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"Ladies, gentlemen, I give you the latest weapon in the Dominion's arsenal, a force both for pacification and protection as we forge further into the unknown. It is my pleasure to unveil the Viking ground/air combat facilitation system!"

- Terran Dominion spokesman(src)

The A2 Viking Armored Mechanical Hybrid[2] is a terran unit with the ability to transform between a ground unit ("Assault mode") and an air unit ("Fighter mode").

Overview[]

"It's the wrath of God, chief, contained in metal and directed by man. We start thinking of it as pretty or decorative, we risk forgetting its purpose is just downright ugly."

- Captain Jon Dyre (quoted by Wes Carter)(src)

Hardware[]

"I know how he feels, though. These beasts are neither fish nor fowl. An armored walker that can convert into an aircraft? It doesn't seem natural, does it?"
VikingNaderiHogarth SC-ShadowWars Comic1

A Viking aboard a battlecruiser

A ship used to support other terran forces,[3] the Viking's transformation ability was based heavily on that of the siege tank.[4] In its aerial mode, Vikings are classified as air superiority fighters. The walker mode is considered more important.[5] They can be paired with AH/G-24 Banshees for operations as air cavalry.[6] The Viking is ungainly in the air.[7] The Viking is equipped with a large reactor housed in the central area of the vehicle that powers all electrical systems and provides torque for walker mode locomotion. A set of thrusters in the Viking's underbelly, which allow for hover/VTOL capabilities, keep it stable during transformations, and four low bypass turbines generate propulsion during flight. The pilot's seat has more than double the straps, pads, and packing than any other fighter craft to account for the violent ups and downs the vehicle undergoes when switching from aircraft to walker mode.[8] A soundproof carapace protects the pilot's ears from the thunderous sound of its Gatling cannons.[7]

Viking SC2 Art1

Viking configurations

The Viking was designed with versatility in mind, down to the letter. Most moving parts in the vehicle can be replaced with easy-to-find spares, and even the complex servo systems located in the arms and legs are interchangeable. It is not uncommon for Viking pilots to ditch an arm in order to replace a damaged leg servo and return to battle.[8] However, while the Viking's versatility is its greatest asset, it is also one of its drawbacks. Few pilots are able to handle both combat modes;[4] quite a few die in training,[7] and the majority of Viking pilots are killed in their first battle[4] (the term "cherry" is used for Viking pilots who have yet to carry out a transformation).[2] Those who survive however, become amongst the most skilled pilots.[4] The elite few who make it through training are so deadly that their names are well known by both allies and enemies across the Koprulu sector.[2]

Viking SC2-LotV Art1

The Castillo Viking

During the reign of Valerian Mengsk, a more efficient and streamlined version of the Viking was developed by Castillo Industries with a different design. These Vikings are piloted by artificial intelligence. In addition, new Viking designs added a new set of twin engines to complement the existing design of the viking, while increasing its firepower in both modes. Castillo also developed a new heavily armored viking model for the Umojan Protectorate. The Knights of Tyrador utilized a viking variant with distinctive blue thrusters that could be spotted from miles away.[9]

Armament[]

"Don't get too excited flyboy. One Viking ain't gonna drop a carrier on its own."
VikingZergling SC2-HotS Art1

A Viking opens fire

The Viking was designed to be the ultimate anti-air and ground-support weapon system,[4] armed with a large payload[8] of MT50 lanzer torpedoes and twin gatling cannons for both respective tasks.[4] A targeting system exists for both, along with displaying height and location.[10] Due to the torpedoes low effectiveness against aerial targets smaller than capital ships, Enlightened Dynamics developed Ripwave missiles for the hybrid.[8] Bellerephon further expanded the Viking's options through the Phobos-class weapon system, an improved loadout that adds a longer-range anti-air missile and an improved gatling cannon increased range in ground assaults.[11] However, due to hefty implementation costs, only a few Vikings have received these upgrades.[8] The Viking is equipped with a governor circuit to prevent its weapon systems from overheating.[12] The failsafe can be disabled by the pilot however.[7]

Systems[]

"The viking is and remains the pinnacle of terran personal combat systems. You want to fight something in the air? You get in the air and shoot it. You want to fight something on the ground? You slam down and get your feet dirty. No other weapon is as flexible or dangerous. Inside my rig, I can take on any terran machine and tear it apart. Anytime you think you're up for it, you're welcome to climb into a different ride and give that challenge a try."
Viking SC2-HotS Cine1

A Viking's cockpit

Viking pilots are equipped with helmets with visors that lower when they take their vehicles into the air.[13] However, regardless of whatever advantages the visor might bring, it is still possible to fly a Viking without one.[14][10] The Viking cockpit features a HUD,[15] with the standard fare gauges, targeting system, and terrain mapper found in terran fightercraft. In addition to this, the Viking has a detailed 3D wireframe that shows the condition of its every servo and actuator. In case of damage to the craft, the pilot is well aware of what works and what doesn’t, preventing fatalities due to system malfunctions.[8] The screen can display the visages of other pilots within a flight wing, and the craft is equipped with a rear-view camera.[7]

