The Dusk Wings are a terran mercenary organization. They were one of the first Banshee squadrons deployed by the Terran Dominion until they deserted, finding that they made more profit as a mercenary group.[1]
History
During the Second Great War, they offered their services to Raynor's Raiders after the recovery of the Keystone fragment from Typhon XI; the Raiders acquired Banshees of their own at the same time.[1]
During the End War, the Dusk Wings accompanied Raynor's Raiders in their expedition to defeat Amon in the Void.[2]
Game Unit
StarCraft II
Dusk Wings | |
Campaign | |
Hired at | |
Price |
60,000 credits |
Squad size |
2 Dusk Wings banshees |
Squads per mission |
2 |
Cooldown |
7 min. |
Resource Cost | |
Produced at | |
Notes | |
+25% Health, +50% Damage | |
Edit
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Campaign | |
Base unit | |
Armament | |
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Supply | |
Produced from | |
Hotkey |
W |
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Speed |
2.75 |
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Hit points |
175 |
Armor | |
Type |
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Damage |
18 |
Attacks |
2 |
Targets |
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Cooldown |
1.25 |
Range |
6 |
Upgrade/level |
Abilities
Enables terran Banshees to cloak.
Usage | ||||
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Acquisition | ||||||
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Upgrades
- +1 damage for banshees and battlecruisers
- +1 air damage,+1 base ground damage and +1 bonus damage for vikings
- +1 air damage,+5 ground damage for liberators
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of all terran air units.
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
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Armor upgrades increase health of affected units by 5% per level.[3]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
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Banshees deal linear splash damage.[4]
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Doubles the amount of time Banshees can stay cloaked.
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Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]
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Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[5]
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Co-Op Missions
Dusk Wings can be summoned by Jim Raynor in Co-op Missions.[6]
Calls down 5 Dusk Wings, dealing 50 damage to the target area. Controllable for 60 seconds.
Rebel Raider: Reduces Banshee Airstrike cooldown by 1% per spacecraft supply.
Usage | ||
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Campaign Acquisition | ||
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Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
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Dusk Wings can be summoned by Jim Raynor in Heroes of the Storm[7]
Development
The Dusk Wings were originally mercenaries that were based on the Wraith, rather than Banshees. This is can be seen in the editor, where the Wraith version remains only as an incomplete unit.[8]
References
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