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"For a small investment, your hellions can be the envy of every military organization in the sector."

- ATVX hellion advertisement(src)

The hellion is a terran raider and skirmisher unit.[1]

Overview[]

"Hey hotshot! I got schematics to build them hellions you saw on Mar Sara, should be good down there!"

- Chief Engineer Rory Swann(src)

Hellion SC2-LotV Art1

A Junker hellion

The hellion is a high-speed raider built around a lightweight four-wheel chassis[2] and is regarded as a support unit.[3] It is only lightly protected, with a stock[4] neosteel frame[5] for high maneuverability.[6]

Midway through the Second Great War, hellions were given the ability to transform into bipedial walkers named hellbats. Due to this upgrade, it became a necessity to replace the plating in older hellion models. Dominion engineers used an experimental paristeel/bonded carbide weave—lighter and better insulated—to protect operator and machine from the incredibly high temperatures of the Napalm Spray. Additional heat-shielding, made from an expanding and re-forming material, was installed under the hellion’s chassis.[4]

Hellions are commonly used by mercenary companies, and can be modified for other uses such as for the sport demolition. These demolition hellions are commonly used by fringe world junker gangs. Many mercenary companies illegally modify their hellions with stim emitters.

A stylish chromed-rimmed variant of the hellion was designed for the Knights of Tyrador by in collaboration with street racer-turned-fashion icon JJ Hyun.[7]

Armament[]

"High running speed and long, hellish streams of ignited plasma make the hellion a perfect hit-and-run nightmare against slow-moving light infantry and base resource workers. Built for off-road durability around a lightweight four-wheel chassis, hellions bring great value to the military motor pool—low cost, high damage output."
Hellion SC-FA Art1

Hellion schematics

Hellions excel at lightning-fast strike missions and evasive maneuvering.[7] They are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy infernal flamethrowers.[2] This is directed using an antiquated targeting system[4] that later upgraded to have improved tracking, though many marines doubted how much it had improved.[8] Additionally, the hellion's remarkable acceleration allows for improvisational tactics in the field. Some hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies,[2] many of whom modified them to make quick escapes.[7]

Propulsion[]

"I hear these puppies will run on just about anything, even whiskey."

- A Dominion marine(src)

Hellion SC2 Rend2

The three-wheeled version of the hellion

The hellion is controlled by a driver who sits within a pressurized cabin. Its worn faux-leather seats are lined with fireproof material capable of stopping shrapnel. The pilot is secured by numerous straps and padding. Some drivers opt to personalize their space through trinkets such as hanging dice, bobbleheads, or simple photographs.

For propulsion, the hellion uses a variable burn engine powered by diverse liquid or compressed fuels, with portrenol being the most popular due to its low cost. This high-shift newton engine makes for a very fast vehicle, and is a versatile piece of engineering. Some veteran hellion drivers claim it will run on anything, even a bottle of Scotty Bolger's Old No. 8 Whisky. Four wheels carry the hellion along, and when hellions entered service, they came equipped with all-terrain[5] armored non-pneumatic tires. These tires have a high shock-absorption index,[6] and are capable of running flat for up to 100 km—supposedly enough to get out of a hot zone. Untraversable locations, however, proved the need for a better tire. Raynor's Raiders developed an armored, non-pneumatic tire with a high shock absorption index. Soon after, the Dominion, thanks to its network of spies, secured the blueprints and upgraded its entire hellion motor pool.[5]

The Dominion Special Forces created their own three-wheeled variant of the hellion, making it sleeker and easier to steer. Many hellion drivers stated this variant was more fun to drive.[7]

History[]

Hellion SC-Com4 Comic1

KMC hellions

In use by 2490,[9] the hellion was originally developed as an armored combat vehicle, but was deemed too cumbersome to be effective in its intended scout role. After it was stripped down to a bare-bones neosteel frame, engineers began reconstructing the hellion as a lightly armored vehicle, focused on speed and mobility. The hellion ended up becoming one of the best terran skirmishers in the Koprulu sector and beyond.[5] The Dominion Armed Forces used the hellion as their primary scouting vehicle, supplanting the role once held by the vulture.[6] Taking note of the hellion's good performance record, the Dominion developed the hellbat, a vehicle based on the hellion, but with the ability to transform into a bi-pedal walker.[10] The entire Dominion hellion motor pool has been upgraded to hellbat form.[4]

Hellions made their way into the motor pool of the Umojan Protectorate. Their hellions sport improved suspension, defensive plating, and more comfortable seats for their drivers.[7]

Game Unit[]

The hellion is a hybrid-replacement for the vulture and the firebat.[11]

Animations[]

The hellion has movement animations; it slightly rises when it starts moving, and lowers when it stops.[12]

The hellion is a fast-moving unit, fast enough to chase down enemy units and easily reposition itself. Hellions are strong against tier 1 units and workers. They are weak against thors, stalkers, and roaches.

Hellbat Transformation

A factory can immediately produce hellions directly, and if an armory is present, can also produce hellbats directly. They cannot switch forms into each other unless Transformation Servos are researched at a tech lab.

