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Dark archon

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"Fear not, comrades, for we have archons of our own! Should the dire need arise, all Dark Templar may merge to become Dark Archons. Though we sacrifice our warriors in doing so, only the might of the Dark Archons can match the forces of Aldaris!"
DarkArchon SC1 Art1

A dark archon

The dark archon is a heavy protoss psionic support unit.


DarkArchon SC1 HeadAnim1

A dark archon

Like their high templar brethren, two dark templar sacrifice themselves in a psionic melding giving rise to the dark archon. The powers of dark archons extend well beyond those of the regular archon, more than compensating for their lack of any physical attack capability.[1]

The burning, crimson figure of the dark archon spreads fear across any battlefield. These powerful creatures of living psionic energy embody the eternal wrath of the Dark Templar. Dark archons wield psionic powers of the Void.[2]

Under ordinary circumstances, the chaotic and unstable energies of a dark archon will cause it to burn itself out and dissipate after a short period of time. Thus far, only Ulrezaj has found a way to avoid this fate and prolong his own unnatural existence. His abilities were markedly different from other dark archons.[3]


DarkArchon SC1 Cncpt1

A dark archon

During their long exile, the Dark Templar have faced many challenges. Struggling and adapting their arsenal of skills and converting their biology to suit their harsh environment has ultimately resulted in the dark archon.[1]

They are so powerful that the Dark Templar have outlawed their creation for a thousand years[2] out of fear.[3]

The creation of dark archons was allowed after the Khalai came to Shakuras, the Dark Templar homeworld. Matriarch Raszagal and Zeratul authorized their use due to Aldaris' rebellion, which included archons fighting on the side of the insurgents.[4] This was the first that the Khalai had ever seen or even heard of a dark archon[5] and considered them to be abominations.[3]

Zamara identified Ulrezaj as the only existing dark archon years after the Brood War.[5]

Other InformationEdit

DoorBreach SC1 CineBattleAmerigo1

This following section contains information from concept art that may not be canonical.

DarkArchon SC2-LotV Cncpt1

A Tal'darim dark archon

Tal'darim may also merge to create dark archons.[6]

Game UnitEdit

Brood WarEdit

Dark Archon
DarkArchon SC1 Game1



Psionic Support Entity

Maximum energy

200 (init. 50) Energy Terran SC1



Transport slots


Sight range



4 Psi Protoss SC1

Build time

20 Time SC2 Game1

Produced from

2 Dark Templar


2 Dark Templar





Hit points




DarkArchon SC1 Game2

Dark archon fusing

The dark archon is a "spellcaster" with no regular attack, unlike the archon. Like the archon, it is well protected by shields but has few hit points underneath; it is vulnerable to the science vessel's EMP shockwave. It is neither biological nor mechanical, and is immune to many abilities, such as Lockdown and Spawn Broodling. It is also a hovering unit and does not trigger spider mines.

Mind Control may be used to instantly deprive the enemy of an expensive unit. It may also be used to enhance the flexibility of the protoss army. Zealots benefit from medics as much as marines. Enemy workers may also be stolen, opening up the terran and zerg tech trees; each tree uses its own pool of supply and control respectively. It is typically infeasible to fully exploit another tree in multiplayer due to the time and resources required.

The dark archon may deprive enemy spellcasters of energy and life with Feedback. The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size.

Zerg are vulnerable to Maelstrom, which disables groups of biological units for a short time. For protoss players, Maelstrom has a lot of potential benefits when fighting the zerg. From preventing precious high templar from being sniped by mutalisks, to saving a group of dragoons surrounded by large group of zerglings with the Adrenaline Glands upgrade, Maelstrom can be used in many ingenious ways. Large group of mutalisks, held at one place by Maelstrom, can be slaughtered by corsairs or Psionic Storm, or several group of zerglings and hydralisks trying to rapidly close in to kill reavers quickly, only to be held at one place by Maelstrom and sustain two or three scarab hits before getting annihilated, are only few out of many examples of Maelstrom's proper usage.


DArchonWarp Icon SC1 Dark Archon Warp

Two dark templar can sacrifice themselves, transforming into a dark archon.

Cost 20Time SC2 Game1 2 dark templar


Drains a target's energy and deals damage equal to the amount of the energy drained.[2] The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size.

Hotkey F
Cost 50 Energy Terran SC1
Range 10

Prevents all biological units (friendly included) within a 4 x 4 area from attacking, moving, or casting spells for short period of time.[2] Stunned cloaked units will be revealed. Burrowed units will not be revealed or stunned.

Hotkey E
Cost 100 Energy Terran SC1
Range 10
Purchased from Templar archives
Hotkey E
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

Transfers control of any enemy unit to the casting player. Using Mind Control will drain the dark archon's shields and leave it vulnerable.[2]

Mind controlling a transport will also transfer control of any units the transport is carrying, and mind controlling a unit that has researched upgrades or special abilities will transfer them to the dark archon's player.

The transfer is permanent and irreversible, even after the death or the transfer of control of the dark archon who performed it. Any unit can be subject to multiple Mind Control spells, effectively changing ownership every time.

Hotkey C
Cost 150 Energy Terran SC1 AllSC2ProtUpgrdShield
Range 8
Purchased from Templar archives
Hotkey E
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1


  • +1 armor bonus to shields per level for all units and structures.
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
ArgusTalisman SC1 Upgrd1 Argus Talisman
  • Dark archons wear a prized argus crystal talisman, increasing their maximum energy by 50.
Purchased from Templar archives
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1


Dark Archon SC1 Rend1

Dark archon stat profile

See: StarCraft Dark Archon Quotations

StarCraft IIEdit

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

Dark archons are available when Vorazun is selected in the Allied Commanders mode of Legacy of the Void.[7] They may be warped in from the gateway, and are upgraded at the dark shrine.[8]


The following section contains information from a previous version of StarCraft II which is no longer valid.

DarkArchon SC2 DevRend1

Unused dark archon texture file

Dark archons did not return in StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm. Instead, dark templar merged into standard archons. The game's data files include assets for an unused/unfinished dark archon unit, including a texture and and possibly data for abilities. The texture depicts a humanoid body with nerve cords; the latter is unusual for Nerazim.[9]

Known Dark ArchonsEdit


  1. 1.0 1.1 Dark Archon. StarCraft Compendium Protoss Units.
  2. 2.0 2.1 2.2 2.3 2.4 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 3.2 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  4. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  5. 5.0 5.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  6. Legacy of the Void Concept Artwork, Blizzard Press Center. Accessed on 2015-10-13
  7. 2015-09-25, Co-op Missions: Additional Commanders Revealed., accessed on 2015-09-25
  8. 2015-10-08, LotV Data Hidden in Patch, accessed via map editor. StarCraft Legacy, accessed on 2015-10-08
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010

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