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Devourer SC2 Art1

The devourer

The devourer is a zerg anti-air flyer.


Devourer SC1 Art1

A devourer during the Brood War

Devourers are an evolution of the mutalisk.[1] In use by early 2500 during the Great War,[2] devourers spit a venom of corrosive acid at aerial targets that can eat through the reinforced armor plating of terran and protoss capital ships. A single spit of venom may splash over multiple targets.[1] The acid spores in the venom may hinder the fighting ability of the target.[3]

Devourers continue(d) to be used after the Brood War,[4] and remained in use during the Second Great War.[5]

The Terran Dominion studied their remains at the Valhalla installation.[6]

Game UnitEdit


Devourer SC1 HeadAnim1
Devourer SC1 GameAnim1



Heavy Assault Flyer


Corrosive acid



Sight range



150 Minerals Terran SC1


50 Gas Zerg SC1


2 Control Zerg SC1

Build time

40 Time SC2 Game1

Evolves from



Greater spire





Hit points




Air attack

25LongboltMissiles SC2 DevGame1



Attack range


Devourer SC1 Rend1

Stat profile

Devourers are the anti-air aspect of the mutalisk. They are slower than mutalisks but faster and more resilient than guardians.

The devourer's attack has the additional effect of attaching "acid spores" to anything it hits. A unit affected by spores will be revealed (if cloaked), have its attack speed slowed by 1/8 per spore, and take 1 point of additional damage from every attack for every spore attached. A maximum of 9 spores may affect a target at any one time. Spores will disappear after a period of time.

The fast firing and bouncing attack of mutalisks benefit greatly from the acid spores. Against a group of targets splashed with 9 spores a single mutalisk can deal 18 damage on its first attack instead of the normal 9 damage, this also applies to the mutalisk's second and third attack which makes it effective take out high armor targets faster, like battlecruisers and carriers, and able to go toe to toe with area-of-effect anti-air units like corsairs and Valkyries.

Devourers have a very slow rate of fire, and the attack travels slowly. If a devourer moves before the glob of acid strikes, the glob disappears. The devourer's slow speed and rate of fire also makes it vulnerable to hit-and-run attacks from groups of scouts and wraiths.


DevourAspect Icon SC1 Devourer Morph

Causes mutalisk to morph into a devourer.

Hotkey D
Cost 150 Minerals Terran SC1 50 Gas Terran SC1 1 mutalisk
Required Greater Spire


  • +1 bonus to attack per level for mutalisks
  • +2 bonus to attack per level for guardians and devourers.
Purchased from
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Hive

+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen.

Purchased from
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Hive

StarCraft IIEdit

Wings of LibertyEdit

In StarCraft II: Wings of Liberty, devourer samples are present in the mission Engine of Destruction as optional research subjects.[6]

Heart of the SwarmEdit

Devourer SC2-HotS Rend1

The devourer in StarCraft II

The devourer was not included in the campaign, but can be found in the Galaxy Map Editor for StarCraft II: Heart of the Swarm.[7] It remains an air-to-air unit, but would mutate directly from a larva instead of the mutalisk. It has the same corrosive acid effect as in the original game, splashing targets with acid spores that reduce the armor of units by 1 and their attack speed by 0.1 for each spore. The effect can stack up to 20 times. The devourer has three upgrades associated with it that are tentatively tied to the evolution pit:

  • Gaping Maw: Devourer's attack speed increases by 25%.
  • Improved Osmosis: Acid spore debuff lasts twice as long.
  • Prescient Spores: Devourer can attack ground units.

Devourers can be seen in the background from the leviathan on Char once Warfield's fortress has been destroyed, and in glass tanks in the Umojan research facility.

Dustin Browder has said that it was not "cool" enough for him, and on the other hand there was little use for air-to-air units in the campaign.[8]


  1. 1.0 1.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Rosenberg, Aaron (May 23, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7133-6.
  3. Devourer. StarCraft Compendium. Accessed on 2008-02-07
  4. Dayton, Cameron. "Broken Wide." (March 5, 2010). Blizzard Entertainment. Broken Wide Accessed 2010-03-05.
  5. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Char background features (in English). 2013.
  6. 6.0 6.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  7. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  8. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31

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