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Devourer (StarCraft II)

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Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Devourer
Devourer SC2-LotV Head1
Devourer SC2-HotS Rend1
Unit
Race

Zerg

Affiliation

Zerg Swarm

Role

Aerial support flyer

Armament

Corrosive Acid

Properties
Sight range

11

Production
Minerals

250 Minerals Terran SC1

Gas

150 ZergVespene SC2 Game1

Control

2 ZergSupply SC2 Icon1

Build time

15 Time SC2 Game1

Evolves from

Mutalisk (Co-op Abathur)

Movement
Speed

3.25

Protection
Hit points

250

Hit point
regen/second

0.2734

Armor

2

Type
Armor type

Armored

Corrosive Acid
Damage

20 (+10 vs armored)

Targets
  • Air
Cooldown

2

Range

6

Function
Evolves to

Leviathan (Co-op Abathur)

The devourer returns in Co-op Missions in StarCraft II. They are exclusive to Abathur.

AbilitiesEdit

CorrosiveSpray SC2 Icon1 Corrosive Acid

Launches acid at all enemies in attack area, reducing armor and attack speed. Stacks up to three times. Can be set to autocast.

Usage
Hotkey D
Duration 15Time SC2 Game1
ve

UpgradesEdit

CorrosiveSpray SC2 Icon1 Corrosive Spray

Devourer attacks deal splash damage.

Campaign Acquisition
Unlock Reach Abathur Level 11
Acquisition
Purchased from Greater spire
Hotkey D
Cost 200 Minerals Terran SC1 200 ZergVespene SC2 Game1 90Time SC2 Game1
ve

DevelopmentEdit

The devourer's model exists in the Galaxy Map Editor for StarCraft II: Heart of the Swarm.[1] It remains an air-to-air unit, but would mutate directly from a larva instead of the mutalisk. It has the same corrosive acid effect as in the original game, splashing targets with acid spores that reduce the armor of units by 1 and their attack speed by 0.1 for each spore. The effect can stack up to 20 times. The devourer has three upgrades associated with it that are tentatively tied to the evolution pit:

  • Gaping Maw: Devourer's attack speed increases by 25%.
  • Improved Osmosis: Acid spore debuff lasts twice as long.
  • Prescient Spores: Devourer can attack ground units.

Devourers can be seen in the background from the leviathan on Char once Warfield's fortress has been destroyed, and in glass tanks in the Umojan research facility.

Dustin Browder has said that it was not "cool" enough for him, and on the other hand there was little use for air-to-air units in the campaign.[2]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  2. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31

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