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Defiler mound

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Defiler Mound
SC1 Defiler Mound.gif
Structure
Race

Zerg

Production
Minerals

100 Minerals Terran SC1.png

Gas

100 Vespene gas

Build time

60 seconds

Evolves from

Drone

Requires

Hive

Protection
Hit points

850

The defiler mound is a zerg structure which provides the genetic template for the larvae to morph into defilers. The mound itself is a pool of cancerous soup strewn with a tangled mess of twisted biological rejects. The mound is so poisonous that mineral chunks around a mound are tainted with the essence of the defiler itself.

Contents

Game StructureEdit

The defiler genetic code can also undergo evolution here to provide the defiler with abilities like Plague, Consume, and Metasynaptic Nodes (more energy).

Researched AbilitiesEdit

Plague Icon SC1.PNG Plague
Acquisition
Minerals

200 Minerals Terran SC1.png

Gas

200 Vespene gas

Evolution time

100 seconds

Evolved at

Defiler mound

Usage
Energy

150 Energy

Range

9

Hotkey

G

Notes

Sprays all units and buildings in a 3 x 3 target area with spores that inflicts 25 damage per second for a maximum of 295 damage. 'Plague' will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.

Consume Icon SC1.PNG Consume
Acquisition
Minerals

100 Minerals Terran SC1.png

Gas

100 Vespene gas

Evolution time

100 seconds

Evolved at

Defiler mound

Usage
Range

1

Hotkey

C

Notes

Kills a "friendly" zerg unit while giving the consuming defiler 50 energy points. The amount of energy gained is the same regardless of the unit 'consumed'. Therefore a cheap unit, such as a zergling, or one that is about to die, is considered the best "food".

Researched UpgradesEdit

MetaNode Defiler Icon SC1.PNG Metasynaptic Node
Evolved at

Defiler mound

Hotkey

M

Properties
Minerals

150 Minerals Terran SC1.png

Gas

150 Vespene gas

Evolution time

166 seconds

Notes
  • Increases defiler maximum energy by 50.
  • Increases defiler starting energy from 50 to 62.5.

ReferencesEdit

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998


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