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Evolution chamber

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Evolution Chamber
File:EvolutionChamber_SC1_Game1.png
Structure
Race

Zerg

Properties
Hit points

750

Production
Minerals

75 Image:Minerals Terran SC1.png

Combat
Armor

1

Function
Allows

Spore colony

Research

Melee Attacks, Missile Attacks, Carapace

The zerg evolution chamber is the result of the Overmind's view that complacency is the road to defeat, causing it to spur zerg evolution constantly. The evolution chamber provides a testing ground for the genetic code of lesser breeds, helping to increase the offensive and defensive capabilities of the zerg ground-based breeds. It is also required in order for a creep colony to mutate into a spore colony.[1]

Contents

[edit] StarCraft

Melee Attacks
Evolved at

Evolution chamber

Hotkey

M

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

150 Vespene gas

200 Vespene gas

Required

Hatchery

Lair

Hive

Notes
Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

150 Vespene gas

200 Vespene gas

Required

Hatchery

Lair

Hive

Notes
  • +1 bonus to attack damage per level for hydralisks
  • +2 bonus to attack damage per level for lurkers
File:Carapace SC1 Upgrd1.png Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Evolution Chamber
Structure
Race

Zerg

Properties
Hit points

750[2][3]

Type

Building

Production
Minerals

75[4][3] Image:Minerals Terran SC1.png

Build time

35[5][3]

Requires

Hatchery[4][3]

Hot key

V[3]

Function
Research

Melee Attacks, Missile Attacks, Ground Carapace[4][3]

The evolution chamber is set to appear in StarCraft II.[6][7]

[edit] General Upgrades

Melee Attacks
Evolved at

Evolution chamber[8]

Hotkey

M[8]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[8] Image:Minerals Terran SC1.png

150[8] Image:Minerals Terran SC1.png

200[8] Image:Minerals Terran SC1.png

Gas

100[8] Vespene gas

150[8] Vespene gas

200[8] Vespene gas

Evolution time

140[8] time

170[8] time

200[8] time

Required

Hatchery[8]

Lair[8]

Hive[8]

Notes
Edit


Missile Attacks
Evolved at

Evolution chamber[8]

Hotkey

A[8]

Properties
Level

Level 1

Level 2

Level 3

Minerals

10[8] Image:Minerals Terran SC1.png

150[8] Image:Minerals Terran SC1.png

200[8] Image:Minerals Terran SC1.png

Gas

100[8] Vespene gas

150[8] Vespene gas

200[8] Vespene gas

Evolution time

140[8] time

170[8] time

200[8] time

Required

Hatchery[8]

Lair[8]

Hive[8]

Notes
Edit


Carapace
Evolved at

Evolution chamber[8]

Hotkey

C[8]

Properties
Level

Level 1

Level 2

Level 3

Minerals

150[8] Image:Minerals Terran SC1.png

225[8] Image:Minerals Terran SC1.png

300[8] Image:Minerals Terran SC1.png

Gas

150[8] Vespene gas

225[8] Vespene gas

300[8] Vespene gas

Evolution time

140[8] time

170[8] time

200[8] time

Required

Hatchery[8]

Lair[8]

Hive[8]

Notes
Edit

[edit] Development

Development model.

In May 2008 zerg units had been individually upgraded.[9][4][10] This change was later reversed. The evolution chamber also reprises its role for general zerg upgrades in StarCraft II.[11]

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
  4. 4.0 4.1 4.2 4.3 Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  5. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
  6. Zerg Structure List. IGN. Accessed on 2008-11-03
  7. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 8.32 8.33 8.34 8.35 8.36 8.37 8.38 8.39 8.40 8.41 8.42 8.43 8.44 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  9. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
  10. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  11. "We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1." Cavez. 2008-06-23. The Zerg tech confuses me. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-23.
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