Strategies[]

A recommended tactic is to use the hellion as an ambush unit, positioning it on high ground to attack units below it.[13] Four hellions (ideally upgraded) can be loaded into a medivac dropship for a tactical strike on the enemy's mineral line. Though delicate, hellions are agile, making them excellent hit and run units in the early game, particularly against melee units such as zealots or zerglings.

Attacks

The Hellion's weapon targets only ground units. It does splash damage in a line, targeting one unit but striking all units along the line.

The attack is well-suited to destroying weaker units such as marines and unsupported hydralisks.[1][14]

The hellion must stop in order to attack. The weapon strikes targets instantly[15] and can be used for (almost literal) hit and run attacks[16] and "kiting." To do maximum damage, it should shoot once, close the gap, shoot again, close the gap again, and so forth in order to maximize damage and not waste shots.[17] Attacks should not be targeted on the closest opponents, but instead those further back, to ensure the maximum number of enemy units are hit.[18] If the attack is launched at a precise distance, then by the time the flames hit the target the Hellion can be moving away to safety.[19] However, units that move out of the flame take less damage[20] so a player should try to keep the flame on enemy units to maximize damage.[21]

The attack does not damage allied units.

Versus[]

Upgrades and Abilities[]
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
TransformationServos SC2-HotS Icon
Smart Servos

Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.

Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 100 Minerals 100 Vespene gas 79seconds
Required Armory
ve
  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
HellionTrans SC2 Icon1
Hellion Transformation

The Hellion/Hellbat transforms from one mode to another.

The ability is not smartcast. Requires armory.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 3 seconds
ve

Wings of Liberty[]

In StarCraft II: Wings of Liberty, hellions are unlocked by playing Outbreak, and are made available by Chief Engineer Rory Swann scanning the schematics of hellions Commander Jim Raynor saw on Mar Sara.[22]

Dustin Browder has expressed regret about the handling of the hellion in the campaign. While the hellion's mobility is useful in multiplayer, firebat/medic combinations in singleplayer arbitrarily outshone it.[23]

Upgrades and Abilities[]
HellionTwinFlame SC2 Game1
Twin-Linked Flamethrower

Doubles width of the hellion's flame attack.

ATVX has developed a twin-linked version of the hellion's flamethrower. This model produces a flame that is twice as wide as the original.

Hellion can now literally douse groups of enemy units in overlapping flames with this upgrade.[24]

Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve
InfernalPreigniter SC2 Game1
Thermite Filaments

Hellions do an additional +10 damage to light armor, and the flames turn blue.

This upgrade laces the hellion's flame with small bits of thermite. These thermite fragments instantly burn through light armor, doing additional damage to the target's vitals.

For a small investment, your hellions can be the envy of every military organization in the sector.[24]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[25]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[26]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions[]

Hellions are usable by Mira Han and Matt Horner and Rory Swann in Co-op Missions. They do not need to have their transformation ability researched, and build from the factory (Swann only). Han and Horner's hellions are equipped with a burst grenade launcher and build from the Assault galleon. Nova Terra gains access to the Hellion ranger, with increased life and damage.

Swann Upgrades and Abilities[]
HellionTrans SC2 Icon1
Hellbat Mode/Hellion Mode

Hellbat Mode: Transforms the Hellion into its hellbat form.

Hellion Mode: Transforms the Hellbat into its hellion form.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 4 seconds
ve
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
Effect Range: 6
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9 (+7 vs Light) (basic)
9 (+17 vs Light) (with Infernal Pre-Igniter)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Damage: 10 (+8 vs Light) (basic)
10 (+18 vs Light) (with Infernal Pre-Igniter)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Damage: 11 (+9 vs Light) (basic)
11 (+19 vs Light) (with Infernal Pre-Igniter)
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1 (basic)
3 (with Infernal Plating)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2 (basic)
4 (with Infernal Plating)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3 (basic)
5 (with Infernal Plating)
ve
Han and Horner Upgrades and Abilities[]
MiraHellionHellbatTransform
Hellbat Mode/Hellion Mode

Hellbat Mode: Transforms the Hellion into its hellbat form.

Hellion Mode: Transforms the Hellbat into its hellion form.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 4 (Basic)seconds
1 (With Aerosol Stim Emitters) seconds
ve
AersolStimEmitters Game1
Aerosol Stim Emitters

Hellions and Hellbats transform 75% faster. When Hellions are killed, nearby allied units in a radius of 3.5 gain 25% movement and 15% attack speed for 15 seconds.

Stronger Death Chance Mastery: When Hellions are killed, nearby allied units in a radius of 3.5 gain 50% movement and 30% attack speed for 15 seconds with a 2% chance per mastery point.

Chaotic Power Couple: Increases the Aerosol Stim Emitters movement and attack speed bonuses from 25% and 15% (50% and 30% with Stronger Death Chance Mastery) respectively to 50% and 30% (100% and 60% with Stronger Death Chance Mastery) respectively.

Usage
Duration 15 seconds
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance.

