassadar]]<ref>'''[[Tassadar]]:''' "A powerful psionic call drew my attention to a remote, barren world named [[Char]]. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar." ''[[StarCraft]]''. Vivendi Games. Mission: [[Into the Flames]] (in English). 1998.</ref> and overcame his prejudices.<ref name="CastZeratul">Blizzard Entertainment staff. 2010-7-27. [http://us.battle.net/sc2/en/game/hero/zeratul Cast of Characters: Zeratul]. ''Blizzard Entertainment.'' Accessed 2010-7-27.</ref>
   
 
The Dark Templar were greatly concerned about the zerg and chose to test themselves in battle against small bands of zerg on Char. The zerg proved frighteningly resilient and numerous, and so the Dark Templar brought the [[Khalis]] to Char so that they might try to wield its energies against them.<ref name="InterviewMetzen"/>
Kerrigan was dispatched to deal with the protoss. She inflicted heavy defeats on them, and they were forced to flee.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Eye for an Eye]] (in English). 1998.</ref> They lost the Khalis crystal.<ref name = "InterviewMetzen"/> Most of the zerg then traveled to [[Aiur]].
 
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While Tassadar diverted Kerrigan,<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[The Dark Templar (mission)|The Dark Templar]] (in English). 1998.</ref> Zeratul killed [[Zasz]] and became temporarily linked with the [[Overmind]].<ref>'''[[Overmind]]:''' "Yet shall their overweening pride be their downfall. For when the assassin [[Zeratul]] murdered [[Zasz]], his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of [[Aiur]], the [[Protoss]] Homeworld." ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye for an Eye]] (in English). 1998.</ref>
   
Kerrigan captured Zeratul and the other surviving Dark Templar,<ref name = "Darkness">''[[StarCraft]].'' Vivendi Games. Mission: [[Into the Darkness]] (in English). 1998.</ref> but Tassadar escaped.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[The Hunt for Tassadar]] (in English). 1998.</ref> Tassadar later returned with reinforcements and rescued the Dark Templar; he convinced them to return to Aiur and help fight the zerg that plagued that world.<ref name = "Darkness"/>
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Once the Overmind's silence was broken, Zeratul's army was trapped by a [[Cerebrate (Episode II)|cerebrate]] and devastated by [[Sarah Kerrigan]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye for an Eye]] (in English). 1998.</ref> They lost the Khalis crystal.<ref name="InterviewMetzen"/>
   
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Zeratul was found by Tassadar in an [[installation]] and convinced to return with him to Aiur<ref>'''Zeratul:''' "Greetings to you mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us, you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus, you alone have found completeness beyond the scope of the [[Khala]]. But I fear that the [[Conclave]], in its pride, could never bring itself to welcome outcasts such as we."<br>'''Tassadar:''' "Outcasts though you may be, it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you, Zeratul, return with us to Aiur. Though they are petty, and have, in ignorance cursed your kind for generations... help me save our people."<br>'''Zeratul:''' "Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can." ''[[StarCraft]]''. Vivendi Games. Mission: [[Into the Darkness]] (in English). 1998.</ref>
===Return to Aiur===
 
The return of the Dark Templar to Aiur, working alongside members of the [[Templar Caste]] such as Tassadar and [[Fenix]] sparked a civil war between Tassadar and the [[Conclave]]. The Conclave did not believe the stated reason of the Dark Templar for being on Aiur (the ability to destroy cerebrates). Before the Dark Templar could attack the zerg, first they had to defeat the Conclave in battle. Tassadar's forces destroyed the "[[Heart of the Conclave]]", but the canny [[Aldaris]] took Tassadar prisoner.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref> The Dark Templar vanished, causing Fenix to lose faith in them, but they returned in time to rescue Tassadar from the Conclave.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref>
 
   
 
===Return to Aiur===
Zeratul later slew two cerebrates, weakening the zerg forces on Aiur.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Shadow Hunters (mission)|Shadow Hunters]] (in English). 1998.</ref> The Conclave saw the results of this and admitted they were wrong about the Dark Templar. However, they were unable to provide backup. Tassadar's forces launched an attack on the [[Overmind]]; after a desperate battle,<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Tassadar charged himself up with Dark Templar energy and crash-landed his [[carrier]] ''[[Gantrithor]]'' into the Overmind, destroying it.<ref name = "SSF1">Blizzard Entertainment Staff. 2007-11-21. [http://www.starcraft2.com/features/storysofar.xml The Story so Far... Part 1: StarCraft]. ''Blizzard Entertainment.'' Accessed 2007-11-21.</ref>
 
 
[[Image:Darakian Alt-SE Art1.jpg|thumb|The Dark Templar returned]]
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On Aiur, Zeratul and his [[Dark templar (StarCraft)|dark templar]] helped [[Tassadar's Followers|Tassadar's followers]] destroy the [[Heart of the Conclave]].<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref> However, Tassadar surrendered<ref>'''Tassadar:''' "[[Executor]]! [[Aldaris]]! This madness must stop! The sight of [[Protoss|my brethren]] slaughtering one another is more than I can stand. Though I fear you would doom us all, Aldaris, I surrender myself to the Conclave. En Taro [[Adun]], Executor. Don't give up the fight!"<br>'''Aldaris:''' "Tassadar of the [[Templar Caste|Templar]], by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the [[Terran]] worlds as was commanded. You have questioned time and time again, the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones, and learned to utilize their profane powers in tandem with our own! What say you, oh fallen Templar?"<br>'''Tassadar:''' "Aldaris, I submit myself to the Conclave's judgment. But know this, given the same choices again, I would surely have made them. I have sacrificed all that our world might live. I have sullied my honor, I have discarded my rank and standing, and I have even broken our own most ancient traditions. But never think that I would, for one moment, regret my actions. For I am Templar, and above all else, I have sworn to Protect our Homeworld 'till the end." ''[[StarCraft]]''. Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref> and Zeratul slipped away in the chaos.<ref>'''[[Fenix]]:''' "Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them." ''[[StarCraft]]''. Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref> but they returned in time to rescue Tassadar from Judicator [[Aldaris]].<ref>'''Zeratul:''' "Stay thy hand, [[Judicator Caste|Judicator]]. The [[Tassadar's Followers|stewards of Tassadar]] shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise."<br>'''Aldaris:''' "I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors."<br>'''Zeratul:''' "Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? Your Conclave believes that they are winning this war, but all they've succeeded in doing is helping the Overmind to win."<br>'''Aldaris:''' "What could you possibly know about our designs, blasphemer?"<br>'''Zeratul:''' "You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare." ''[[StarCraft]]''. Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref>
   
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Zeratul infiltrated the primary zerg [[hive cluster]]s and assassinated two [[cerebrate]]s.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Shadow Hunters (mission)|Shadow Hunters]] (in English). 1998.</ref> The Conclave saw the results of this and admitted via Aldaris they were wrong about the Dark Templar.<ref>'''Aldaris:''' "Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the [[Cerebrate]]. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you, while it was we who were in error. You represent what is greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur!" ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> Zeratul participated in the assault on the Overmind,<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Eye of the Storm]] (in English). 1998.</ref> which ended when Tassadar channeled Dark Templar energies through the hull of the ''[[Gantrithor]]'' and crashed it into the Overmind, destroying it.<ref>Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Cinematic: [[StarCraft Episode III#The Death of the Overmind|The Death of the Overmind]] (in English). 1998.</ref>
===A Second Exile===
 
