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"Though we strike at you from the shadows, do not think that we lack the courage to stand in the light."

The Nerazim,[1] or the Dark Templar as they are known to outsiders, is a tribe of protoss who reject the Khala. To demonstrate this, they cut their nerve appendages, severing themselves from the psionic communal link. There is a history of mistrust and hatred between the Dark Templar and the Khalai.[2]

The Nerazim use a verdant green as their tribal color[3] while platinum is the dominant color on the field of battle.[4]

Overview

Zangakkar 3

A male Nerazim

The Dark Templar have "sharper" features than the Khalai, and perceive things differently.[3]

Nerazim often cut off their psionic appendages,[2] and developed the use of special clamps to control the energy bleed. These clamps can also be used for Khalai protoss who lost their own psionic appendages by accident or in battle (particularly with the zerg).[5]

Nerazim technology is similar enough to Aiur technology that these protoss can intuit how to use the technology.[3]

Dark Templar, alone or in groups, have sought xel'naga artifacts.[6][7][8]

Culture

"In my heart...Raszagal is not a threat. I have questioned her-extensively. Nothing in her desires revolution, or disharmony. She merely wishes to keep herself to herself. Is that worthy of death?"
DarkTemplar SC-G Cncpt2

A female Nerazim

Driven by individuality and a thirst for knowledge, the Nerazim developed along a very different path than the Khalai. They remain willful and often fiercely independent, with their closest allegiance being first to clannish warrior bands and then to the Nerazim, the great tribe to which all Dark Templar belong. By their nature the Nerazim are a diverse group of freethinkers motivated by their regard for one another and tribal bonds rather than abstract notions of authority. Different clans take great pains to distinguish themselves through variations in weapons, armor, markings, and dress. Regardless of clan, reputation and personal responsibility are paramount in the eyes of any Nerazim: individuals must always be accountable for their actions. As a result, deeds rather than words act as the dark templar's guide. Individual clans can be prone to feuding and rivalry, but they are quick to band together against a common threat, such as that presented by the zerg.[1]

The Nerazim maintained the same system of writing as the Khalai. Unlike the Khalai however, female Nerazim are able to become figures of authority.[3]

The xel'naga retain the position of "gods" in Nerazim religion.[9][10]

Some, if not all Nerazim appear to store their dead in mausoleums and crypts.[11][12]

Before officially becoming a Dark Templar, one undergoes a Shadow Walk.[13]

Psionic Abilities

"Silence does not suffocate. Listen to it, teacher. It embraces you."

- Tyrak to Lekila(src)

Blink SC2 CineProphecy1

Powers of the Nerazim

Dark Templar were taught to hide from the Conclave by the powerful Templar Adun. This ability has been described as "bending light" and "merging with shadows".[14]

Dark Templar wield the energies of the Void.[2] These energies are harmful to the zerg cerebrates and Overmind due to the similarities of the cosmic energies they wield.[15] The Dark Templar consider their powers to be the "true gifts" of the protoss, and consider the Khala to be diluted and narrowed by the (former) leaders of the protoss.[13] Their own powers are considered "wider".[16] This power protects Dark Templar from zerg infestation.[17]

Anything that "taints" the Void is considered unholy by the Dark Templar.[9]

Dark Templar are cut off from the preservers; they have no preservers of their own, and their memories cannot be accessed by the preservers.[14] As they are severed from the Khala, communicating with the Nerazim via telepathy requires Khalani to actually be spoken rather than the essence of thoughts being expressed.[18]

A group of protoss survivors stranded on Aiur, the Tal'darim, were cut off from the Khala and developed abilities similar to those of the Dark Templar.[14]

History

The Discord

"As impossible as it may seem, there are some among us who would destroy everything we have sought to build over the last millenium. They question the Khala. They maintain that the right of the individual takes priority over the good of the whole. Some have even resorted to the extreme measure of self-mutilation in order to sever their connection to the Khala."
Main article: Discord

