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Dark archon

From StarCraft Wiki

Dark archon
Unit
Race

Protoss

Role

Support Psionic Entity

Properties
Hit points

25

Shields

200

Energy

200 Energy

Size

Large

Transport slots

4

Production
Psi

4 Psi

Build time

20

Produced at

2 Dark Templar

Requires

2 Dark Templar

Combat
Armor

1

Sight range

10

Unit speed

5

"Fear not, comrades, for we have archons of our own! Should the dire need arise, all Dark Templar may merge to become Dark Archons. Though we sacrifice our warriors in doing so, only the might of the Dark Archons can match the forces of Aldaris!"
Zeratul to Artanis[src]

The dark archon is a heavy protoss psionic support unit introduced in StarCraft: Brood War.

Contents

[edit] Overview

The dark archon.

Like their high templar brethren, two dark templar sacrifice themselves in a psionic melding giving rise to the dark archon. The powers of these avatars of psionic might extend well beyond those of the regular archon, more than compensating for their lack of any physical attack capability.[1]

The burning, crimson figure of the dark archon spreads fear across any battlefield. These powerful creatures of living psionic energy embody the eternal wrath of the Dark Templar. In addition to being able to wield psionic powers, dark archons can also wield the energies of the Void.[2]

Under ordinary circumstances, the chaotic and unstable energies of a dark archon will cause it to burn itself out and dissipate after a short period of time. Thus far, only Ulrezaj has found a way to avoid this fate and prolong his own unnatural existence.[3]

[edit] History

During their long exile, the Dark Templar have faced many challenges. Struggling and adapting their arsenal of skills and converting their biology to suit their harsh environment has ultimately resulted in the dark archon.[1]

They are so powerful that the Dark Templar have outlawed their creation for a thousand years[2] out of fear.[3]

The creation of dark archons was allowed after the Khalai came to Shakuras, the Dark Templar homeworld. Matriarch Raszagal and Zeratul authorized their use due to Aldaris' rebellion, which included archons fighting on the side of the insurgents.[4] This was the first that the Khalai had ever seen or even heard of a dark archon[5] and considered them to be abominations.[3]

[edit] Game Unit

[edit] StarCraft

The dark archon is a "spellcaster" with no regular attack, unlike the archon.

The dark archon shares some characteristics with the archon. Most of its health is invested in shields, so they are vulnerable to the science vessel's EMP shockwave. They are also neither biological or mechanical and are therefore immune to a great many abilities, such as Lockdown and Spawn Broodling. They also count as hovering and do not trigger spider mines.

Its Mind Control ability may be used offensively by automatically depriving an opponent of a unit, especially expensive ones. On the other hand, mind controlling can allow for greater flexibility in a protoss force. For example, medics complement a force of zealots as much as they do marines. More ambitiously, stealing SCVs or drones opens up the terran and zerg tech trees respectively and additional supply points, but there are rarely enough resources to exploit this fully. It can be used on an ally's SCV or drone, allowing the protoss player access to more supply and units.

[edit] Production

Dark Archon Warp
Usage
Units

2 dark templar

Duration

20 (build time)

Notes

Two dark templar can sacrifice themselves, transforming into a dark archon.

[edit] Abilities

Feedback
Usage
Energy

50 Energy

Range

10

Notes

Drains a target's energy and deals damage equal to the amount of the energy drained.[2] The ability can instantly kill a high templar, ghost, medic, Wraith, science vessel, defiler or a queen that was at full health. The amount of damage is not affected by armor or unit size.

Maelstrom
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

Researched at

Templar archives

Usage
Energy

100 Energy

Range

10

Notes

Prevents all biological units (friendly included) within a small area from attacking, moving, or casting spells for short period of time.[2] Stunned cloaked units will be revealed. Burrowed units will not be revealed.

Mind Control
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

Researched at

Templar archives

Usage
Energy

150 Energy

Shield

All

Range

8

Notes

Transfers control of any enemy unit to the casting player. Using Mind Control will drain the dark archon's shields and leave it vulnerable.[2][2]

Mind controlling a transport will also transfer control of any units the transport is carrying, and mind controlling a unit that has researched upgrades or special abilities will transfer them to the dark archon's player.

The transfer is permanent and irreversible, even after the death or the transfer of control of the dark archon who performed it. Any unit can be subject to multiple Mind Control spells, effectively changing ownership every time.


[edit] Upgrades

File:GroundArmor SC1 Upgrd1.png Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

175 Image:Gas Protoss SC1.png

250 Image:Gas Protoss SC1.png

Required

Templar archives

Templar archives

Notes
File:PlasmaShield SC1 Upgrd1.png Plasma shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Required

Cybernetics core

Cybernetics core

Notes
  • +1 bonus to shields per level for all units and structures.
Argus Talisman
Researched at

Templar archives

Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Protoss SC1.png

Notes
  • Dark archons wear a prized argus crystal talisman, increasing their maximum energy by 50.

[edit] Known Dark Archons

[edit] References

  1. 1.0 1.1 Dark Archon. StarCraft Compendium Protoss Units.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 3.2 Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  4. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  5. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.


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