Tassadar's sacrifice had a strong negative effect, unfortunately; the zerg went insane and slew most of the protoss.<ref name = "BWManual">Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> Zeratul offered the Dark Templar homeworld of [[Shakuras]] as a refuge for the protoss; Aldaris reluctantly agreed with him. The Khalai refugees fled through a [[Warp Gate (Xel'Naga)|warp gate]] to Shakuras.<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> They established a new settlement. The zerg managed to follow them.<ref name = "DoS"/> At least two cerebrates established themselves on Shakuras. These cerebrates were slain by Dark Templar, but the zerg maintained their grip on Shakuras. [[Infested Kerrigan]] surprised the protoss by appearing on Shakuras and offering an alliance.<ref name = "LoX"/> She said the cerebrates were servants of a [[second Overmind]] growing on [[Char]] and were her enemy. If the second Overmind reached maturity, it would take control of her, turning her (once again) into a horrible murderer. Raszagal accepted her surprising offer, but [[Aldaris]] was offended and vanished.<ref name = "QfU">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[The Quest for Uraj]] (in English). 1998.</ref>
 
   
 
===The Brood War===
[[Raszagal]] said that the [[xel'naga temple]] on Shakuras could slay all the zerg there, but only if the protoss could acquire the [[Uraj]] and [[Khalis]] crystals.<ref name = "LoX"/> Zeratul, the new protoss praetor [[Artanis]] and Infested Kerrigan cooperated in acquiring these crystals.<ref name = "QfU"/><ref name = "RtC">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Return to Char]] (in English). 1998.</ref> They hurried back to Shakuras, fearing the zerg had conquered it in the meantime.<ref name = "RtC"/>
 
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:''Main article: [[Brood War (conflict)|Brood War]]
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Zeratul banded together with Aldaris, [[Praetor]] [[Fenix]] and Commander [[Jim Raynor]] in order to unite and lead the [[Khalai]] survivors.<ref name="BW_Manual"/> He offered to shelter them on Shakuras and found them passage to the [[Warp Gate (Xel'Naga)|warp gate]].<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Escape from Aiur]] (in English). 1998.</ref> On Shakuras, the Dark Templar rescued the refugees when they were ambushed by [[hydralisk]]s.<ref name="DoS">Blizzard Entertainment. ''[[StarCraft]]''. Vivendi Games. Mission: [[Dunes of Shakuras]] (in English). 1998.</ref>
   
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Raszagal welcomed the Khalai to Shakuras and ordered the death of two cerebrates who had infested the temple grounds. The Dark Templar were instrumental in this. It was then that Kerrigan arrived<ref name="LoX"/> and Raszagal, who had been mentally enslaved by Kerrigan,<ref>'''[[Sarah Kerrigan]]:''' "All right, Zeratul, you've got me. I made your [[Matriarch]] my slave long before I joined you on [[Shakuras]]. She made the mistake of underestimating my power just like everyone else did." ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[To Slay the Beast]] (in English). 1998.</ref> asked the protoss to accept Kerrigan's assistance. While Kerrigan and Zeratul assisted Praetor [[Artanis]] and the [[Executor (Episode IV)|Executor]] in securing the [[Uraj]]<ref name="QfU">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[The Quest for Uraj]] (in English). 1998.</ref> and [[Khalis]] crystals,<ref name="RtC">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Return to Char]] (in English). 1998.</ref> Aldaris began an open revolt against Raszagal, who in turn ordered his death. Zeratul felt something was wrong with Raszagal, who was normally gentle,<ref>'''[[Raszagal]]:''' "Congratulations, [[Executor (Episode IV)|Executor]]. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us."<br>'''Zeratul:''' "By the gods, this is ill news indeed! Why would Aldaris betray us so?"<br>'''Raszagal:''' "He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now, Aldaris and his loyalist templar forces are preparing to attack our Citadel."<br>'''[[Artanis]]:''' "I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this?"<br>'''Raszagal:''' "All too certain, young templar. Executor, as Matriarch of the Dark Templar and custodian of [[Shakuras|this world]], I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!"<br>'''Zeratul:''' "There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision, this is very unlike her." ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[The Insurgent]] (in English). 1998.</ref> but followed her orders, even authorizing the creation of dark archons to match Aldaris' forces.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[The Insurgent]] (in English). 1998.</ref> Kerrigan killed Aldaris before he could reveal Raszagal's secret, and Zeratul banished her from Shakuras.<ref>'''Aldaris:''' "You can no longer afford to be so naive, Artanis. While you were securing the crystals, I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de-"<br>'''Kerrigan:''' "We have no time for this!"<br>'''Zeratul:''' "Kerrigan... What have you done?"<br>'''Kerrigan:''' "I just cleaned up your mess, [[Protoss]]. Don't be so squeamish."<br>'''Zeratul:''' "Wretched creature! This was a Protoss matter; you had no right to interfere! Begone from this world! You are no longer welcome among us!"<br>'''Kerrigan:''' "Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates, and I used you to do it. Have fun, mighty Protoss... We'll be seeing each other again, real soon..." ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[The Insurgent]] (in English). 1998.</ref>
===Aldaris' Rebellion===
 
:''Main article: [[Khalai Revolt of Shakuras (The Insurgent)|Khalai Revolt of Shakuras]]''
 
When the heroes returned to Shakuras, they were shocked to find the planet gripped in civil war. [[Aldaris]] had taken control of large numbers of protoss from Aiur and rebelled against Raszagal, who ordered the destruction of the revolt. Zeratul felt something was wrong with Raszagal, who was normally gentle, but followed her orders. [[Artanis]] followed Raszagal in deference to Aldaris. Raszagal's forces defeated Aldaris, who then attempted to explain his reasoning for the revolt - Infested Kerrigan had taken control of Raszagal's mind - when Infested Kerrigan suddenly appeared and killed Aldaris. The shocked protoss evicted her from the planet.<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[The Insurgent]] (in English). 1998.</ref>
 
   
Raszagal claimed that with Infested Kerrigan gone, her mind had been freed from her hold. The remaining protoss combined forces and seized the [[xel'naga temple]], which had once again been surrounded by the zerg,<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Countdown]] (in English). 1998.</ref> and activated it, wiping the zerg from the face of Shakuras.<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Cinematic: [[StarCraft Episode VI#Fury of the Xel'Naga|Fury of the Xel'Naga]] (in English). 1998.</ref><ref name = "SSF2">Blizzard Entertainment staff. 2008-04-16. [http://starcraft2.com/features/storysofar2.xml The Story so Far... Part 2: The Brood War]. ''Blizzard Entertainment.'' Accessed 2008-04-16.</ref>
+
Raszagal claimed that she was wearied by recent events.<ref>'''Zeratul:''' "Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains?"<br>'''Raszagal:''' "Be at ease, Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you, and light your path to victory."<br>'''Zeratul:''' "Indeed." ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Countdown]] (in English). 1998.</ref> With her encouragement, Zeratul carried the Khalis to the crystal while Artanis carried the Uraj. They channeled the temple's energies,<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Countdown]] (in English). 1998.</ref> resulting in an explosion which obliterated the zerg on Shakuras.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Cinematic: [[StarCraft Episode VI#Fury of the Xel'Naga|Fury of the Xel'Naga]] (in English). 1998.</ref>
   
