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Drone

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The drone

The drone is the zerg worker unit.

OverviewEdit

Drone SC1 Art1

A drone during the Great War

Drones stem from the savage gashyrr wasps of Eldersthine, absorbed into the Zerg Swarm to serve as resource gatherers. Over time they became drones, engineered with the larvae's ability to break down their own genetic coding and transform themselves into rudimentary zerg structures. A transforming drone needs creep to provide nourishment and mass to support its new form.[1]

While the gashyrr wasps possessed the ability to fly, drones do not possess such an ability, the wasps' wings and legs becoming fleshy, webbed membranes that keep drones steady while in motion. Drones move by hovering above the ground using a float bladder. This peculiar organ emits a low-frequency energy field that disrupts gravity around the drone. The creature then "swims" through the air by undulating its body and using some of the excess energy as a means of propulsion. Dedicated analysis by Terran Dominion scientists has revealed that the aforementioned membrane is capable of expanding rapidly with a proper source of nourishment (e.g. creep). However, the gashyrr wasps' worker caste's ability to secrete compound B-5801 was maintained in a sense through genetic trimming and manipulation, allowing the drones themselves to become the biological focus of zerg structures.[2]

Like the larva, drones are controlled by overlords who monitor their progress. Drones are usually single-minded about their tasks, diligently working through even raging combat.[1] The drone's pincers are a minor evolution of those possessed by larvae, which gives them the ability to clamp and transport objects. The osseous tissue hardens through the pupation cycle, and its density allows drones to cut mineral crystals with ease, or defend themselves in a pinch.[2]


Alt-SE Cover1

The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.

Drones possess limited combat ability, but in a swarm, they can present a significant threat, attacking with claws and spines.[3]

Game UnitEdit

StarCraftEdit

Drone
Drone SC1 GameAnim1
Unit
Race

Zerg

Role

Hive Worker

Armament

Spines

Properties
Size

Small

Sight range

7

Production
Minerals

50 Minerals Terran SC1

Control

1 Control Zerg SC1

Build time

20 Time SC2 Game1

Evolves from

Larva

Hotkey

D

Protection
Hit points

40

Armor

0

Combat
Ground attack

5

Cooldown

22

Attack range

1

Function
Evolves to
Drone SC1 Rend1

StarCraft drone stats

Drones "mutate" into the buildings they construct. The only way to stop a building from completing is to destroy it or to cancel it; in the latter event the drone is recovered and may be used for some other purpose. Once the building is complete the drone is deceased.

Drones benefit from burrow. Unless the enemy brings detectors burrowing can minimize the damage caused by a raid on harvesting operations. Once the enemy is repelled harvesting may immediately resume without requiring the replacement of all workers.

UpgradesEdit

Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Hive

AbilitiesEdit

The drone morphs into structures and harvests minerals and vespene gas.

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The drone was present in StarCraft: Ghost's single-player mode. Nova could mentally control a drone in order to "infest" a computer terminal, then use the terminal to control objects such as a robotic arm.[4]

StarCraft IIEdit

Drone
Drone SC2 Rend2
Unit
Race

Zerg

Role

Basic worker unit

Armament

Claws

Properties
Transport
size

1

Sight range

8

Production
Minerals

50 Minerals Terran SC1

Control

1 ZergSupply SC2 Icon1

Build time

17 Time SC2 Game1

Evolves from

Larva

Hotkey

D

Movement
Speed

2.8125

Acceleration

2.5

Lateral
acceleration

46.0625

Deceleration

0

Creep
multiplier

1 (no increase)

Collision radius

0.375

Protection
Hit points

40

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
Armor type

Light

Claws
Damage

5

Targets
  • Ground
Cooldown

1.5

Function
Evolves to

Zerg buildings

Meta
Target
priority

20

Kill score

100

Production
score

50

In StarCraft II, drones are rallied separately from other units with the "G" key, which can be combined with automine. Unlike their predecessors, they no longer have a ranged attack.

Unlike most other zerg ground units, drones do not gain a speed boost on creep.

When Kerrigan reaches a certain level in the Heart of the Swarm campaign, drones can be morphed in pairs if Kerrigan selects Twin Drones.

AbilitiesEdit

The drone morphs into structures and harvests minerals and vespene gas. Idle drones can be selected by pushing F1.

ve

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[5] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrowTime SC2 Game1
Acquisition
Hotkey B
ve

UpgradesEdit

  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Drone SC2 Game2

The original drone render in StarCraft II

In earlier builds of StarCraft II, drones were not required to build defensive structures, such a role having been taken over by the queen.[6] Drones have regained their ability to create defensive structures.[7][8]

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

In Blizzard DotA, drones could be spawned by Zagara.[9]

Known DronesEdit

Drone SC1 Head1

A drone's visage

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2014-07-31, Drone: Science. Blizzard Entertainment, accessed on 2014-08-07
  3. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  4. Christian Nutt. 2003-04-13. StarCraft: Ghost (PS2) Gamespy. Accessed 2008-10-29.
  5. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  6. Gamespy, StarCraft II (PC). Accessed on 2008-12-03
  7. Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
  8. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
  9. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22

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