Although the Khala ushered in a new era of peace for the protoss following the Aeon of Strife, not all were willing to embrace the new doctrine. These dissidents, known as the Rogue Tribes or the Dark Templar, feared the Khala, believing that they would lose their individuality. The rogues held no ill-will toward their brethren and attempted to live their lives unnoticed as best they could. Nonetheless their existence was known to the Conclave.[14][2]

Approximately one thousand years before the Great War, the Conclave, under the leadership of Kortanul, had collected records on the locations of the Rogues.[14]

The Conclave ordered the Executor Adun to report to the Conclave so they could tell him about this new threat, which they believed could cause a new Aeon of Strife. Adun was given Raszagal, a young prisoner, to question. He brought her to the Citadel of the Executor so the other Templar could question her. The Conclave gave him their information so he could quietly track down the rogues, abduct them, and execute them.[14]

Adun was unable to bring himself to execute the Rogues. He transmitted fake recordings of the executions to the Conclave and hid the Rogues, even teaching them how to cloak. The Rogues ended up developing these abilities more quickly than Adun could teach them.[14] Unfortunately, the Rogues, still learning their powers, lacked the discipline of the Khala. They inadvertently unleashed psionic storms, which spiraled out of control on Aiur.[2] The Conclave discovered the corpses of dead Rogues, only to realize these Rogues had been depicted in the execution recordings.[14]

The Conclave could neither punish Adun nor slay the Rogues, as he would force them to publicly admit the existence of the Rogues. The Conclave decided to banish the wayward Rogues from Aiur forever on an ancient, but functional xel'naga ship,[14] along with other protoss ships which Adun insisted they be allowed to take with them.[3] However, last-minute squabbling threatened the Rogues, and Adun feared they might accidentally create psionic storms again. Adun created a blue mist with a combination of Khala and strange energies, which covered and protected the Rogues. However, the power caused Adun to burn out like a star.[14]

Shortly afterward it was discovered that the exiles had stolen the powerful Khalis crystal from the Sargas Tribe[19] (the tribe from which most of the exiles stemmed)[2] and taken it with them.[19]

Inevitably some knowledge survived on Aiur and over time the rogues became the subject of myth and legends. Eventually they became known, in legend, as the Dark Templar.[2]

Exile

DarkTemplar SC1 Cncpt1

The Shadow Hunters

The Dark Templar journeyed through the stars for a long time, hundreds of years. During this time the creation of the dark archon was banned,[20] and the habit of cutting off their psionic appendages became common. In order to use psionic powers, they were forced to draw energy from the Void.[2] They also developed their fleet of Corsairs, vessels designed to defend themselves as they had traveled through the stars.[21]

The first step on the Dark Templar's journey was the moon of Ehlna, which they discovered shortly after leaving Aiur. It had a xel'naga-crafted warp gate, so the exiled protoss stayed. They discovered the moon had a combination of energies which altered khaydarin crystals, making them quite efficient at storing memories. Without preservers, the Dark Templar had no other way to store memories, so they used this technological means. After more than two centuries, the Dark Templar departed, but some remained to operate a shrine, the Alys'aril, where the memories could be extracted from pilgrims and stored. Numerous vessels remained behind as well.[3]

Shakuras SC2 Art1

Shakuras

The Dark Templar eventually discovered the dark planet, Shakuras, during their journeys and remained, due to the presence of a xel'naga temple.[22] They found a warp gate which could be used to travel between Aiur and Shakuras[23] as well as other worlds.[3]

Struggling to adapt to their harsh and nearly lightless environment[20] (protoss feed on light),[24][25] the Rogue Tribes altered their skills and even their biology to cope.[20]

Some tribes would live in other star systems and aboard small ships.[1]

Eventually Raszagal, age 1045 at the time of the Brood War and one of few Dark Templar who was old enough to clearly remember Aiur, became the Matriarch of the Dark Templar. She ruled for approximately five hundred years before the outbreak of the Brood War.[26]

Reappearance

Darakian Alt-SE Art1

Dark Templar uncloaked, a sight his opponents don't get to see for long.