 
===Ulrezaj's Rebellion===
 
===Ulrezaj's Rebellion===
 
:''Main article: [[StarCraft: Enslavers II|Enslavers: Dark Vengeance]]''
 
:''Main article: [[StarCraft: Enslavers II|Enslavers: Dark Vengeance]]''
A combined Templar and Dark Templar force left Shakuras to conduct a [[StarCraft: Enslavers II|mission]] on [[Aiur]]; the rescue of a number of wounded protoss warriors abandoned in [[stasis cell]]s on the world. The protoss had to fight their way past zerg colonies to do so, but when they reached the stasis cells, a quartet of Dark Templar appeared and destroyed two of them (killing the protoss within). They were forced to surrender before they could destroy the third cell.<ref name = "Rescue">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://www.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref>
+
A combined Templar and Dark Templar force left Shakuras to conduct a [[StarCraft: Enslavers II|mission]] on [[Aiur]]; the rescue of a number of wounded protoss warriors abandoned in [[stasis cell]]s on the world. The protoss had to fight their way past zerg colonies to do so, but when they reached the stasis cells, a quartet of Dark Templar appeared and destroyed two of them (killing the protoss within). They were forced to surrender before they could destroy the third cell.<ref name="Rescue">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode I: "[[StarCraft Enslavers II#The Rescue|The Rescue]]" (in English). 1999-02-05. [http://classic.battle.net/scc/OS/0299.shtml StarCraft Map Archives]</ref>
   
These Dark Templar were led by [[Ulrezaj]], who hated the thought of harboring [[Khalai]] on Shakuras. He claimed that slaying the [[Templar Caste|high born Templar]] was a sacred act. In a demonstration of protoss unity, a tribunal consisting of protoss from Aiur and Dark Templar sentenced Ulrezaj to imprisonment. The trial was interrupted by an attack of [[terrans]]. Early in the attack, they freed Ulrezaj and his minions,<ref name = "HungJury">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode II: "[[StarCraft Enslavers II#Hung Jury|Hung Jury]]" (in English). 1999-03-05. [http://www.battle.net/scc/OS/0399.shtml StarCraft Map Archives]</ref> who stole a number of [[khaydarin crystal]]s before fleeing.<ref name = "Nem"/>
+
These Dark Templar were led by [[Ulrezaj]], who hated the thought of harboring [[Khalai]] on Shakuras. He claimed that slaying the [[Templar Caste|high born Templar]] was a sacred act. In a demonstration of protoss unity, a tribunal consisting of protoss from Aiur and Dark Templar sentenced Ulrezaj to imprisonment. The trial was interrupted by an attack of [[terrans]]. Early in the attack, they freed Ulrezaj and his minions,<ref name="HungJury">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode II: "[[StarCraft Enslavers II#Hung Jury|Hung Jury]]" (in English). 1999-03-05. [http://classic.battle.net/scc/OS/0399.shtml StarCraft Map Archives]</ref> who stole a number of [[khaydarin crystal]]s before fleeing.<ref name="Nem">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode III: "[[StarCraft Enslavers II#Nemesis|Nemesis]]" (in English). 1999-04-09. [http://classic.battle.net/scc/OS/0499.shtml StarCraft Map Archives]</ref>
   
Ulrezaj had created an alliance with [[Alan Schezar]] and his [[Schezar's Scavengers|Scavengers]], who had previously used khaydarin crystal-based techniques to control a cerebrate and thus an entire brood.<ref name = "Nem">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode III: "[[StarCraft Enslavers II#Nemesis|Nemesis]]" (in English). 1999-04-09. [http://www.battle.net/scc/OS/0499.shtml StarCraft Map Archives]</ref> Their plots included using [[warped khaydarin crystal]]s to [[Ulrezaj's Slave Brood|control]] and [[genetically enhanced zerg|mutate]] zerg until they could withstand the power of the [[xel'naga temple]]<ref name = "5B">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode V: "[[StarCraft Enslavers II#Dark Vengeance|Dark Vengeance]]" (in English). 1999-06-25. [http://www.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref> and to use a powerful [[EMP Generator]] during battle against the protoss of Shakuras.<ref name = "5A">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode V: "[[StarCraft Enslavers II#Showdown|Showdown]]" (in English). 1999-06-25. [http://www.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref> Their plan involved unleashing the enhanced zerg upon Shakuras, which would cause the Dark Templar to flee to their hidden places, leaving the protoss from Aiur exposed to assault.<ref name = "5B"/> However, the plan partially failed; a combined Khalai/Dark Templar force destroyed his warped crystals.<ref name = "Desp">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode IVA: "[[StarCraft Enslavers II#Desperate Measures|Desperate Measures]]" (in English). 1999-05-28. [http://www.battle.net/scc/OS/0599.shtml StarCraft Map Archives]</ref>
+
Ulrezaj had created an alliance with [[Alan Schezar]] and his [[Schezar's Scavengers|Scavengers]], who had previously used khaydarin crystal-based techniques to control a cerebrate and thus an entire brood.<ref name="Nem"/> Their plots included using [[warped khaydarin crystal]]s to [[Ulrezaj's Slave Brood|control]] and [[genetically enhanced zerg|mutate]] zerg until they could withstand the power of the [[xel'naga temple]]<ref name="5B">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode V: "[[StarCraft Enslavers II#Dark Vengeance|Dark Vengeance]]" (in English). 1999-06-25. [http://classic.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref> and to use a powerful [[EMP Generator]] during battle against the protoss of Shakuras.<ref name="5A">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode V: "[[StarCraft Enslavers II#Showdown|Showdown]]" (in English). 1999-06-25. [http://classic.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref> Their plan involved unleashing the enhanced zerg upon Shakuras, which would cause the Dark Templar to flee to their hidden places, leaving the protoss from Aiur exposed to assault.<ref name="5B"/> However, the plan partially failed; a combined Khalai/Dark Templar force destroyed his warped crystals.<ref name="Desp">''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode IVA: "[[StarCraft Enslavers II#Desperate Measures|Desperate Measures]]" (in English). 1999-05-28. [http://classic.battle.net/scc/OS/0599.shtml StarCraft Map Archives]</ref>
   
Ulrezaj and Schezar still tried the second part of their plan, using the [[EMP Generator]] to weaken the opposing protoss forces, while [[Schezar's Scavengers]] and the [[Fist of Ulrezaj]] attacked, but they were defeated.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode VA: "[[StarCraft Enslavers II#Showdown|Showdown]]" (in English). 1999-06-25. [http://www.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref>
+
Ulrezaj and Schezar still tried the second part of their plan, using the [[EMP Generator]] to weaken the opposing protoss forces, while [[Schezar's Scavengers]] and the [[Fist of Ulrezaj]] attacked, but they were defeated.<ref>''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Enslavers: Dark Vengeance]] bonus campaign, episode VA: "[[StarCraft Enslavers II#Showdown|Showdown]]" (in English). 1999-06-25. [http://classic.battle.net/scc/OS/0699.shtml StarCraft Map Archives]</ref>
   
