Factory
From StarCraft Wiki
| Factory | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
1250 |
| Production | |
| Minerals | |
| Gas | |
| Requires | |
| Combat | |
| Armor |
1 |
| Function | |
| Add-ons | |
| Produces |
|
A factory is an automated terran structure which acts as the primary production center for vehicles[1] and ammunition.[2]
Contents |
[edit] StarCraft
In StarCraft, the factory is used to construct vultures, siege tanks and goliaths. It also has an optional machine shop upgrade to enhance vehicles' offensive weapons and speed.[1]
[edit] Abilities
| Lift Off | |
|---|---|
| Notes | |
|
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
| Build Machine Shop | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Notes | |||||||
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The factory can add a machine shop to itself, enabling it to produce siege tanks and upgrade tanks and vultures. In StarCraft: Brood War it also enables the research of Charon Boosters. | |||||||
[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Factory | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points |
1250[3] |
| Type | |
| Armor type |
|
| Production | |
| Minerals |
200[3] |
| Gas |
100[3] |
| Build time | |
| Requires | |
| Combat | |
| Armor |
1 |
| Function | |
| Add-ons | |
| Produces | |
In StarCraft II the factory is compatible with the tech lab and nuclear reactor, albeit not both simultaneously.[8]
It is associated with auto-turrets and targeting drones.[3]
[edit] Abilities
| Lift Off | |
|---|---|
| Notes | |
|
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
[edit] Building Upgrades
| Building Armor[10][11] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Researched at | |||||||||||||
| Properties | |||||||||||||
| |||||||||||||
| Notes | |||||||||||||
| Edit | |||||||||||||
[edit] References
|
| Terran Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||



