Evolution chamber
From StarCraft Wiki
| Evolution Chamber | |
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| Structure | |
| Race | |
| Properties | |
| Hit points |
750 |
| Production | |
| Minerals | |
| Combat | |
| Armor |
1 |
| Function | |
| Allows | |
| Research | |
The zerg evolution chamber is the result of the Overmind's view that complacency is the road to defeat, causing it to spur zerg evolution constantly. The evolution chamber provides a testing ground for the genetic code of lesser breeds, helping to increase the offensive and defensive capabilities of the zerg ground-based breeds. It is also required in order for a creep colony to mutate into a spore colony.[1]
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[edit] StarCraft
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Evolution chamber | ||||||||||||||||
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Evolution chamber | ||||||||||||||||
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| Evolved at |
Evolution chamber | ||||||||||||||||
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C | ||||||||||||||||
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[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Evolution Chamber | |
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| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
Building |
| Production | |
| Minerals | |
| Build time | |
| Requires | |
| Hot key |
V[3] |
| Function | |
| Research | |
The evolution chamber is set to appear in StarCraft II.[6][7]
[edit] General Upgrades
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Evolution chamber[8] | ||||||||||||||||||||
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Evolution chamber[8] | ||||||||||||||||||||
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C[8] | ||||||||||||||||||||
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[edit] Development
In May 2008 zerg units had been individually upgraded.[9][4][10] This change was later reversed. The evolution chamber also reprises its role for general zerg upgrades in StarCraft II.[11]
[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
- ↑ 4.0 4.1 4.2 4.3 Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Zerg Structure List. IGN. Accessed on 2008-11-03
- ↑ StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 8.32 8.33 8.34 8.35 8.36 8.37 8.38 8.39 8.40 8.41 8.42 8.43 8.44 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
- ↑ Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
- ↑ "We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1." Cavez. 2008-06-23. The Zerg tech confuses me. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-23.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


