Diamondback
Talk7this wiki
| Diamondback | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Hover tank |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Produced from | |
| Requires |
Tech lab/Tech reactor (attached) |
| Hotkey |
D |
| Movement | |
| Speed |
2.95 |
| Protection | |
| Hit points |
200 |
| Armor | |
| Type | |
| Armor type | |
| Eviscerator Rail Gun | |
| Damage |
20 (+20 vs armored) |
| Targets |
|
| Cooldown |
2 |
| Range |
6 |
| Upgrade/level | |
| Function | |
| Abilities |
Fire on the move |
The Diamondback is a terran hover-tank.
Contents |
History
Edit

Added by Andra2404The first diamondback prototypes were produced during the Great War, but never developed beyond that stage.[1]
| |
This article or section contains information from the optional Rebellion Missions in StarCraft II: Wings of Liberty. |
Four years later, during the Second Great War, Raynor's Raiders found abandoned diamondbacks among the Confederate ruins of Tarsonis. The Raiders reactivated some of the vehicles, scanned their schematics for future production, and subsequently used the tanks to hit Terran Dominion trains on Tarsonis. The Diamondback's ability to fire on the move, and its high speed, made it well suited to catching the trains.[1]
The Dominion also acquired diamondbacks, using them to help defend Korhal City[2] and storing a large number at a cell block in New Folsom Prison.[3]
Game Unit
Edit
Diamondbacks are a campaign-only unit in StarCraft II: Wings of Liberty. They are first available in Matt Horner's mission, "The Great Train Robbery". Their fire on the move ability makes them great for rearguard actions when pulling back to safer ground and they're strong enough to do good damage to just about any ground unit or structure. A few goliaths for support wouldn't be amiss as they have no anti-air capability.[1]
Diamondbacks are strong against roaches, ultralisks, siege tanks, goliaths, firebats, and stalkers. However, they are weak against zerglings, marauders, immortals, and any air units.
Abilities
Edit
| Notes | |
|
The Diamondback can fire its Rail Gun while moving. | |
| Edit |
Upgrades
Edit
|
| ||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||
| |||||
| |||||
| Notes | |||||
|
Damaged ships and vehicles recover hit points over time.[6] | |||||
| Edit | |||||
Quotations
Edit
Diamondback is voiced by Quinton Flynn.
Development
Edit
|
The following section contains information from a previous version of StarCraft II which is no longer valid. |

Added by MecoEarly in the development of StarCraft II, the diamondback was known as the cobra.[7] It was in the game engine as early as 2006.[8] and was armed with twin Eviscerator cannons which dealt very heavy damage against armored targets. It had the ability to target air units as well.[9]
At one point it possessed an electrical attack which slowed enemy units.[10]
The diamondback had two unused upgrades available in the StarCraft II Map Editor; Tungsten Spikes and Burst Capacitators. The Tungsten Spikes upgrade only remains in the editor as a button, whereas the Burst Capacitator upgrade is a half-finished ability in the editor. It allows the diamondback to fire a charged up shot every five seconds (the charging process is nullified if the diamondback fires before it charges up).[11]
References
Edit
|
| Terran Ground Vehicles | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Civilian | |||||||||||||
| Transport |
| ||||||||||||
| Labour |
| ||||||||||||
| Military | |||||||||||||
| Light |
| ||||||||||||
| Transport |
| ||||||||||||
| Tanks |
| ||||||||||||
| Walkers |
| ||||||||||||
| Other |
| ||||||||||||