The Dark Templar learned of the zerg from discovering their probes[19] and from when Sarah Kerrigan, undergoing a transformation in a chrysalis, was transported to Char. Kerrigan released a psychic plea for help to former comrades, drawing the attention of both Tassadar (a high templar) and the Dark Templar.[27]

The Dark Templar were greatly concerned about the zerg and chose to test themselves in battle against small bands of zerg on Char. The zerg proved frighteningly resilient and numerous, and so the Dark Templar brought the Khalis to Char so that they might try to wield its energies against them.[19]

Dark Prelate Zeratul, an adventurer, encountered Tassadar. The two protoss leaders eventually joined forces against the zerg.[27] They hatched a plot to conduct a weapons test against cerebrates, brain-like zerg which control broods which were effectively immortal, since the Overmind could reincarnate them from any injury, even death; the plot involved fooling Kerrigan. The test was successful; Zeratul slew the cerebrate Zasz.[28] This formed a psychic connection between him and the Overmind; Zeratul learned of the Overmind's plans, and the Overmind learned the secret location of Aiur from Zeratul in a form usable to it.

Kerrigan was dispatched to deal with the protoss. She inflicted heavy defeats on them, and they were forced to flee.[29] They lost the Khalis crystal.[19] Most of the zerg then traveled to Aiur.

Kerrigan captured Zeratul and the other surviving Dark Templar,[30] but Tassadar escaped.[31] Tassadar later returned with reinforcements and rescued the Dark Templar; he convinced them to return to Aiur and help fight the zerg that plagued that world.[30]

Return to Aiur

The return of the Dark Templar to Aiur, working alongside members of the Templar Caste such as Tassadar and Fenix sparked a civil war between Tassadar and the Conclave. The Conclave did not believe the stated reason of the Dark Templar for being on Aiur (the ability to destroy cerebrates). Before the Dark Templar could attack the zerg, first they had to defeat the Conclave in battle. Tassadar's forces destroyed the "Heart of the Conclave", but the canny Aldaris took Tassadar prisoner.[32] The Dark Templar vanished, causing Fenix to lose faith in them, but they returned in time to rescue Tassadar from the Conclave.[33]

Zeratul later slew two cerebrates, weakening the zerg forces on Aiur.[34] The Conclave saw the results of this and admitted they were wrong about the Dark Templar. However, they were unable to provide backup. Tassadar's forces launched an attack on the Overmind; after a desperate battle,[35] Tassadar charged himself up with Dark Templar energy and crash-landed his carrier Gantrithor into the Overmind, destroying it.[36]

A Second Exile

Tassadar's sacrifice had a strong negative effect, unfortunately; the zerg went insane and slew most of the protoss.[26] Zeratul offered the Dark Templar homeworld of Shakuras as a refuge for the protoss; Aldaris reluctantly agreed with him. The Khalai refugees fled through a warp gate to Shakuras.[37] They established a new settlement. The zerg managed to follow them.[23] At least two cerebrates established themselves on Shakuras. These cerebrates were slain by Dark Templar, but the zerg maintained their grip on Shakuras. Kerrigan surprised the protoss by appearing on Shakuras and offering an alliance.[22] She said the cerebrates were servants of a second Overmind growing on Char and were her enemy. If the second Overmind reached maturity, it would take control of her, turning her (once again) into a horrible murderer. Raszagal accepted her surprising offer, but Aldaris was offended and vanished.[38]

Raszagal said that the xel'naga temple on Shakuras could slay all the zerg there, but only if the protoss could acquire the Uraj and Khalis crystals.[22] Zeratul, the new protoss praetor Artanis and Kerrigan cooperated in acquiring these crystals.[38][39] They hurried back to Shakuras, fearing the zerg had conquered it in the meantime.[39]

