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Drone

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A drone

The drone is the zerg worker unit.

OverviewEdit

Drone SC1 Art1
A drone during the Great War
HawkiAdded by Hawki

Drones stem from the savage gashyrr wasps of Eldersthine, absorbed into the Zerg Swarm to serve as resource gatherers. Over time they became drones, engineered with the larvae's ability to break down their own genetic coding and transform themselves into rudimentary zerg structures. A transforming drone needs creep to provide nourishment and mass to support its new form.[1]

Like the larva, drones are controlled by overlords who monitor their progress. Drones are usually single-minded about their tasks, diligently working through even raging combat.[1]

Drones possess limited combat ability, but in a swarm, they can present a significant threat, attacking with claws and spines.[2]

Known DronesEdit

Game UnitEdit

StarCraftEdit

Drone
Drone SC1 GameAnim1
Unit
Race

Zerg

Role

Hive Worker

Armament

Spines

Properties
Size

Small

Sight range

7

Production
Minerals

50 Minerals Terran SC1

Control

1 Control Zerg SC1

Build time

20 Time SC2 Game1

Evolves from

Larva

Hotkey

D

Protection
Hit points

40

Armor

0

Combat
Ground attack

5

Cooldown

22

Attack range

1

Function
Evolves to
Drone SC1 Rend1
StarCraft drone stats
HawkiAdded by Hawki
Drone SC1 Head1
Drone portrait in StarCraft I

Drones "mutate" into the buildings they construct. The only way to stop a building from completing is to destroy it or to cancel it; in the latter event the drone is recovered and may be used for some other purpose. Once the building is complete the drone is deceased.

Drones benefit from burrow. Unless the enemy brings detectors burrowing can minimize the damage caused by a raid on harvesting operations. Once the enemy is repelled harvesting may immediately resume without requiring the replacement of all workers.

UpgradesEdit

Carapace SC1 Upgrd1 Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes

AbilitiesEdit

Worker Abilities
Notes

The drone morphs into structures and harvests minerals and vespene gas.

Burrow SC1 Able1 Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

StarCraft: GhostEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The drone was present in StarCraft: Ghost's single-player mode. Nova could mentally control a drone in order to "infest" a computer terminal, then use the terminal to control objects such as a robotic arm.[3]

StarCraft IIEdit

Drone
Drone SC2 Rend2
Unit
Race

Zerg

Role

Basic worker unit

Armament

Claws

Properties
Transport
size

1

Sight range

8

Production
Minerals

50 Minerals Terran SC1

Control

1 ZergSupply SC2 Icon1

Build time

17 Time SC2 Game1

Evolves from

Larva

Hotkey

D

Movement
Speed

2.8125

Acceleration

2.5

Lateral
acceleration

46.0625

Deceleration

0

Creep
multiplier

1 (no increase)

Collision radius

0.375

Protection
Hit points

40

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
Armor type

Light

Claws
Damage

5

Targets
  • Ground
Cooldown

1.5

Function
Evolves to

Zerg buildings

Meta
Target
priority

20

Kill score

100

Production
score

50

In StarCraft II, drones are rallied separately from other units with the "G" key, which can be combined with automine. Unlike their predecessors, they no longer have a ranged attack.

Unlike most other zerg ground units, drones do not gain a speed boost on creep.

AbilitiesEdit

Worker Abilities
Notes

The drone morphs into structures and harvests minerals and vespene gas. Idle drones can be selected by pushing F1.

Edit
SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[4] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit


UpgradesEdit

SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

In earlier builds of StarCraft II, drones were not required to build defensive structures, such a role having been taken over by the queen.[5] Drones have regained their ability to create defensive structures.[6][7]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  3. Christian Nutt. 2003-04-13. StarCraft: Ghost (PS2) Gamespy. Accessed 2008-10-29.
  4. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  5. Gamespy, StarCraft II (PC). Accessed on 2008-12-03
  6. Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
  7. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
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