 
===Web of Treachery===
 
===Web of Treachery===
  +
Raszagal was kidnapped by Kerrigan's minions when [[Talematros]] was destroyed.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Drawing of the Web]] (in English). 1998.</ref> Zeratul traveled in a [[carrier]] to [[Char Aleph]], demanding to know why Raszagal had been taken. Kerrigan revealed that she stole Raszagal to use as leverage in getting him and his brethren to kill the [[Second Overmind|Overmind]] for her, but Zeratul had reservations. He obeyed only when Raszagal asked him to do it for the sake of the protoss.<ref>'''Zeratul:''' "Kerrigan, this is Zeratul. I demand to know why you've taken our Matriarch."<br>'''Kerrigan:''' "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the [[Second Overmind|Overmind]] for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."<br>'''Zeratul:''' "As if your word held any value..."<br>'''Raszagal:''' "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"<br>'''Zeratul:''' "You ask me to aid this vile creature?"<br>'''Raszagal:''' "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."<br>'''Zeratul:''' "Very well, Matriarch. The Overmind will die this day." ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[To Slay the Beast]] (in English). 1998.</ref> Zeratul and his dark templar went to the surface of Char and killed the Overmind.<ref>Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[To Slay the Beast]] (in English). 1998.</ref> Zeratul then demanded that Kerrigan release Raszagal at once. However, when Kerrigan asked if she wished to return to her people, Raszagal replied that she wished only to serve Kerrigan and remain at her side. Zeratul realized that Kerrigan had corrupted Raszagal's mind.<ref>'''Zeratul:''' "It's done, Kerrigan. The Overmind is dead as you wished. Now I demand that you release the Matriarch at once!"<br>'''Kerrigan:''' "Of course. Raszagal, do you wish to return to your tribe?"<br>'''Raszagal:''' "No, my Queen. I wish only to serve you and remain at your side."<br>'''Zeratul:''' "What treachery is this, Kerrigan? This pathetic creature cannot possibly be Raszagal!"<br>'''Kerrigan:''' "Ha ha ha. I promised that I'd allow her to return to you, Zeratul. But it looks to me like she doesn't want to go."<br>'''Zeratul:''' "You have corrupted her! Somehow you have poisoned her thoughts. Restore her to her rightful self, or you will pay dearly for this offense, Kerrigan!" ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[To Slay the Beast]] (in English). 1998.</ref>
[[Infested Kerrigan]] had unfinished business with the protoss. She returned in force after greatly enhancing her forces with assistance from unlikely allies. Her forces directly assaulted the capital, [[Talematros]]. The [[xel'naga temple]] was not activated during the battle. Despite the capital's formidable defenses, her minion [[Infested Duran]] discovered a weak point and destroyed the city. During the confusion, the zerg kidnapped [[Raszagal]].<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Drawing of the Web]] (in English). 1998.</ref>
 
   
  +
Zeratul circumvented Kerrigan's defenses and rescued Raszagal before regrouping with a number of protoss survivors on the surface of Char, but Kerrigan and her broods closed in before they were capable of dimensional [[recall]].<ref name="Reck">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[The Reckoning]] (in English). 1998.</ref> Zeratul dealt Raszagal a mortal blow rather than let her be recaptured. In her last moments, Raszagal thanked Zeratul for freeing her from Kerrigan's control and named him the new leader of the Dark Templar.<ref>'''Zeratul:''' "Damn you, Kerrigan, for what I must do!"<br>'''Raszagal:''' "Thank you, Zeratul... You have freed me from her vile control at last. You have always served me with honor... Thus I must ask you... to watch over my tribe... Into your hands I give the future."<br>'''Kerrigan:''' "I can hardly believe this! You've killed your own Matriarch!"<br>'''Zeratul:''' "Better that I killed her, than let her live as your slave, Kerrigan." ''StarCraft: Brood War''. Vivendi Games. Mission: [[StarCraft Episode VI#The Reckoning|The Reckoning]].</ref> Feeling unfit to succeed Raszagal, Zeratul went into self-imposed exile.<ref name="CastZeratul"/>
Zeratul, backed up with other protoss forces, arrived at [[Char]], exceedingly angry at the kidnapping. Kerrigan proposed a deal; if Zeratul would help her kill the [[second Overmind]], she would allow Raszagal to return. Raszagal herself helped convince Zeratul of the dangers of the Overmind.
 
   
  +
===Reunification===
Kerrigan's Swarm and a number of Dark Templar battled with the second Overmind's zerg and their [[United Earth Directorate]] masters and won a hard-fought victory. Zeratul personally slew the second Overmind. He then asked for the return of Raszagal, who appeared but refused to return. She was obviously still under Kerrigan's control. Zeratul "counter-kidnapped" Raszagal and fled with her.<ref>''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[To Slay the Beast]] (in English). 1998.</ref>
 
 
In the proceding years, leadership of the [[Protoss Protectorate|recombined protoss civilization]] fell to [[Hierarch]] Artanis, who struggled to maintain unity against the deep-seated distrust and resentment between the [[Khalai]] and Nerazim.<ref name="LoreVid">Metzen, Chris; [[Andy Chambers|Chambers, Andy]]; StarCraft Legacy staff. 2007-08-31. [http://www.sclegacy.com/content/editorials-8/blizzcon-2007-starcraft-lore-panel-editorial-44/ BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2007-12-02.</ref> Raszagal's name was frequently invoked to keep the peace.<ref>''[[StarCraft II: Wings of Liberty]]: Quickstart Guide''. Irvine, Calif.: Blizzard Entertainment, 2010.</ref>
 
===The Future===
 
Kerrigan was not willing to let Raszagal escape. Her forces descended from Char's orbital platform in order to sweep the planet before Zeratul could initiate dimensional recall and whisk Raszagal back to Shakuras. She found the base where the protoss were keeping Raszagal within a [[stasis cell]] and destroyed the base. Zeratul himself appeared, destroying the stasis cell and killing Raszagal. Before she died, Raszagal told Zeratul that she was finally freed of Kerrigan's control and "into your hands, I place the future".<ref name = "Reck">''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[The Reckoning]] (in English). 1998.</ref>
 
 
===The Future, In Limbo===
 
 
[[File:DarkTemplar SC2 Cncpt1.jpg|thumb|Battle hardened]]
 