Aldaris' Rebellion

Main article: Khalai Revolt of Shakuras

When the heroes returned to Shakuras, they were shocked to find the planet gripped in civil war. Aldaris had taken control of large numbers of protoss from Aiur and rebelled against Raszagal, who ordered the destruction of the revolt. Zeratul felt something was wrong with Raszagal, who was normally gentle, but followed her orders. Artanis followed Raszagal in deference to Aldaris. Raszagal's forces defeated Aldaris, who then attempted to explain his reasoning for the revolt - Kerrigan had taken control of Raszagal's mind - when Kerrigan suddenly appeared and killed Aldaris. The shocked protoss evicted her from the planet.[40]

Raszagal claimed that with Kerrigan gone, her mind had been freed from her hold. The remaining protoss combined forces and seized the xel'naga temple, which had once again been surrounded by the zerg,[41] and activated it, wiping the zerg from the face of Shakuras.[42][43]

Ulrezaj's Rebellion

Main article: Enslavers: Dark Vengeance

A combined Templar and Dark Templar force left Shakuras to conduct a mission on Aiur; the rescue of a number of wounded protoss warriors abandoned in stasis cells on the world. The protoss had to fight their way past zerg colonies to do so, but when they reached the stasis cells, a quartet of Dark Templar appeared and destroyed two of them (killing the protoss within). They were forced to surrender before they could destroy the third cell.[44]

These Dark Templar were led by Ulrezaj, who hated the thought of harboring Khalai on Shakuras. He claimed that slaying the high born Templar was a sacred act. In a demonstration of protoss unity, a tribunal consisting of protoss from Aiur and Dark Templar sentenced Ulrezaj to imprisonment. The trial was interrupted by an attack of terrans. Early in the attack, they freed Ulrezaj and his minions,[45] who stole a number of khaydarin crystals before fleeing.[46]

Ulrezaj had created an alliance with Alan Schezar and his Scavengers, who had previously used khaydarin crystal-based techniques to control a cerebrate and thus an entire brood.[46] Their plots included using warped khaydarin crystals to control and mutate zerg until they could withstand the power of the xel'naga temple[47] and to use a powerful EMP Generator during battle against the protoss of Shakuras.[48] Their plan involved unleashing the enhanced zerg upon Shakuras, which would cause the Dark Templar to flee to their hidden places, leaving the protoss from Aiur exposed to assault.[47] However, the plan partially failed; a combined Khalai/Dark Templar force destroyed his warped crystals.[49]

Ulrezaj and Schezar still tried the second part of their plan, using the EMP Generator to weaken the opposing protoss forces, while Schezar's Scavengers and the Fist of Ulrezaj attacked, but they were defeated.[50]

Web of Treachery

Kerrigan had unfinished business with the protoss. She returned in force after greatly enhancing her forces with assistance from unlikely allies. Her forces directly assaulted the capital, Talematros. The xel'naga temple was not activated during the battle. Despite the capital's formidable defenses, her minion Samir Duran discovered a weak point and destroyed the city. During the confusion, the zerg kidnapped Raszagal.[51]

Zeratul, backed up with other protoss forces, arrived at Char, exceedingly angry at the kidnapping. Kerrigan proposed a deal; if Zeratul would help her kill the second Overmind, she would allow Raszagal to return. Raszagal herself helped convince Zeratul of the dangers of the Overmind.

Kerrigan's Swarm and a number of Dark Templar battled with the second Overmind's zerg and their United Earth Directorate masters and won a hard-fought victory. Zeratul personally slew the second Overmind. He then asked for the return of Raszagal, who appeared but refused to return. She was obviously still under Kerrigan's control. Zeratul "counter-kidnapped" Raszagal and fled with her.[52]

The Future

Kerrigan was not willing to let Raszagal escape. Her forces descended from Char's orbital platform in order to sweep the planet before Zeratul could initiate dimensional recall and whisk Raszagal back to Shakuras. She found the base where the protoss were keeping Raszagal within a stasis cell and destroyed the base. Zeratul himself appeared, destroying the stasis cell and killing Raszagal. Before she died, Raszagal told Zeratul that she was finally freed of Kerrigan's control and "into your hands, I place the future".[53]

