The drop pod is a terran atmospheric insertion craft.
Overview
Developed by the Terran Dominion[1] and in use within a few months of its founding,[2] the drop pod is shaped somewhat like a rounded cylinder, with two rounded ends: one boasting an orange-yellow engine, and the other equipped to slam into a planetary surface. On the engine end, there are four flaps that extend outwards from the engine and two vanes, one to either side of the engine.[3] The pod self-destructs 108 seconds after touchdown,[4] as part of a protocol to prevent its technology from falling into enemy hands.[1] However, by 2504, drop pods were in use by various other mercenary and rebel factions as well.[5]
The pod's interior is cramped. Its occupant is seated, with said seat having neosteel support bars. Pods also feature filtration systems that can take atmospheric samples from the air around them. Communication can be carried out via a comm. unit and viscreen.[4]
Drop pods are used to covertly insert ghosts,[1] deploy marines,[6] resupply ground forces,[7] and aid mineral mining operations with MULEs.[8] Its descent can be guided to an extent by its occupant.[4]
Game Unit
In StarCraft II, drop pods are used by the orbital command's abilities[8] to deploy MULEs, and in the usage animation for increasing the supply output of supply depots.[7] The drop animation takes 5-10 seconds.[9] Drop pods may be deployed anywhere within line of sight.[10]
Wings of Liberty
In StarCraft II: Wings of Liberty, drop pods are used to drop ground units at the merc compound. Several drop pods are seen in the campaign mission "Gates of Hell", where Terran Dominion troops are attacked by the zerg during the invasion of Char.[11]
Acquisition
New barracks units arrive at the rally point by drop pod.
We have developed a new low-cost drop-pod that lets us send our infantry units straight from the Hyperion to the barracks' rally point. This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above. [12]
Campaign Acquisition | ||
---|---|---|
|
Development
References
|