[[File:DarkTemplar SC2 Cncpt1.jpg|thumb|Battle hardened]]
  +
The prior zerg invasion of their world caused the Dark Templar to become more battle-hardened.<ref name="BlizzCast">2008-01-10. [http://us.blizzard.com/blizzcast/archive/episode1.xml BlizzCast: Taking You Deeper into the World of Blizzard: Episode I]. ''Blizzard Entertainment.'' Accessed 2008-01-10.</ref> The Dark Templar combined their technologies with those of the Khalai. Their collaboration produced astonishing new developments, including the [[void ray]]<ref>Blizzard Entertainment Staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/void-ray Void Ray]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> and the [[stalker]].<ref>Blizzard Entertainment Staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/stalker Stalker]. ''Blizzard Entertainment''. Accessed 2010-07-24.</ref> Although the Nerazim were counted as part of the [[Daelaam]]&mdash;a united protoss people,<ref name="SC:Colossus"/> internal tensions led to tribalism in both the Nerazim and Khalai,<ref name="LoreVid"/>
The protoss scattered from Char in the wake of their heavy defeat.<ref name="SC:BW_Bonus">Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Dark Origin]] (in English). 1998.</ref> Kerrigan allowed Zeratul to depart unharmed.<ref name = "Reck"/> In the proceding years, leadership of the [[Protoss Protectorate|recombined protoss civilization]] fell to [[Hierarch]] [[Artanis]]. Artanis struggled to maintain unity against the deep-seated distrust and resentment between the [[Khalai]] and Nerazim.<ref name = "LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2007-08-31. [http://www.sclegacy.com/content/editorials-8/blizzcon-2007-starcraft-lore-panel-editorial-44/ BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2007-12-02.</ref> [[Raszagal]]'s name was frequently invoked to keep the peace.<ref name = "SSF2">Blizzard Entertainment Staff. 2008-04-16. [http://www.starcraft2.com/features/storysofar2.xml The Story So Far...Part 2: StarCraft]. ''Blizzard Entertainment''. Accessed 2008-04-16</ref>
 
   
  +
===Maw of the Void===
The prior zerg invasion of their world caused the Dark Templar to become more battle-hardened,<ref name = "BlizzCast">2008-01-10. [http://us.blizzard.com/blizzcast/archive/episode1.xml BlizzCast: Taking You Deeper into the World of Blizzard: Episode I]. ''Blizzard Entertainment.'' Accessed 2008-01-10.</ref> and drove the development of new weapons. Among these were the [[stalker]] combat walkers, inspired by the Khalai [[dragoon]]<ref>Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/stalker.xml Stalker]. ''Blizzard Entertainment.'' Accessed 2007-09-06.</ref> and the [[void ray]] gunship.<ref name = "Warp">2007-07-09. [http://www.starcraft2.com/features/protoss/warpray.xml Warp Ray]. ''Blizzard Entertainment.'' Accessed 2007-07-09.</ref> Although the Nerazim were counted as part of the [[Daelaam]]&mdash;a united protoss people,<ref name = "SC:Colossus"/> internal tensions led to tribalism in both the Nerazim and Khalai,<ref name = "LoreVid">Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/feature/22-bc07/288-blizzcon-2007-starcraft-lore-panel BlizzCon 2007 StarCraft Lore Panel Editorial]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> Eventually the protoss split into different factions.<ref name = "Leg4">"What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder ''et al.'' 2009-09-04. [http://www.youtube.com/watch?v=61P0UBqRNQo BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5]. ''Youtube.'' Accessed 2009-10-07.</ref>
 
  +
{{Main|Maw of the Void}}
  +
A group of [[Dark Templar (StarCraft II)|dark templar]] were imprisoned by the [[Tal'darim]] on a derelict [[xel'naga]] [[Worldship (Maw of the Void)|worldship]] in the [[Sigma Quadrant]]. They offered to assist Raynor against the Tal'darim if he released them.<ref>Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Maw of the Void]] (in English). 2010-07-27.</ref>
   
 
==Nerazim Organizations==
 
==Nerazim Organizations==
 
[[Image:DarkTemplarCivilWar SC2 Art1.jpg|thumb|Dark Templar in conflict]]
 
[[Image:DarkTemplarCivilWar SC2 Art1.jpg|thumb|Dark Templar in conflict]]
Judging the total power of the Nerazim is almost impossible, for most are nomadic folk scattered across dozens of star systems in small ships and hidden enclaves. It's quite possible that their combined strength is enormous.<ref name = "Nerazim"/>
+
Judging the total power of the Nerazim is almost impossible, for most are nomadic folk scattered across dozens of star systems in small ships and hidden enclaves. It's quite possible that their combined strength is enormous.<ref name="Nerazim"/>
   
 
===Clans and Tribes===
 
===Clans and Tribes===
Line 177: Line 174:
 
*[[Boros]]
 
*[[Boros]]
 
*[[Lenassa]]
 
*[[Lenassa]]
*[[Zer'atai]]<ref name = "Nerazim">Blizzard Entertainment staff. 2009-01-08. [http://www.starcraft2.com/features/protoss/darktemplar-vote.xml Dark Templar Vote: Decide Which Clan Joins the Battle]. ''Blizzard Entertainment.'' Accessed 2009-01-08.</ref><ref name = "DTTribes">Xordiah. 2009-01-08. [http://forums.battle.net/thread.html?topicId=14274447938&sid=3000 Vote for Your Favorite StarCraft II Dark Templar]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-01-98.</ref>
+
*[[Zer'atai]]<ref name="Nerazim"/><ref name="DTTribes">Xordiah. 2009-01-08. [http://forums.battle.net/thread.html?topicId=14274447938&sid=3000 Vote for Your Favorite StarCraft II Dark Templar]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-01-98.</ref>
   
 
===Warbands===
 
===Warbands===
 
The Dark Templar often operate in independent warbands. Known warbands include;
 
The Dark Templar often operate in independent warbands. Known warbands include;
 
 
*[[Dabiri's Shadow Company]]
 
*[[Dabiri's Shadow Company]]
 
*The [[Fist of Ulrezaj]]
 
*The [[Fist of Ulrezaj]]
Line 200: Line 196:
 
===Ships===
 
===Ships===
 
*[[Corsair]]
 
*[[Corsair]]
  +
*[[Oracle]]
 
*[[Scout]] (different from the Khalai variant)
 
*[[Scout]] (different from the Khalai variant)
 
*[[Star relic]]
 
*[[Star relic]]
 
*[[Tempest]]
 
*[[Tempest]]
 
*[[Void ray]]
 
*[[Void ray]]
 
 
{{clear}}
 
{{clear}}
  +
  +
==Notes==
  +
The idea of making the Dark Templar arms/armor predominantly platinum comes from development of the [[stalker]], which was made platinum in order to distinguish it from similar-looking zerg units. The concept was later applied to the Dark Templar as a whole.<ref name="DeviStalker"/>
  +
 
==References==
 
==References==
 
{{ref|scroll=x|col=2}}
 
{{ref|scroll=x|col=2}}

Revision as of 08:40, 5 September 2014

Shakurus SC1 Art2
This article concerns unit lore. You may be looking for:
"Though we strike at you from the shadows, do not think that we lack the courage to stand in the light."

The Nerazim,[1] or the Dark Templar as they are known to outsiders, is a tribe of protoss who shun the Khala.

The Nerazim use a verdant green as their tribal color[2] while platinum is the dominant color on the field of battle.[3]

Overview

Zangakkar 3

A male Nerazim

The Dark Templar have "sharper" features than the Khalai, and perceive things differently.[2]

Nerazim often cut off their psionic appendages,[4] and developed the use of special clamps to control the energy bleed. These clamps can also be used for Khalai protoss who lost their own psionic appendages by accident or in battle (particularly with the zerg).[5]

Nerazim technology is similar enough to Aiur technology that these protoss can intuit how to use the technology.[2]

Dark Templar, alone or in groups, have sought xel'naga artifacts.[6][7][8]


The following section contains information from StarCraft II: Wings of Liberty that is ambiguously canonical.