The Future, In Limbo

DarkTemplar SC2 Cncpt1

Battle hardened

The protoss scattered from Char in the wake of their heavy defeat.[54] Kerrigan allowed Zeratul to depart unharmed.[53] In the proceding years, leadership of the recombined protoss civilization fell to Hierarch Artanis, who struggled to maintain unity against the deep-seated distrust and resentment between the Khalai and Nerazim.[55] Raszagal's name was frequently invoked to keep the peace.[43]

The prior zerg invasion of their world caused the Dark Templar to become more battle-hardened,[56] and drove the development of new weapons. Among these were the stalker combat walkers, inspired by the Khalai dragoon[57] and the void ray gunship.[58] Although the Nerazim were counted as part of the Daelaam—a united protoss people,[18] internal tensions led to tribalism in both the Nerazim and Khalai,[55] Eventually the protoss split into different factions.[59]

Nerazim Organizations

DarkTemplarCivilWar SC2 Art1

Dark Templar in conflict

Judging the total power of the Nerazim is almost impossible, for most are nomadic folk scattered across dozens of star systems in small ships and hidden enclaves. It's quite possible that their combined strength is enormous.[1]

Clans and Tribes

Warbands

The Dark Templar often operate in independent warbands. Known warbands include;

Notable Nerazim

Main article: Dark Templar individuals

Dark Templar Technology

SC-Com7 CoverA1

Star relic, Dark Templar ship

Ships

Notes

The idea of making the Dark Templar arms/armor predominantly platinum comes from development of the stalker, which was made platinum in order to distinguish it from similar-looking zerg units. The concept was later applied to the Dark Templar as a whole.[4]

References

  1. 1.0 1.1 1.2 1.3 1.4 Blizzard Entertainment staff. 2009-01-08. Dark Templar Vote: Decide Which Clan Joins the Battle. Blizzard Entertainment. Accessed 2009-01-08.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  4. 4.0 4.1 2010, Starcraft 2: Protoss Stalker' Deviantart, accessed on 2011-07-20
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  7. Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #3" StarCraft 1 (3) (August 19, 2009) DC Comics (Wildstorm).
  8. Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  9. 9.0 9.1 Elder, Josh (w), Ramanda Kamarga (p). "Voice in the Darkness." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 72-113. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6. Cite error: Invalid <ref> tag; name "SC:FrntLn_V4_Voice" defined multiple times with different content
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  13. 13.0 13.1 Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
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  16. Morrissey, Paul, ed. StarCraft: Frontline: Volume 1. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
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  20. 20.0 20.1 20.2 Dark Archon. StarCraft Compendium Protoss units.
  21. Corsair. StarCraft Compendium Protoss units.
  22. 22.0 22.1 22.2 StarCraft: Brood War. Vivendi Games. Mission: Legacy of the Xel'Naga (in English). 1998.
  23. 23.0 23.1 StarCraft. Vivendi Games. Mission: Dunes of Shakuras (in English). 1998.
  24. Golden, Christie. StarCraft: The Dark Templar Saga #1: Firstborn. Pocket Star Books, May 2007. ISBN 0-7434-7125-3.
  25. Karune. 2007-10-29. StarCraft II Q&A - Batch 19. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-30.
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  28. StarCraft. Vivendi Games. Mission: The Culling (in English). 1998.
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  30. 30.0 30.1 StarCraft. Vivendi Games. Mission: Into the Darkness (in English). 1998.
  31. StarCraft. Vivendi Games. Mission: The Hunt for Tassadar (in English). 1998.
  32. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  33. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  34. StarCraft. Vivendi Games. Mission: Shadow Hunters (in English). 1998.
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  36. Blizzard Entertainment Staff. 2007-11-21. The Story so Far... Part 1: StarCraft. Blizzard Entertainment. Accessed 2007-11-21.
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  58. 2007-07-09. Warp Ray. Blizzard Entertainment. Accessed 2007-07-09.
  59. "What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder et al. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5. Youtube. Accessed 2009-10-07.
  60. Xordiah. 2009-01-08. Vote for Your Favorite StarCraft II Dark Templar. Battle.net StarCraft II General Discussion Forum. Accessed 2009-01-98.
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