Acquisition
Purchased from Engineering bay
Hotkey A
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
TarBombs Game1
Tar Bomb

Hellions can launch a bomb that deals 20 damage to the target unit. Nearby enemies have their movement speed reduced by 75% and attack range reduced by 3 for 5 seconds. Can be set to autocast.

Usage
Duration 5 seconds
Cooldown 10 seconds
Campaign Acquisition
Acquired from Reach Horner and Han Level 9
Acquisition
Purchased from Engineering bay
Hotkey E
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Impatience Coop Game1
Impatience

Mira's unit production and research times are reduced by 30%.

Campaign Acquisition
Unlock Reach Han and Horner Level 6
ve
SignifigantOthers Coop Game1
My Significant Other

Increases the hit points of Horner's units by 1% and gain +0.5% attack speed per supply of Horner's units.

Usage
Notes

Horner's units Hit Points
Mastery: +0.01% hit points per Significant Others Bonuses mastery point. Up to a maximum +1.3% hit points
Attack Speed:
*+1% per Theia raven/Strike fighter platform
*+1.5% per Assault Galleon without Drone Hangar bay
*+2% per Asteria wraith/Deimos viking
*+5% per Sovereign battlecruiser
Mastery: +0.1%/+0.15%/0.2%/0.5% per Significant Others Bonuses mastery point. Up to a maximum:
*+1.3% per Theia raven/Strike fighter platform
*+1.95% per Assault Galleon without Drone Hangar bay
*+2.6% per Asteria wraith/Deimos viking
*+6.5% per Sovereign battlecruiser

Campaign Acquisition
Unlock Reach Han and Horner Level 15.
ve
TheHornersWeapon
Terran Weapons

Increases the attack damage of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 17 (+16 vs Armored)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Damage: 19 (+17 vs Armored)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Damage: 21 (+18 vs Armored)
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve

Nova Covert Ops[]

In Nova Covert Ops, the hellion can equip one of various provided upgrades and abilities for each mission. However, they are only usable in their hellbat form. Special ordnance and smart servos are usable in hellion form.

The player's hellions use a different unit model with three wheels, compared to the standard four-wheeled hellion.

Upgrades and Abilities[]
SpecialOrdiance SC2NCO1
Special Ordnance

Equips hellbats and hellions with infernal pre-igniters, increasing the damage they deal to light units.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve
TransformationServos SC2-HotS Icon
Smart Servos

Greatly deduces transformation time when transforming. Also allows hellion to attack while moving.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Trouble in Paradise"
ve
JumpJet SC2-NCO Icon1
Jump Jet Charge

The hellbat leaps towards enemy units when attacking.

Usage
Passive
Cooldown 4 seconds
Campaign Acquisition
Acquired from Complete "Sudden Strike."
ve
SuperStimpack SC2-NCO Icon1
Super Stimpack

Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 60 HP. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 18 seconds
Campaign Acquisition
Acquired from Save north-western outpost in "Sudden Strike."
ve

Development[]

Main article: Hellion/Development

Quotations[]

See: StarCraft II Hellion Quotations

Known Types[]

Trivia[]

  • The hellion's unit portrait depicts the driver smoking a cigarillo or cherrot style cigar.
  • "Hellion" literally translates as "a rowdy or mischievous person, especially a child."

Images[]

Skins
Portraits

References[]

  1. 1.0 1.1 Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  2. 2.0 2.1 2.2 Blizzard Entertainment staff. 2010-07-24. Units: Hellion. Blizzard Entertainment. Accessed 2010-07-25.
  3. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  4. 4.0 4.1 4.2 4.3 2014-12-18, Hellbat Science. Blizzard Entertainment, accessed on 2014-19-12
  5. 5.0 5.1 5.2 5.3 2014-09-11, Hellion Science. Blizzard Entertainment, accessed on 2014-09-12
  6. 6.0 6.1 6.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  7. 7.0 7.1 7.2 7.3 7.4 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  8. Starcraft I Manual
  9. Furman, Simon (w), Federico Dallocchio et al. (p, i). "StarCraft #4" StarCraft 1 (4) (September 16, 2009) DC Comics (Wildstorm).
  10. Blizzard Entertainment. 2012-12-20. Hellbat. Blizzard Entertainment. Accessed 2012-12-21.
  11. 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
  12. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  13. 2008-28-06, Blizzplanet: Starcraft 2 Game Design Panel. Medievaldragon. Accessed on 2008-29-06
  14. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  15. Karune. 2008-02-26. StarCraft II Q&A - Batch 31 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  16. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  17. Karune. 2008-12-17. StarCraft II Q&A - Batch 47. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-17.
  18. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  19. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 2. StarCraft Legacy. Accessed 2009-11-09.
  20. "Karune, if your reading this...

    Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance?

    EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"

    "Yes, units that move out of the flame will take less damage." Karune, Smurfz. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
  21. imba.Adolf [RA]. 2009-11-09. We played Starcraft 2: A Report from IgroMir, Day 3. StarCraft Legacy. Accessed 2009-11-10.
  22. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Outbreak (in English). 2010-07-27.
  23. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  24. 24.0 24.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  25. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  26. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
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