Disruptors are Purifier devices controlled by a high-levelartificial intelligence that is capable of fluent speech. The disruptor floats above the ground, and looks somewhat benign to terran eyes, but it remains a deadly weapon of war. Indeed, disruptors are among the most deadly of protoss armaments.
Disruptors generate energy spikes to wreck havoc against swaths of ground forces. Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast. In this version, the disruptor was most vulnerable right after detonation. However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its solarite reactor to hurl directed spheres of unstable energy.
By 2512, the Daelaam had improved upon the disruptor's design, allowing it to deliver an explosion with a blast radius of three kilometers, radiating from the disruptor itself. Other improvements were made to disrupters by the Purifiers, including advanced plating and protocol refinements.
The disruptor was created under the Purifier Program. By 2505, the Terran Dominion had obtained surveillance images of the unit in action. In the event of seeing the war machine on the battlefield, marine companies were advised to quickly disperse, with recommendations to engage in a swift counterattack after the detonation of its purification nova.
The Tal'darim often scoffed at the Daelaam's choice of weaponry, but they were quick to seize and repurpose as many disruptors as they could as such destructive power was too great to ignore.
The disruptor is an armored-mechanical unit. The disruptor is extremely potent versus any force that clumps its units together, as well as against worker lines. It can be countered with skilled micromanagement. The disruptor's attack inflicts damage on friendly units as well as hostile targets.
Shoots a ball of energy at target point that can be controlled and lasts 2 seconds. After two seconds or contact with an enemy, the energy ball explodes, dealing 145 (+55 vs shields) damage to nearby enemies in a 1.5 radius. Has a 0.7 second charge time after being dropped from a transport.
Fenix can build disruptor in Co-op Missions. Unlike normal disruptors, these disruptors have an auto-attack, and will automatically use purification nova on a target area. These disruptors can be upgraded to permanently cloak, and explode twice in the same target area.