Fandom

StarCraft Wiki

Dark archon (StarCraft II)

6,667pages on
this wiki
Add New Page
Talk1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

"We are as one!"

- Dark archon(src)

Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Dark Archon
DarkArchon SC2-LotV Portrait
DarkArchon SC2-LotV Game1
Unit
Race

Protoss

Affiliation

Nerazim SC2-LotV Logo1 Nerazim

Role

Psionic warrior

Armament

Chaotic torrent

Properties
Maximum energy

200 Energy Terran SC1

Sight range

9

Production
Minerals

175 Minerals Terran SC1

Gas

275 ProtossVespene SC2 Game1

Psi

4 ProtossSupply SC2 Icon1

Build time

55 Time SC2 Game1

Produced from

Gateway/Warp Gate

Hotkey

T

Movement
Speed

2.8125

Lateral
acceleration

0

Deceleration

0

Protection
Shields

350

Shield
regen/second

2

Hit points

10

Armor

0

Type
  • Psionic
Armor type
  • Massive
Chaotic Torrent
Damage

18RipwaveMissiles SC2 Icon1

Targets
  • Ground
  • Air
Cooldown

1.75

Range

3

Upgrade/level

+2

Dark archons are the Nerazim psionic attacker of the campaign of Legacy of the Void, with the high templar and ascendant serving as alternatives. Dark archons are produced directly from the gateway instead of merged from dark templar, but selecting them as the psionic attacker unit prevents the player from using high templar, and by proxy, normal archons.

Game UnitEdit

Though the dark archon deals less damage than the normal archon, it still deals a lot of damage and deals splash damage to clumped enemies. Its abilities are more supportive than the high templar and ascendant, making the dark archon a unit that demands less micromanagement in return for being less effective offensively without the psionic skills of the others.

An important note when using the dark archon's mind control is that in the single-player campaign, Mind Controlled units do not count towards supply, and using Mind Control no longer drains the dark archon's shields. If the player takes control of an SCV or drone, they cannot build structures, but SCVs can Repair the player's protoss mechanical units and structures. Heroic units, including all hybrid, are immune to Mind Control. Ultralisks have the frenzy passive ability, which makes them immune to Mind Control.

AbilitiesEdit

Enemy units in the area of effect attack each other for 10 seconds.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Duration 10Time SC2 Game1
Cooldown 2Time SC2 Game1
ve

Permanently take control of targeted enemy unit.

Usage
Hotkey R
Cost 100 Energy Terran SC1
Cooldown 10Time SC2 Game1
ve

Co-op MissionsEdit

Dark archons are available when Vorazun is selected in the Co-op Missions mode.[1] They may be warped in from the gateway, and are upgraded at the dark shrine.[2]

Previously, as in the campaign, units controlled by Mind Control did not take up supply. This was changed in Patch 3.2.

AbilitiesEdit

Enemy units in the area of effect attack each other for 10 seconds.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Duration 10Time SC2 Game1
Cooldown 2Time SC2 Game1
ve

Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.

Usage
Cost 150 Energy Terran SC1
Range 7
Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Hotkey C
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1
ve

UpgradesEdit

ArgusCrystal SC2-LotV Icon1 Argus Crystal

Dark archons start with full energy.

Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Hotkey E
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve

QuotationsEdit

see: StarCraft II Dark archon Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

DarkArchon SC2 DevRend1

Unused dark archon texture file

Dark archons did not return in StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm. Instead, dark templar merged into standard archons. The game's data files include assets for an unused/unfinished dark archon unit, including a texture and and possibly data for abilities. The texture depicts a humanoid body with nerve cords; the latter is unusual for Nerazim.[3]

Some artworks suggest that dark archons were used by Tal'darim,[4] but they do not appear in the game. Data in the game suggests that originally, Tal'darim blood hunters would merge into dark archons. In the final product, normal Tal'darim archons use the dark archon model.

ReferencesEdit

  1. 2015-09-25, Co-op Missions: Additional Commanders Revealed. Battle.net, accessed on 2015-09-25
  2. 2015-10-08, LotV Data Hidden in Patch, accessed via map editor. StarCraft Legacy, accessed on 2015-10-08
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  4. Legacy of the Void Concept Artwork, Blizzard Press Center. Accessed on 2015-10-13

Also on Fandom

Random Wiki