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The factory
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A factory is an automated terran structure which acts as the primary production center for vehicles,[1] structures,[2] and ammunition.[3]

Game StructureEdit

StarCraftEdit

Factory
Factory SC1 Game1
Structure
Race

Terran

Role

Vehicle production

Production
Minerals

200 Minerals Terran SC1

Gas

100 Gas Terran SC1

Build time

80 Time SC2 Game1

Produced from

SCV

Requires

Barracks

Protection
Hit points

1250

Armor

1

Function
Add-ons

Machine shop

Produces
Allows

In StarCraft, the factory is used to construct vultures, siege tanks and goliaths. It also has an optional machine shop upgrade to enhance vehicles' offensive weapons and speed.[1]

Building AbilitiesEdit

LiftOff Icon SC1 Lift Off
Usage
Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Build Machine Shop
Usage
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

40 Time SC2 Game1

Hotkey

C

Notes

The factory can add a machine shop to itself, enabling it to produce siege tanks and upgrade tanks and vultures. In StarCraft: Brood War it also enables the research of Charon Boosters.

StarCraft IIEdit

Factory
Factory SC2 Game1
Structure
Race

Terran

Role

Vehicle production

Production
Minerals

150 Minerals Terran SC1

Gas

100 TerranVespene SC2 Game1

Build time

60 Time SC2 Game1

Produced from

SCV

Requires

Barracks

Hotkey

F

Protection
Hit points

1250

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
  • Mechanical
  • Structure
Armor type
  • Armored
Function
Add-ons
Produces
Allows

In StarCraft II, the factory is compatible with the tech lab and reactor, albeit not both simultaneously.

One additional attribute is that it is required to produce nukes at the ghost academy.

Building AbilitiesEdit

SC2Liftoff Lift Off
Usage
Activation/
Build Time

2 (for lifting off and landing) Time SC2 Game1

Hotkey

L

Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Reactor
Acquisition
Researched at

Barracks, factory or starport

Usage
Minerals

50 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

50 Time SC2 Game1

Hotkey

C

Notes

This structure can create a reactor.

Edit
Tech Lab
Acquisition
Researched at

Barracks, factory or starport

Usage
Minerals

50 Minerals Terran SC1

Gas

25 Gas Terran SC1

Activation/
Build Time

25 Time SC2 Game1

Hotkey

X

Notes

This structure can create a tech lab.

Edit

Building UpgradesEdit

BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of Liberty CampaignEdit

SC2 Lab Tech Reactor Icon Tech Reactor
Campaign

Wings of Liberty

Cost

25 protoss research points

Acquisition
Researched at

Hyperion laboratory

Usage
Minerals

75 Minerals Terran SC1

Gas

50 Gas Terran SC1

Activation/
Build Time

25 Time SC2 Game1

Hotkey

X

Notes

Terran unit-producing structures can create a tech reactor instead of a tech lab or reactor. The tech reactor combines the functions of a tech lab and reactor.[4]

Edit
FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[5]

Edit

DevelopmentEdit

Factory SC2 DevGame1
Early render of the factory in StarCraft II
MecoAdded by Meco

The balance between team color and metal was the focus of factory development in StarCraft II. During development, artist Phill Gonzales hid posters of "fat chicks" on the back wall of the factory. However, they were spotted during a Q&A session and he was forced to remove them.[6]

Heart of the SwarmEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

As of April 2012, Blizzard is experimenting with a wide range of new terran units for Heart of the Swarm. Many of these originate from the factory, the structure being a "little light" on its unit options.[7]

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  3. Hickman, Tracy. StarCraft: Speed of Darkness. Simon & Schuster/Pocket Books, May 21, 2002. ISBN 0-671-04150-9.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  6. 2011, SC2: Terran Factory. Deviantart, accessed on 2011-06-10
  7. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.

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