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Dark templar (StarCraft)

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"You could no more evade my wrath than you could your own shadow."
―Protoss Dark Templar[src]
Dark Templar
Unit
Race

Protoss

Role

Stealth Close Combat Trooper

Armament

Warp blade

Properties
Hit points

80

Shields

40

Size

Small

Transport slots

2

Production
Minerals

125 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

Psi

2 Psi

Build time

50

Produced at

Gateway

Requires

Templar Archives

Hot key

K

Combat
Ground attack

40

Cooldown

30

Armor

1

Attack range

1 (melee)

Sight range

7

Unit speed

5

Dark templar are protoss stealth infantry. They were present as special units in the original StarCraft and could be built in the expansion.

Contents

[edit] Game Unit

Dark templar are represented as permanently cloaked infantry with extremely powerful attacks.

Dark templar are permanently cloaked, like observers, and their effectiveness is heavily dependent on it. If the enemy has adequate detection capabilities it is more efficient to attack with predominantly zealots. Although zealots deal significantly less damage, they are more likely to survive the charge and last long enough to make a difference (as well as being much less expensive).

Dark Templar used powerful warp blades, based on modified psi blade technology.[1]

The single-blade design was originally intended for Zeratul's character only, but due to time constraints, the same unit design was used for all dark templar.[2]

[edit] StarCraft

Main article: Dark Templar (Hero)

Dark templar could not be created in the original StarCraft. They were given to players as special units at the start of two protoss campaign missions. They had slightly different stats from the Brood War version, and could not create dark archons.

Dark Templar in-game

In Brood War, dark templar were buildable units (statistics apply to Brood War units). They were frequently used in rushes against terran, in which the attacking player tried to destroy their opponent before they could develop adequate detection. They are sometimes fondly referred to as "dt"s.

StarCraft: Ghost Dark Templar concept art

[edit] Strategy

Dark templar are both great harass units and great deterrents.

Dark templar can deter an attacker who doesn't have ready detection. In Protoss vs. Protoss, sniping the enemy's observers will force the enemy to retreat before even one dark templar. In Protoss vs. Zerg, keeping overlords away from the battlefield makes dark templar unstoppable. This naturally leads to the corsair/dark templar strategy, which dominated the pro leagues in 2007.

Dark templar are also fantastic harassers because they can kill probes or drones in one hit. Units that are killed in one hit do not send a "You are under attack!" warning to the opponent, which means a dark templar can frequently destroy a distracted opponent's economy without the opponent ever knowing what happened. Dark templar are thus one of the units protoss turns to get back in the game unless an opponent is prepared.

To get them into the opponent's base, shuttles are a frequent companion of dark templar. Shuttles can bypass frontal detection and base defenses and put dark templar right near the mineral lines, forcing the opponent to defend multiple fronts. It's not uncommon to see shuttles with even 4 dark templars or a few dark templar and zealots strike a base late in the game, hoping to eliminate the detection before help arrives.

Dark templar are frequently paired with an arbiter build against terrans, since they force the terran army to waste comsat sweeps to detect them and thus have none left when the arbiters arrive.

To stop dark templar, you just need detection. You can spot them through their shimmering blur - with practice you can distinguish dark templar from an observer based on it's pathing - and immediately build detection buildings such as cannons or towers to spot them. It's important, though, to have a forge or engineering bay up before a dark templar is spotted - on most maps you can't finish a forge and a cannon before the "dt"s reach your base and destroy the cannon, and then your nexus. Once detected, two of most units can destroy a dark templar without too much trouble.

[edit] Matchups

Dark templar don't fit the matchup patterns because they are weaker then zealots if detected. However, they will obviously destroy any ground unit while undetected.

[edit] Abilities

Permanent Cloaking
Notes

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

Dark Archon Warp
Usage
Units

2 dark templar

Duration

20 (build time)

Notes

Two dark templar can sacrifice themselves, transforming into a dark archon.


[edit] Upgrades

File:GroundWeapons SC1 Upgrd1.png Ground Weapons
Researched at

Forge

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

150 Image:Gas Protoss SC1.png

200 Image:Gas Protoss SC1.png

Required

Templar archives

Templar archives

Notes
  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
File:GroundArmor SC1 Upgrd1.png Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Protoss SC1.png

175 Image:Gas Protoss SC1.png

250 Image:Gas Protoss SC1.png

Required

Templar archives

Templar archives

Notes
File:PlasmaShield SC1 Upgrd1.png Plasma shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

400 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Protoss SC1.png

300 Image:Gas Protoss SC1.png

400 Image:Gas Protoss SC1.png

Required

Cybernetics core

Cybernetics core

Notes
  • +1 bonus to shields per level for all units and structures.


[edit] In the Pro Leagues

Dark templars have had a long and varied history, alternatively seen as too expensive, too useless, to units of finesse and manipulation.

  • Bisu repopularized the dark templar in 2007 with his Protoss vs. Zerg "Bisu Build", which focused on getting dark templars in large numbers alongside corsairs to drive away the overlords. While rare by 2008, he is still known for using dark templar drops to devastating effect.

[edit] References

  1. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2008-05-02. BlizzCast: Taking You Deeper into the World of Blizzard: Episode I. Blizzard Entertainment. Accessed 2008-01-10.
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