Nerazim warriors utilize a fluid combat style that cannot be mimicked exactly by terrans.[9]


Culture

"In my heart...Raszagal is not a threat. I have questioned her-extensively. Nothing in her desires revolution, or disharmony. She merely wishes to keep herself to herself. Is that worthy of death?"
DarkTemplar SC-G Cncpt2

A female Nerazim

Driven by individuality and a thirst for knowledge, the Nerazim developed along a very different path than the Khalai. They remain willful and often fiercely independent, with their closest allegiance being first to clannish warrior bands and then to the Nerazim, the great tribe to which all Dark Templar belong. By their nature the Nerazim are a diverse group of freethinkers motivated by their regard for one another and tribal bonds rather than abstract notions of authority. Different clans take great pains to distinguish themselves through variations in weapons, armor, markings, and dress. Regardless of clan, reputation and personal responsibility are paramount in the eyes of any Nerazim: individuals must always be accountable for their actions. As a result, deeds rather than words act as the dark templar's guide. Individual clans can be prone to feuding and rivalry, but they are quick to band together against a common threat, such as that presented by the zerg.[1]

The Nerazim maintained the same system of writing as the Khalai. Unlike the Khalai however, female Nerazim are able to become figures of authority.[2]

The xel'naga retain the position of "gods" in Nerazim religion.[10][11]

Some, if not all Nerazim appear to store their dead in mausoleums and crypts.[12][13]

Before officially becoming a Dark Templar, one undergoes a Shadow Walk.[14]

Psionic Abilities

"Silence does not suffocate. Listen to it, teacher. It embraces you."

- Tyrak to Lekila(src)

Blink SC2 CineProphecy1

Powers of the Nerazim

Dark Templar were taught to hide from the Conclave by the powerful Templar Adun. This ability has been described as "bending light" and "merging with shadows".[15]

Dark Templar wield the energies of the Void.[4] These energies are harmful to the zerg cerebrates and Overmind due to the similarities of the cosmic energies they wield.[16] The Dark Templar consider their powers to be the "true gifts" of the protoss, and consider the Khala to be diluted and narrowed by the (former) leaders of the protoss.[14] Their own powers are considered "wider".[17] This power protects Dark Templar from zerg infestation.[18]

Anything that "taints" the Void is considered unholy by the Dark Templar.[11]

Dark Templar are cut off from the preservers; they have no preservers of their own, and their memories cannot be accessed by the preservers.[15] As they are severed from the Khala, communicating with the Nerazim via telepathy requires Khalani to actually be spoken rather than the essence of thoughts being expressed.[19]

A group of protoss survivors stranded on Aiur, the Tal'darim, were cut off from the Khala and developed abilities similar to those of the Dark Templar.[15]

History

"As impossible as it may seem, there are some among us who would destroy everything we have sought to build over the last millennium. They question the Khala. They maintain that the right of the individual takes priority over the good of the whole. Some have even resorted to the extreme measure of self-mutilation in order to sever their connection to the Khala."
Main article: Discord

A few rogue tribes refused to submit to the Khala, believing that their individual identities would be erased to further promote the rule of the Judicator Caste. Although they were not hostile or militant, they believed that the communal agenda of the Conclave would be the eventual doom of the protoss.[4] The rogues held no ill-will toward their brethren and attempted to live their lives unnoticed as best they could. Nonetheless their existence was known to the Conclave.

Approximately one thousand years before the Great War, the Conclave, under the leadership of Kortanul, had collected records on the locations of the Rogues. The Conclave ordered the Executor Adun to report to the Conclave so they could tell him about this new threat, which they believed could cause a new Aeon of Strife. Adun was given Raszagal, a young prisoner, to question. He brought her to the Citadel of the Executor so the other Templar could question her. The Conclave gave him their information so he could quietly track down the rogues, abduct them, and execute them.

Adun was unable to bring himself to execute the Rogues. He transmitted fake recordings of the executions to the Conclave and hid the Rogues, even teaching them how to cloak. The Rogues ended up developing these abilities more quickly than Adun could teach them.[15] Unfortunately, the Rogues, still learning their powers, lacked the discipline of the Khala. They inadvertently unleashed psionic storms, which spiraled out of control on Aiur.[4] The Conclave discovered the corpses of dead Rogues, only to realize these Rogues had been depicted in the execution recordings.[15]

Exile

DarkTemplar SC1 Cncpt1

The Shadow Hunters

The Conclave could neither punish Adun nor slay the Rogues, as he would force them to publicly admit the existence of the Rogues. The Conclave decided to banish the wayward Rogues from Aiur forever on an ancient, but functional xel'naga ship,[4] along with other protoss ships which Adun insisted they be allowed to take with them.[2] However, last-minute squabbling threatened the Rogues, and Adun feared they might accidentally create psionic storms again. Adun created a blue mist with a combination of Khala and strange energies, which covered and protected the Rogues. However, the power caused Adun to burn out like a star.[15]

Shortly afterward it was discovered that the exiles had stolen the powerful Khalis crystal from the Sargas Tribe[20] (the tribe from which most of the exiles stemmed)[4] and taken it with them.[20]

They ceremoniously cut off their nerve-appendages to show their disdain for the Conclave and the Judicator. This act cut them off from the Khala, forcing them to draw their psionic energies from the void. As their legend spread across Aiur, sparking the imaginations of many young protoss, this tale worked to incriminate them. Although they were hunted and feared by their own brethren, the Dark Templar never abandoned their love of Aiur and worked to safeguard it in any way they secretly could.[4]

During this time the creation of the dark archon was banned.[21] They developed their fleet of Corsairs, vessels designed to defend themselves as they had traveled through the stars.[22]

The first step on the Dark Templar's journey was the moon of Ehlna, which they discovered shortly after leaving Aiur. It had a xel'naga-crafted warp gate, so the exiled protoss stayed. They discovered the moon had a combination of energies which altered khaydarin crystals, making them quite efficient at storing memories. Without preservers, the Dark Templar had no other way to store memories, so they used this technological means. After more than two centuries, the Dark Templar departed, but some remained to operate a shrine, the Alys'aril, where the memories could be extracted from pilgrims and stored. Numerous vessels remained behind as well.[2]

Shakuras SC2 Art1

Shakuras

Upon finding a xel'naga temple on Shakuras the Dark Templar decided to remain there to study it.[23]

Struggling to adapt to their harsh and nearly lightless environment[24] (protoss feed on light),[25][26] the Rogue Tribes altered their skills and even their biology to cope.[24]

Some tribes would live in other star systems and aboard small ships.[1]

Eventually Raszagal, age 1045 in 2500 and one of few Dark Templar who was old enough to clearly remember Aiur, became Matriarch of the Dark Templar. She ruled for approximately five hundred years before the outbreak of the Brood War.[21]

The Coming of the Zerg

Zeratul SC2 Art1

Dark Prelate Zeratul

The Dark Templar learned of the zerg from discovering their probes[20] and in 2500 Dark Prelate Zeratul was drawn to Char by a powerful psionic call. On Char, he encountered Executor Tassadar[27] and overcame his prejudices.[28]

