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Deuterium-eight charge

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D8Charge SC2 Rend1

A D-8 charge

A deuterium-eight (D-8) charge is a type of terran demolition device. Unstable, D-8 charges were historically used in controlled civil demolitions. When they became optional requisitions for reaper squads, chaos ensued. High civilian casualty rates, destruction of allied installations, and death of key personnel led the Dominion Armed Forces to stop issuing these charges to the Reaper Corps. That hasn't put an end to illegal acquisitions however, and rumors abound of heavily modified versions of the base explosive in the hands of renegade units.[1]

D-8's can be thrown a short distance, and will detonate after a short delay. However, utilizing them is a skill that few reapers live long enough to master.[2]

Game EffectEdit

The following article contains information about a StarCraft II unit or structure that was canceled.

D-8Charge SC2 DevGame2

D-8 charges (early image)

D8charge SC2 Icon1 D8 Charge

The reaper throws a demolition charge on the ground; two seconds later,[3] it detonates, damaging friendly and hostile ground units and buildings in the vicinity.[4] A red timer bar shows how long until it detonates.[5][6]

The mines deal 30 damage + 30 against armored units and buildings.[4] Mine explosions do not detonate other mines[4] and do not deal damage to burrowed units unless the player can detect them.[7]

The mines are very small but visible. They can be hidden by units moving past them.[4]

The mines do not take damage.[3]

Cost 2 seconds[3]Time SC2 Game1
Cooldown 20[8]Time SC2 Game1

The ability was removed by the StarCraft II beta and became an alternate anti-building attack for the reaper.[9] This was removed in Heart of the Swarm.[10]


  1. 2014-08-24, Reaper Science. Blizzard Entertainment, accessed on 2014-09-10
  2. Reaper. Blizzard Entertainment. Accessed 2007-08-10.
  3. 3.0 3.1 3.2 In the current build you cannot destroy D-8 Charges. By that I mean that you can select them, but they are indestructible (they don't have HP like other units do, just like units caught by Arbiter's Stasis Field in SC:BW for example). If you are playing against Reapers though, you can still dodge the charges, as it takes them around 2 seconds to blow up. Kapeselus. 2010-01-29. Reaper Charges. StarCraft II Gameplay Discussion Forum. Accessed 2010-01-29.
  4. Cite error: Invalid <ref> tag; no text was provided for refs named QA37
  5. Browder, Dustin (Cavez). 2007-08-29. Can reapers enter bunkers? StarCraft II General Discussion Forum. Accessed 2007-08-29.
  6. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. StarCraft II General Discussion Forum. Accessed 2007-10-05.
  7. Cite error: Invalid <ref> tag; no text was provided for refs named InvincibleD82
  8. Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
  9. Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  10. Blizzard Entertainment. BALANCE UPDATE # 2 (Activision Blizzard) (in English). September 14th, 2012

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