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Dark templar (StarCraft)

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Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

"You could no more evade my wrath than you could your own shadow."

- Protoss dark templar(src)

Dark Templar
DarkTemplar SC1 HeadAnim1
Unit
Race

Protoss

Role

Stealth Close Combat Trooper

Armament

Warp blade

Properties
Size

Small

Transport slots

2

Sight range

7

Production
Minerals

125 Minerals Terran SC1

Gas

100 Gas Protoss SC1

Psi

2 Psi Protoss SC1

Build time

50 Time SC2 Game1

Produced from

Gateway

Requires

Templar archives

Hotkey

K

Movement
Speed

5

Protection
Shields

40

Hit points

80

Armor

1

Combat
Ground attack

40

Cooldown

30

Attack range

1 (melee)

Dark templar are protoss stealth infantry. They were present as special units in the original StarCraft and could be built in the expansion.

Game UnitEdit

Dark templar are represented as permanently cloaked infantry with extremely powerful attacks.

Dark templar are permanently cloaked, like observers, and their effectiveness is heavily dependent on it. If the enemy has adequate detection capabilities it is more efficient to attack with predominantly zealots. Although zealots deal significantly less damage, they are more likely to survive the charge and last long enough to make a difference (as well as being much less expensive).

Dark templar used powerful warp blades, based on modified psi blade technology.[1]

The single-blade design was originally intended for Zeratul's character only, but due to time constraints, the same unit design was used for all dark templar.[2]

StarCraftEdit

Main article: Dark templar (hero)

Dark templar could not be created in the original StarCraft. They were given to players as special units at the start of two protoss campaign missions (and acted as enemies in one zerg campaign mission). They had slightly different stats from the Brood War version, and could not create dark archons.

DarkTemplar SC1 GameAnim1

Dark Templar in-game

In Brood War, dark templar were buildable units (statistics apply to Brood War units). They were frequently used in rushes against terran, in which the attacking player tried to destroy their opponent before they could develop adequate detection. They are sometimes fondly referred to as "dt"s.

StrategyEdit

Dark templar are both great harass units and great deterrents.

Dark templar can deter an attacker who doesn't have ready detection. In Protoss vs. Protoss, sniping the enemy's observers will force the enemy to retreat before even one dark templar. In Protoss vs. Zerg, keeping overlords away from the battlefield makes dark templar unstoppable. This naturally leads to the corsair/dark templar strategy, which dominated the pro leagues in 2007.

Dark templar are also fantastic harassers because they can kill probes or drones in one hit. Units that are killed in one hit do not send a "You are under attack!" warning to the opponent, which means a dark templar can frequently destroy a distracted opponent's economy without the opponent ever knowing what happened. Dark templar are thus one of the units protoss turns to get back in the game unless an opponent is prepared.

To get them into the opponent's base, shuttles are a frequent companion of dark templar. Shuttles can bypass frontal detection and base defenses and put dark templar right near the mineral lines, forcing the opponent to defend multiple fronts. It's not uncommon to see shuttles with even 4 dark templars or a few dark templar and zealots strike a base late in the game, hoping to eliminate the detection before help arrives.

Dark templar are frequently paired with an arbiter build against terrans, since they force the terran army to waste ComSat sweeps to detect them and thus have none left when the arbiters arrive.

Dark templar may be spotted by their visual distortion, and distinguished from observers by the unit's pathing, but detectors are needed to effectively attack them. Having a forge or engineering bay before dark templar appear allows photon cannon or missile turrets to be placed as required. It is difficult to build both the detector and the prerequisite building in time to meet a sudden appearance of dark templar.

MatchupsEdit

Dark templar rely on stealth to compensate for having less health than zealots. Mixing dark templar with a larger force may mask their presence and attacks.

AbilitiesEdit

Permanent Cloaking
Notes

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

DArchonWarp Icon SC1 Dark Archon Warp
Usage
Units

2 dark templar

Activation/
Build Time

20 Time SC2 Game1

Notes

Two dark templar can sacrifice themselves, transforming into a dark archon.


UpgradesEdit

GroundWeapons SC1 Upgrd1 Ground Weapons
Researched at

Forge

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Protoss SC1

150 Gas Protoss SC1

200 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Templar archives

Notes
  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
GroundArmor SC1 Upgrd1 Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Templar archives

Notes
PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.


In the Pro LeaguesEdit

Dark templars have had a long and varied history, alternatively seen as too expensive, too useless, to units of finesse and manipulation.

  • Bisu repopularized the dark templar in 2007 with his Protoss vs. Zerg "Bisu Build", which focused on getting dark templars in large numbers alongside corsairs to drive away the overlords. While rare by 2008, he is still known for using dark templar drops to devastating effect.

QuotationsEdit

See: StarCraft Dark Templar Quotations

ReferencesEdit

  1. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2008-05-02. BlizzCast: Taking You Deeper into the World of Blizzard: Episode I. Blizzard Entertainment. Accessed 2008-01-10.

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