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The following section contains information from a previous version of StarCraft II which is no longer valid.
Nullifier SC2 Game1

Early render of the nullifier

Nullifier SC2 rend2

Early render of the disruptor

The sentry was previously known as the stasis orb. The Force Field[1] and Anti-Gravity[2] abilities were used by the high templar in earlier builds of StarCraft II. Anti-Gravity was later moved to the Phoenix.[3]

In earlier builds, Anti-Gravity could affect destructible doodads,[4] but this was a bug.[5]

Sentries dealt bonus damage against biological units.[6]

Earlier builds featured an ability called Null Void.

  • Null Void
    • Ability Cost: 50 Energy
    • Prevents any unit caught in the target area from using abilities[7] that cost energy.[8] It does not affect abilities such as a stalker's Blink, a carrier's Build Interceptor, a Phoenix's Overload or an SCV's Repair.[9] Immediately upon exiting a field a unit can use its powers like normal.[10]
    • Nullify acts as a detector,[9] decloaking units such as ghosts and dark templar and revealing burrowed units.[11] The ability to detect cloaked and burrowed units was being subjected to balance testing.[8]
    • The effect lasts 15 seconds.[7]

As of February 2009 the nullifier lost the Molecular Disruption ability.[12]

Molecular Displacement

The nullifier fires a psionic projectile which bounces between units of the same type, to a maximum of 10 bounces. (It deals 10 damage per "bounce"; 100 damage in total.) It can strike a single unit more than once.[13]

Usage
Cost 125[13] Energy
ve

The sentry was also to have a khaydarin talisman upgrade that increased its initial energy.

Khaydarin Talisman

Increases sentry maximum energy by 50.[14]

Acquisition
Purchased from Cybernetics core[14]
Hotkey K[14]
Cost 150[14] Minerals 150[14] Vespene gas 110[14]seconds
ve

Nullifier/Disruptor Development Images[]

Trivia[]

The disruptor bore resemblance to a trilobite.

References[]

  1. Karune. 2008-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  2. Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
  3. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  4. Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
  5. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  6. In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. Karune. 2009-05-01. Worker harassment with Nullifiers. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-01.
  7. 7.0 7.1 Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  8. 8.0 8.1 Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  9. 9.0 9.1 Karune. 2008-02-19. Karune: Abilities from inside Bunker question. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-19.
  10. Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  11. Karune. 2008-02-08. Karune, question about Null Void Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  12. Mothership has currently Time Bomb, Vortex and Cloaking Field abilities. Cloaking Field as a passive ability cloaks ground units and structures nearby Mothership.
    Archon does not have energy and energy-dependent ability.

    Nullifier currently has Force Field and Hallucination abilities.
    Cydra. 2009-02-19. Cavez: quick questions. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
  13. 13.0 13.1 The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy. Karune. 2008-10-20. Karune: Molecular Displ. & Seismic Thumper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
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