During the Second Great War, strike teams of the Elite Guard were deployed during the invasion of Korhal to repel the initial planetfall of the Zerg Swarm, but failed to stop the zerg from securing a foothold on the world. The elite guard took command of the final defense around the Korhal Palace as the zerg advanced into the city, but failed to defend their emperor.
In the final three missions of Heart of the Swarm, numerous "elite guard" units appear. They use modified base model units, similar to mercenaries, and have higher stats than normal units. The enemy forces in the final mission produce elite guard-type units instead of normal forces, with the exception of units that do not have a counterpart unit in the elite guard.
- Sons of Korhal (marines)
- Prometheus Company (firebats)
- Death Head (reapers)
- Field Response Theta (medics)
- Aegis Guard (marauders)
- Bulwark Company (goliaths)
- Outback Hunters (hellions)
- Shock Division (siege tanks)
- Blackhammers (thors)
- Night Wolves (banshees)
- Sky Fury Squadron (vikings)
- Pride of Augustgrad (battlecruisers)
Computer-controlled red terrans are always referred to as the "elite guard" in the victory/defeat area of single-player StarCraft games.