The Dark Templar were greatly concerned about the zerg and chose to test themselves in battle against small bands of zerg on Char. The zerg proved frighteningly resilient and numerous, and so the Dark Templar brought the Khalis to Char so that they might try to wield its energies against them.[20] While Tassadar diverted Kerrigan,[29] Zeratul killed Zasz and became temporarily linked with the Overmind.[30]

Once the Overmind's silence was broken, Zeratul's army was trapped by a cerebrate and devastated by Sarah Kerrigan.[31] They lost the Khalis crystal.[20]

Zeratul was found by Tassadar in an installation and convinced to return with him to Aiur[32]

Return to Aiur

Darakian Alt-SE Art1

The Dark Templar returned

On Aiur, Zeratul and his dark templar helped Tassadar's followers destroy the Heart of the Conclave.[33] However, Tassadar surrendered[34] and Zeratul slipped away in the chaos.[35] but they returned in time to rescue Tassadar from Judicator Aldaris.[36]

Zeratul infiltrated the primary zerg hive clusters and assassinated two cerebrates.[37] The Conclave saw the results of this and admitted via Aldaris they were wrong about the Dark Templar.[38] Zeratul participated in the assault on the Overmind,[39] which ended when Tassadar channeled Dark Templar energies through the hull of the Gantrithor and crashed it into the Overmind, destroying it.[40]

The Brood War

Main article: Brood War

Zeratul banded together with Aldaris, Praetor Fenix and Commander Jim Raynor in order to unite and lead the Khalai survivors.[21] He offered to shelter them on Shakuras and found them passage to the warp gate.[41] On Shakuras, the Dark Templar rescued the refugees when they were ambushed by hydralisks.[42]

Raszagal welcomed the Khalai to Shakuras and ordered the death of two cerebrates who had infested the temple grounds. The Dark Templar were instrumental in this. It was then that Kerrigan arrived[23] and Raszagal, who had been mentally enslaved by Kerrigan,[43] asked the protoss to accept Kerrigan's assistance. While Kerrigan and Zeratul assisted Praetor Artanis and the Executor in securing the Uraj[44] and Khalis crystals,[45] Aldaris began an open revolt against Raszagal, who in turn ordered his death. Zeratul felt something was wrong with Raszagal, who was normally gentle,[46] but followed her orders, even authorizing the creation of dark archons to match Aldaris' forces.[47] Kerrigan killed Aldaris before he could reveal Raszagal's secret, and Zeratul banished her from Shakuras.[48]

Raszagal claimed that she was wearied by recent events.[49] With her encouragement, Zeratul carried the Khalis to the crystal while Artanis carried the Uraj. They channeled the temple's energies,[50] resulting in an explosion which obliterated the zerg on Shakuras.[51]

Ulrezaj's Rebellion

Main article: Enslavers: Dark Vengeance

A combined Templar and Dark Templar force left Shakuras to conduct a mission on Aiur; the rescue of a number of wounded protoss warriors abandoned in stasis cells on the world. The protoss had to fight their way past zerg colonies to do so, but when they reached the stasis cells, a quartet of Dark Templar appeared and destroyed two of them (killing the protoss within). They were forced to surrender before they could destroy the third cell.[52]

These Dark Templar were led by Ulrezaj, who hated the thought of harboring Khalai on Shakuras. He claimed that slaying the high born Templar was a sacred act. In a demonstration of protoss unity, a tribunal consisting of protoss from Aiur and Dark Templar sentenced Ulrezaj to imprisonment. The trial was interrupted by an attack of terrans. Early in the attack, they freed Ulrezaj and his minions,[53] who stole a number of khaydarin crystals before fleeing.[54]

Ulrezaj had created an alliance with Alan Schezar and his Scavengers, who had previously used khaydarin crystal-based techniques to control a cerebrate and thus an entire brood.[54] Their plots included using warped khaydarin crystals to control and mutate zerg until they could withstand the power of the xel'naga temple[55] and to use a powerful EMP Generator during battle against the protoss of Shakuras.[56] Their plan involved unleashing the enhanced zerg upon Shakuras, which would cause the Dark Templar to flee to their hidden places, leaving the protoss from Aiur exposed to assault.[55] However, the plan partially failed; a combined Khalai/Dark Templar force destroyed his warped crystals.[57]

Ulrezaj and Schezar still tried the second part of their plan, using the EMP Generator to weaken the opposing protoss forces, while Schezar's Scavengers and the Fist of Ulrezaj attacked, but they were defeated.[58]

Web of Treachery

Raszagal was kidnapped by Kerrigan's minions when Talematros was destroyed.[59] Zeratul traveled in a carrier to Char Aleph, demanding to know why Raszagal had been taken. Kerrigan revealed that she stole Raszagal to use as leverage in getting him and his brethren to kill the Overmind for her, but Zeratul had reservations. He obeyed only when Raszagal asked him to do it for the sake of the protoss.[60] Zeratul and his dark templar went to the surface of Char and killed the Overmind.[61] Zeratul then demanded that Kerrigan release Raszagal at once. However, when Kerrigan asked if she wished to return to her people, Raszagal replied that she wished only to serve Kerrigan and remain at her side. Zeratul realized that Kerrigan had corrupted Raszagal's mind.[62]

Zeratul circumvented Kerrigan's defenses and rescued Raszagal before regrouping with a number of protoss survivors on the surface of Char, but Kerrigan and her broods closed in before they were capable of dimensional recall.[63] Zeratul dealt Raszagal a mortal blow rather than let her be recaptured. In her last moments, Raszagal thanked Zeratul for freeing her from Kerrigan's control and named him the new leader of the Dark Templar.[64] Feeling unfit to succeed Raszagal, Zeratul went into self-imposed exile.[28]

Reunification

In the proceding years, leadership of the recombined protoss civilization fell to Hierarch Artanis, who struggled to maintain unity against the deep-seated distrust and resentment between the Khalai and Nerazim.[65] Raszagal's name was frequently invoked to keep the peace.[66]

DarkTemplar SC2 Cncpt1

Battle hardened

The prior zerg invasion of their world caused the Dark Templar to become more battle-hardened.[67] The Dark Templar combined their technologies with those of the Khalai. Their collaboration produced astonishing new developments, including the void ray[68] and the stalker.[69] Although the Nerazim were counted as part of the Daelaam—a united protoss people,[19] internal tensions led to tribalism in both the Nerazim and Khalai,[65]

Maw of the Void

Main article: Maw of the Void

A group of dark templar were imprisoned by the Tal'darim on a derelict xel'naga worldship in the Sigma Quadrant. They offered to assist Raynor against the Tal'darim if he released them.[70]

Nerazim Organizations

DarkTemplarCivilWar SC2 Art1

Dark Templar in conflict

Judging the total power of the Nerazim is almost impossible, for most are nomadic folk scattered across dozens of star systems in small ships and hidden enclaves. It's quite possible that their combined strength is enormous.[1]

Clans and Tribes

Warbands

The Dark Templar often operate in independent warbands. Known warbands include;

Notable Nerazim

Main article: Dark Templar individuals

Dark Templar Technology

SC-Com7 CoverA1

Star relic, Dark Templar ship

Ships

Notes

The idea of making the Dark Templar arms/armor predominantly platinum comes from development of the stalker, which was made platinum in order to distinguish it from similar-looking zerg units. The concept was later applied to the Dark Templar as a whole.[3]

