Drone
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Added by PsiSeveredHeadThe drone is the zerg worker unit.
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Overview
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Added by HawkiDrones stem from the savage gashyrr wasps of Eldersthine, absorbed into the Zerg Swarm to serve as resource gatherers. Over time they became drones, engineered with the larvae's ability to break down their own genetic coding and transform themselves into rudimentary zerg structures. A transforming drone needs creep to provide nourishment and mass to support its new form.[1]
Like the larva, drones are controlled by overlords who monitor their progress. Drones are usually single-minded about their tasks, diligently working through even raging combat.[1]
Drones possess limited combat ability, but in a swarm, they can present a significant threat, attacking with claws and spines.[2]
Known Drones
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Game Unit
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StarCraft
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| Drone | |
|---|---|
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| Unit | |
| Race | |
| Role |
Hive Worker |
| Armament |
Spines |
| Properties | |
| Size |
Small |
| Sight range |
7 |
| Production | |
| Minerals | |
| Control | |
| Build time | |
| Evolves from | |
| Hotkey |
D |
| Protection | |
| Hit points |
40 |
| Armor |
0 |
| Combat | |
| Ground attack |
5 |
| Cooldown |
22 |
| Attack range |
1 |
| Function | |
| Evolves to |
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Added by Hawki


Drones "mutate" into the buildings they construct. The only way to stop a building from completing is to destroy it or to cancel it; in the latter event the drone is recovered and may be used for some other purpose. Once the building is complete the drone is deceased.
Drones benefit from burrow. Unless the enemy brings detectors burrowing can minimize the damage caused by a raid on harvesting operations. Once the enemy is repelled harvesting may immediately resume without requiring the replacement of all workers.
Upgrades
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| Hotkey |
C | ||||||||||||||||||||
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Abilities
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| Worker Abilities | |
|---|---|
| Notes | |
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The drone morphs into structures and harvests minerals and vespene gas. |
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||||||
StarCraft: Ghost
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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. |
The drone was present in StarCraft: Ghost's single-player mode. Nova could mentally control a drone in order to "infest" a computer terminal, then use the terminal to control objects such as a robotic arm.[3]
StarCraft II
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| Drone | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Basic worker unit |
| Armament |
Claws |
| Properties | |
| Transport size |
1 |
| Sight range |
8 |
| Production | |
| Minerals | |
| Control | |
| Build time | |
| Evolves from | |
| Hotkey |
D |
| Movement | |
| Speed |
2.8125 |
| Acceleration |
2.5 |
| Lateral acceleration |
46.0625 |
| Deceleration |
0 |
| Creep multiplier |
1 (no increase) |
| Collision radius |
0.375 |
| Protection | |
| Hit points |
40 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type | |
| Claws | |
| Damage |
5 |
| Targets |
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| Cooldown |
1.5 |
| Function | |
| Evolves to |
Zerg buildings |
| Meta | |
| Target priority |
20 |
| Kill score |
100 |
| Production score |
50 |
In StarCraft II, drones are rallied separately from other units with the "G" key, which can be combined with automine. Unlike their predecessors, they no longer have a ranged attack.
Unlike most other zerg ground units, drones do not gain a speed boost on creep.
Abilities
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| Worker Abilities | |
|---|---|
| Notes | |
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The drone morphs into structures and harvests minerals and vespene gas. Idle drones can be selected by pushing F1. | |
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Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[4] and the baneling which can detonate while burrowed. Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range. The ability is not smartcast. | |||||||||||||||||||||
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Upgrades
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| Evolved at | |||||||||||||||||||||
| Hotkey |
C | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |
In earlier builds of StarCraft II, drones were not required to build defensive structures, such a role having been taken over by the queen.[5] Drones have regained their ability to create defensive structures.[6][7]
Images
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References
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- ↑ 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Christian Nutt. 2003-04-13. StarCraft: Ghost (PS2) Gamespy. Accessed 2008-10-29.
- ↑ Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
- ↑ Gamespy, StarCraft II (PC). Accessed on 2008-12-03
- ↑ Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
- ↑ Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
| Zerg Units and Structures of StarCraft/Brood War |
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| Zerg Units of StarCraft: Ghost |
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| Zerg Units and Structures of StarCraft II |
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