StarCraft Wiki

Dark templar (StarCraft)

Redirected from Dark Templar (StarCraft)

5,759pages on
this wiki
Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

"You could no more evade my wrath than you could your own shadow."

- Protoss dark templar(src)

Dark Templar
DarkTemplar SC1 HeadAnim1



Stealth Close Combat Trooper


Warp blade



Transport slots


Sight range



125 Minerals Terran SC1


100 Gas Protoss SC1


2 Psi Protoss SC1

Build time

50 Time SC2 Game1

Produced from



Templar archives







Hit points




Ground attack




Attack range

1 (melee)

Dark templar are protoss stealth infantry. They were present as special units in the original StarCraft and could be built in the expansion.

Game UnitEdit

Dark templar are represented as permanently cloaked infantry with extremely powerful attacks.

Dark templar are permanently cloaked, like observers, and their effectiveness is heavily dependent on it. If the enemy has adequate detection capabilities it is more efficient to attack with predominantly zealots. Although zealots deal significantly less damage, they are more likely to survive the charge and last long enough to make a difference (as well as being much less expensive).

Dark templar used powerful warp blades, based on modified psi blade technology.[1]

The single-blade design was originally intended for Zeratul's character only, but due to time constraints, the same unit design was used for all dark templar.[2]


Main article: Dark templar (hero)

Dark templar could not be created in the original StarCraft. They were given to players as special units at the start of two protoss campaign missions (and acted as enemies in one zerg campaign mission). They had slightly different stats from the Brood War version, and could not create dark archons.

DarkTemplar SC1 GameAnim1

Dark Templar in-game

In Brood War, dark templar were buildable units (statistics apply to Brood War units). They were frequently used in rushes against terran, in which the attacking player tried to destroy their opponent before they could develop adequate detection. They are sometimes fondly referred to as "dt"s.


Dark templar are both great harass units and great deterrents.

Dark templar can deter an attacker who doesn't have ready detection. In Protoss vs. Protoss, sniping the enemy's observers will force the enemy to retreat before even one dark templar. In Protoss vs. Zerg, keeping overlords away from the battlefield makes dark templar unstoppable. This naturally leads to the corsair/dark templar strategy, which dominated the pro leagues in 2007.

Dark templar are also fantastic harassers because they can kill probes or drones in one hit. Units that are killed in one hit do not send a "You are under attack!" warning to the opponent, which means a dark templar can frequently destroy a distracted opponent's economy without the opponent ever knowing what happened. Dark templar are thus one of the units protoss turns to get back in the game unless an opponent is prepared.

To get them into the opponent's base, shuttles are a frequent companion of dark templar. Shuttles can bypass frontal detection and base defenses and put dark templar right near the mineral lines, forcing the opponent to defend multiple fronts. It's not uncommon to see shuttles with even 4 dark templars or a few dark templar and zealots strike a base late in the game, hoping to eliminate the detection before help arrives.

Dark templar are frequently paired with an arbiter build against terrans, since they force the terran army to waste ComSat sweeps to detect them and thus have none left when the arbiters arrive.

Dark templar may be spotted by their visual distortion, and distinguished from observers by the unit's pathing, but detectors are needed to effectively attack them. Having a forge or engineering bay before dark templar appear allows photon cannon or missile turrets to be placed as required. It is difficult to build both the detector and the prerequisite building in time to meet a sudden appearance of dark templar.


Dark templar rely on stealth to compensate for having less health than zealots. Mixing dark templar with a larger force may mask their presence and attacks.


Permanent Cloaking

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

Two dark templar can sacrifice themselves, transforming into a dark archon.

Cost 20Time SC2 Game1 2 dark templar


  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

In the Pro LeaguesEdit

Dark templars have had a long and varied history, alternatively seen as too expensive, too useless, to units of finesse and manipulation.

  • Bisu repopularized the dark templar in 2007 with his Protoss vs. Zerg "Bisu Build", which focused on getting dark templars in large numbers alongside corsairs to drive away the overlords. While rare by 2008, he is still known for using dark templar drops to devastating effect.


See: StarCraft Dark Templar Quotations


  1. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2008-05-02. BlizzCast: Taking You Deeper into the World of Blizzard: Episode I. Blizzard Entertainment. Accessed 2008-01-10.

Around Wikia's network

Random Wiki