References

  1. 1.0 1.1 1.2 1.3 1.4 Blizzard Entertainment staff. 2009-01-08. Dark Templar Vote: Decide Which Clan Joins the Battle. Blizzard Entertainment. Accessed 2009-01-08.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9. Cite error: Invalid <ref> tag; name "SC:DkTempSaga3" defined multiple times with different content
  3. 3.0 3.1 2010, Starcraft 2: Protoss Stalker' Deviantart, accessed on 2011-07-20
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  5. Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  6. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
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  26. Karune. 2007-10-29. StarCraft II Q&A - Batch 19. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-30.
  27. Tassadar: "A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar." StarCraft. Vivendi Games. Mission: Into the Flames (in English). 1998.
  28. 28.0 28.1 Blizzard Entertainment staff. 2010-7-27. Cast of Characters: Zeratul. Blizzard Entertainment. Accessed 2010-7-27.
  29. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Dark Templar (in English). 1998.
  30. Overmind: "Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld." StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  31. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye for an Eye (in English). 1998.
  32. Zeratul: "Greetings to you mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us, you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus, you alone have found completeness beyond the scope of the Khala. But I fear that the Conclave, in its pride, could never bring itself to welcome outcasts such as we."
    Tassadar: "Outcasts though you may be, it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you, Zeratul, return with us to Aiur. Though they are petty, and have, in ignorance cursed your kind for generations... help me save our people."
    Zeratul: "Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can." StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  33. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  34. Tassadar: "Executor! Aldaris! This madness must stop! The sight of my brethren slaughtering one another is more than I can stand. Though I fear you would doom us all, Aldaris, I surrender myself to the Conclave. En Taro Adun, Executor. Don't give up the fight!"
    Aldaris: "Tassadar of the Templar, by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the Terran worlds as was commanded. You have questioned time and time again, the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones, and learned to utilize their profane powers in tandem with our own! What say you, oh fallen Templar?"
    Tassadar: "Aldaris, I submit myself to the Conclave's judgment. But know this, given the same choices again, I would surely have made them. I have sacrificed all that our world might live. I have sullied my honor, I have discarded my rank and standing, and I have even broken our own most ancient traditions. But never think that I would, for one moment, regret my actions. For I am Templar, and above all else, I have sworn to Protect our Homeworld 'till the end." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  35. Fenix: "Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them." StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  36. Zeratul: "Stay thy hand, Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise."
    Aldaris: "I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors."
    Zeratul: "Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? Your Conclave believes that they are winning this war, but all they've succeeded in doing is helping the Overmind to win."
    Aldaris: "What could you possibly know about our designs, blasphemer?"
    Zeratul: "You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare." StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  37. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
  38. Aldaris: "Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the Cerebrate. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you, while it was we who were in error. You represent what is greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur!" StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  39. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  40. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Death of the Overmind (in English). 1998.
  41. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Escape from Aiur (in English). 1998.
  42. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  43. Sarah Kerrigan: "All right, Zeratul, you've got me. I made your Matriarch my slave long before I joined you on Shakuras. She made the mistake of underestimating my power just like everyone else did." StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
  44. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Quest for Uraj (in English). 1998.
  45. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Return to Char (in English). 1998.
  46. Raszagal: "Congratulations, Executor. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us."
    Zeratul: "By the gods, this is ill news indeed! Why would Aldaris betray us so?"
    Raszagal: "He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now, Aldaris and his loyalist templar forces are preparing to attack our Citadel."
    Artanis: "I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this?"
    Raszagal: "All too certain, young templar. Executor, as Matriarch of the Dark Templar and custodian of this world, I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!"
    Zeratul: "There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision, this is very unlike her." StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  47. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  48. Aldaris: "You can no longer afford to be so naive, Artanis. While you were securing the crystals, I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de-"
    Kerrigan: "We have no time for this!"
    Zeratul: "Kerrigan... What have you done?"
    Kerrigan: "I just cleaned up your mess, Protoss. Don't be so squeamish."
    Zeratul: "Wretched creature! This was a Protoss matter; you had no right to interfere! Begone from this world! You are no longer welcome among us!"
    Kerrigan: "Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates, and I used you to do it. Have fun, mighty Protoss... We'll be seeing each other again, real soon..." StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  49. Zeratul: "Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains?"
    Raszagal: "Be at ease, Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you, and light your path to victory."
    Zeratul: "Indeed." StarCraft: Brood War. Vivendi Games. Mission: Countdown (in English). 1998.
  50. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Countdown (in English). 1998.
  51. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: Fury of the Xel'Naga (in English). 1998.
  52. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode I: "The Rescue" (in English). 1999-02-05. StarCraft Map Archives
  53. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode II: "Hung Jury" (in English). 1999-03-05. StarCraft Map Archives
  54. 54.0 54.1 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode III: "Nemesis" (in English). 1999-04-09. StarCraft Map Archives
  55. 55.0 55.1 StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode V: "Dark Vengeance" (in English). 1999-06-25. StarCraft Map Archives
  56. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode V: "Showdown" (in English). 1999-06-25. StarCraft Map Archives
  57. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode IVA: "Desperate Measures" (in English). 1999-05-28. StarCraft Map Archives
  58. StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode VA: "Showdown" (in English). 1999-06-25. StarCraft Map Archives
  59. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Drawing of the Web (in English). 1998.
  60. Zeratul: "Kerrigan, this is Zeratul. I demand to know why you've taken our Matriarch."
    Kerrigan: "Actually, Zeratul, she's not the one I'm truly interested in. I stole her to get to you. You see, I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you."
    Zeratul: "As if your word held any value..."
    Raszagal: "Zeratul, my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!"
    Zeratul: "You ask me to aid this vile creature?"
    Raszagal: "I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people, Zeratul. Obey me as you always have... Trust in my judgement."
    Zeratul: "Very well, Matriarch. The Overmind will die this day." StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
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  62. Zeratul: "It's done, Kerrigan. The Overmind is dead as you wished. Now I demand that you release the Matriarch at once!"
    Kerrigan: "Of course. Raszagal, do you wish to return to your tribe?"
    Raszagal: "No, my Queen. I wish only to serve you and remain at your side."
    Zeratul: "What treachery is this, Kerrigan? This pathetic creature cannot possibly be Raszagal!"
    Kerrigan: "Ha ha ha. I promised that I'd allow her to return to you, Zeratul. But it looks to me like she doesn't want to go."
    Zeratul: "You have corrupted her! Somehow you have poisoned her thoughts. Restore her to her rightful self, or you will pay dearly for this offense, Kerrigan!" StarCraft: Brood War. Vivendi Games. Mission: To Slay the Beast (in English). 1998.
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  64. Zeratul: "Damn you, Kerrigan, for what I must do!"
    Raszagal: "Thank you, Zeratul... You have freed me from her vile control at last. You have always served me with honor... Thus I must ask you... to watch over my tribe... Into your hands I give the future."
    Kerrigan: "I can hardly believe this! You've killed your own Matriarch!"
    Zeratul: "Better that I killed her, than let her live as your slave, Kerrigan." StarCraft: Brood War. Vivendi Games. Mission: The Reckoning.
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