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Dragoon

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"I have returned."

- Dragoon pilot(src)

Dragoon SC1 Art2

A dragoon

The dragoon is a type of protoss quadrupedal assault walker. Following the Brood War, they were succeeded by the immortal and to a lesser extent, the stalker.

Overview

"There is no shame in defeat so long as the spirit is unconquered."
Dragoon SC1 Art1

A dragoon

Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield.[1][2] On occasion, able templar would become pilots.[3]

Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala.[4] The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.[2]

Dragoon SC1 CineAmbush2

A dragoon's phase disrupter

The dragoon's phase disrupter fired antimatter bolts sheathed in psychically charged fields. A similar weapon is used by the photon cannon.[2] The quadrupedal walker moved efficiently over unstable terrain.[5]

A sacred shrine on Aiur was dedicated to the creation and maintenance of the dragoons. The pilots were honored in protoss society but their status sometimes marked them as outsiders.[3][6] The loss of the shrine after the Great War made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into immortals to preserve their numbers.[7]

Dragoon SC1 CineAmbush1

A dragoon launches an ambush

The dragoon interested other parties beyond the Khalai. The Dark Templar stalker was inspired by the dragoon.[8] As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[9]

Game Unit

StarCraft

Dragoon
Dragoon SC1 Game1
Unit
Race

Protoss

Role

Ranged Ground Unit

Armament

Phase disruptor

Properties
Size

Large

Transport slots

4

Sight range

8

Production
Minerals

125 Minerals Terran SC1

Gas

50 Gas Protoss SC1

Psi

2 Psi Protoss SC1

Build time

50 Time SC2 Game1

Produced from

Gateway

Requires

Cybernetics core

Hotkey

D

Movement
Speed

5.25

Protection
Shields

80

Hit points

100

Armor

1

Combat
Ground attack

20LongboltMissiles SC2 DevGame1

Air attack

20LongboltMissiles SC2 DevGame1

Cooldown

30

Attack range

4 (6 with Singularity Charge) SingularityCharge SC1 Upgrd1

Dragoon SC1 Game2

Unit wireframe

Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and fire support.

Each dragoon occupies four out of the eight slots on a shuttle.

Upgrades

SingularityCharge SC1 Upgrd1 Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Templar archives

Quotations

See: StarCraft Dragoon Quotations

Development

Dragoon SC1 Cncpt1

Dragoon concept art

Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[10] During this period, they were called "Templar."[11]

StarCraft: Ghost

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

SC Ghost Dragoon

Nova hides from a dragoon

Dragoons appeared as enemies in the singleplayer of StarCraft: Ghost. Development animations showed them 'galloping.'[12]

StarCraft II

Legacy of the Void

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

Dragoon
Dragoon SC2 DevGame1
Unit
Race

Protoss

Production
Minerals

125[13] Minerals Terran SC1

Gas

50[13] ProtossVespene SC2 Game1

Psi

2[13] ProtossSupply SC2 Icon1

Build time

20 (warp-in)[13] Time SC2 Game1

Produced from

Gateway[13]

Protection
Shields

80[14]

Hit points

120[14]

Type
Armor type

Armored[14]

Dragoons appear in the Legacy of the Void campaign.[15] They are playable in Allied Commanders if the player selects Artanis.[16]

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

Dragoons were originally in the StarCraft II game engine, but were eventually removed.[17] Their role in the protoss tech tree has been filled by stalkers, while lore-wise the immortals are upgraded dragoons.[7] Dragoons were intended to be in the map editor[18] but were not included at game release.[19]

Known Dragoons

Dragoon SC1 Head1

A dragoon pilot

Specialists

Trivia

Dragoon SC-FM Art1

A dragoon

During the age of early modern warfare, dragoons were soldiers who were deployed on horseback but fought on foot.

References

  1. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  4. Dragoon. StarCraft Compendium. Accessed on 2008-01-01
  5. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  6. Tassadar: "Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"
    Fenix: "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."
    Tassadar: "Old friend-would that this never came to pass..."
    Fenix: "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  7. 7.0 7.1 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  8. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  9. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  10. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-19
  11. StarCraft Alpha. StarCraft Evolution. Accessed on 2010-11-13
  12. 2015-02-03, The Art of StarCraft: Ghost. YouTube, accessed on 2015-02-04
  13. 13.0 13.1 13.2 13.3 13.4 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  14. 14.0 14.1 14.2 14.3 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  15. Rob Zacny. 2014-11-08. How Starcraft 2: Legacy of the Void makes your Protoss fantasies come true. PC Games N. Accessed 2014-11-11.
  16. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  17. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  18. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010


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