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The map is a tower-defense scenario, with mini-game matches in-between waves. Resources are collected from these games, which can be used to purchase upgrades or construct more towers. The game is based on the premise of the player having been kidnapped and being forced to play for their life in front of a cheering crowd.
The map took 5-6 weeks to create, after the design document had been created.
- ↑ 2014-08-19, GAMES LEVEL DESIGN: UNIVERSITY HOSTS ARCADE COMPETITION. Blizzard Entertainment, accessed on 2015-02-02