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The following section contains information from a previous version of StarCraft II which is no longer valid.
Nydus Worm SC2 Cncpt1

Nydus worm concept art

The nydus worm underwent several changes during development.

First seen in 2007, it had different screams when emerging and slain.[1]

Initially, allies could could enter another player's nydus network, even from other races, but allied zerg networks could not be linked.[2][3]

The overseer could create a nydus worm after a nydus network had been produced as of October 2008.[4] This ability cost energy.[5] The overseer lost the ability to make nydus worms as of March 2009[6] and they cost 100 minerals.[7]

Zerg SC2 Cncpt2

Early incarnations of zerg strains, including what appears to be a nydus worm

In June 2008, the nydus worm was built directly from the nydus network; a point on the creep was selected (it could only emerge onto the creep)[8] and the nydus worm erupted.[9] By August 2009 it was produced from the network again.[10]

The nydus worm used to be a mobile worm unit with two modes, "stationary" and "mobile". There was a delay when it shifted from one mode to another.[11] The nydus worm was visible without a detector while transporting units underground[12] and was capable of traversing gaps between space platforms.[13] It has since become a stationary structure.[14]

StarCraft II beta patch 5 increased the nydus worm's build time from 10 seconds to 20 and added a distinct scream.

Heart of the Swarm[]

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

Blizzard planned on allowing players to produce different kinds of nydus worms. Examples include a worm that can spew creep across several screens to create a zerg assault highway as well and a worm that attacks only enemy buildings which are used as a ground based zerg base raider.[15]

As of September 2012 these new versions have yet to appear,[16] and were eventually canceled,[17] though variant strain data does exist in the game's beta files.[18]

Legacy of the Void[]

Nydus worms were changed to be invincible when emerging. Patch 4.7.1 removed this and gave them 6 total armor while emerging. Their cost decreased from 100 minerals and gas to 50 and the time in between creep growth increased from 0.3 to 0.45.

Patch 4.8.2 increased the nydus worm's HP from 200 to 300 and decreased their armor while emerging from 6 to 5. The nydus network and nydus worm initial unload delay decreased from 0.36 to 0.18, unload period changed from 0.36 to 0.18, and load period changed from 0.18 to 0.09. The Patch 4.8.3 Balance Update decreased the nydus worm's armor while emerging to 3.

Patch 4.11 increased the nydus worm's cost to 75 minerals and gas and added a 14-second cooldown. The nydus network and nydus worm changes were also reverted.

References[]

  1. StarCraft II: Protoss Gameplay
  2. Zetaras Xal'Kurat. 2008-03-28. Q&A 33: Hunter Ghosts, Shared Nydus Worms, Taiwan Build. SC2 Blog.
  3. Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.
  4. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  5. Karune. 2008-10-23. #3: Thoughts on the BlizzCon Nydus Worm? Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-24.
  6. 1. No, Overseer does not have Nydus Worm spawning ability any more. 2. You can build Creep Tumor from the Queen only on the creep to expand it.
    3. It just looks like other Zerg buildings while it is being summoned and the worm bursts out of the creep when the summoning is done. Hard to describe the animation of the popping up;;
    4. Yes, units are coming out of the Nydus Worm/Nydus Network one-by-one and they come out in the same order they entered in.
    Cydra. 2009-03-2. Questions about Nydus mechanics (third post). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
  7. Zetaras Xal'Kurat. 2009-03-05. Build Updates: Invisible Protoss Bases, Channeling Anti-Grav. SC2 Blog.
  8. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  9. Rob Pardo, VioleTAK. 2008-06-29. Starcraft 2 Panel @ BWWI. Youtube. Accessed 2008-06-30.
  10. Nydus Worm. StarCraft Source. Accessed 2009-09-02.
  11. "When a nydus worm surfaces, and after releasing its troops, does it become a back and forth instant transport system similar to the nydus cannal in SC1? Or in other words, is it a 2 way road?"

    "It is a 2 way transport, allowing units to both move in and out."

    "After being deployed and releasing troops, is the nydus fixed forever in its spot, or can it move again?"

    "The Nydus Worm can repack up and move again. To change the Nydus Worm from its stationary mode to mobile mode, there will be a delay, which will be subject to balance." Karune, SavioSeth. 2008-06-03. Karune Answers 8 Questions on Another Site. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-04.
  12. Exclusive Karune's answers for StarCraftCZ.com. StarCraftCZ.com Accessed 2008-06-03.
  13. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  14. Dauntless. 2009-06-18. WWI 08 - Zerg Impressions. StarCraft Legacy. Accessed 2009-06-18.
  15. Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
  16. Raiderrobert. 2012-09-05. Summary of HOTS Changes. Reddit. Accessed 2012-09-09.
  17. Kaivax. 2013-03-06. Reddit AMA Full Transcript. Blizzard Entertainment. Accessed 2013-03-07.
  18. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012

External Links[]

An older version of the nydus worm can be seen in action on VidJar; StarCraft 2 Savior Zerg VOD at the 4:23 mark (crossing a ledge) and at the 6:12 mark (changing forms).

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