To keep their occupants safe in case of emergency, Vikings are equipped with a circuit that cuts off all power from the reactor, preventing the machine from reaching critical levels. In dire situations, pilots have been known to disable this governor circuit to divert more power to systems, and even supercharge the craft's reactor, resulting in a massive meltdown. This unofficial self-destruct mechanism has been dubbed the "Heimdall," for the incredibly bright flash that accompanies the final moments of the Viking and its pursuers.[16]

History[]

Viking HeavyArmor1 Comic1

An early Viking

The Viking was based on Wyrm[10] designed by the Terran Confederacy.[17] However, the Wyrm was considered to be sluggish and unresponsive, and thus was a rare sight.[10]

The Brood War revealed weaknesses in terran anti-air capability. Wraith combat fighters and valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. In addition, ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range. In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems; an armored vehicle with the ability to change its combat role from an assault walker to an air-superiority fighter, enabling it to switch smoothly to fulfill tactical needs in a developing battle.[4]

Hoping to fill this gap in their arsenal, the Terran Dominion upgraded the Wyrm to the Viking, which had more armor, more options and a faster response time.[10] A Viking was showcased at Ursa[14] in 2502,[18] where one single-handedly destroyed a military base when the pilot went rogue.[14]

Final field testing of the Viking was carried out at Valhalla.[19]

During the reign of Emperor Valerian Mengsk, a new Viking was commissioned by Castillo Industries, which made a Viking with a sleeker design and that was more cost efficient to construct.[9]

Game Unit[]

The Viking is one of the starport's basic production options, and benefits from the reactor add-on.

In air mode, the Viking is a light flyer with a very long range anti-air attack. It is good for hit-and-run attacks against slower, higher value air targets like battlecruisers, corrupters, brood lords, motherships, void rays, tempests and carriers. The Viking is less suitable against other light flyers, the phoenix and the mutalisk; the former's long range does not fully compensate for the latter two's higher movement speed.

On the ground, the Viking behaves much like a more capable, but much more expensive, marine. It does bonus damage to mechanical units on the ground. Vikings should not be used against massed marines, hydralisks or stalkers.

The Viking is useful for raiding worker lines, and supporting marines and marauders against colossi. They pair well with siege tanks to provide air defense for siege lines, as well as giving vision for sieged tanks. Vikings also pair well with Thors, Thors focus down on light flyers while Vikings destroy heavily armored targets.

The Viking may be fired on during its transformation sequence by units that can attack air.

Versus[]

Upgrades and Abilities[]
TransformationServos SC2-HotS Icon
Smart Servos

Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.

Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 100 Minerals 100 Vespene gas 79seconds
Required Armory
ve
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
VikingTrans SC2 Icon1
Viking Transformation

The Viking transforms from one mode to another.
This ability is not smartcast.

Usage
Hotkey Assault mode: D
Fighter mode: E
Cost 3 seconds
Acquisition
Purchased from Automatically researched
ve

Wings of Liberty[]

Vikings are unlocked by playing either "Safe Haven" or "Haven's Fall," available after Rory Swann called in some favors to get their schematics.[20][21]

Upgrades and Abilities[]

Vikings deal splash damage when attacking air units.

Ripwave Missiles are anti-matter warheads that can damage multiple air targets with deadly bursts of sub-atomic shrapne. The long-term environmental impact is still being assessed, but Enlightened Dynamics would like to remind its valued clients that it offers a whole suite of environmental decontamination services.[11]

Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve
Phobos-classWeaponsSystemSC2 Icon1
Phobos-Class Weapons System

Vikings gain +2 missile range and +1 cannon range.

Bellerephon offers an improved loadout for the viking that adds a longer-range anti-air missile. An improved gatling cannon has also been added for increased range in ground assaults.[11]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[22]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[23]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions[]

Vikings are exclusive to Raynor in Co-op Missions. Han and Horner have access to an advanced Dominion-variant, the Deimos viking. Mengsk can deploy the powerful Royal Guard variant Viking, the Sky Fury.

Upgrades and Abilities[]
VikingTrans SC2 Icon1
Assault Mode/Fighter Mode

Assault Mode: Transforms the Viking into a ground unit with a ground attack.

Fighter Mode: Transforms the Viking into an air unit with an anti-air attack.

Usage
Hotkey Assault mode: D
Fighter mode: E
Cost 3 seconds
ve
RipwaveMissiles SC2-LotV Icon1
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage (splash range 1.2).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
PhobosSystem SC2-LotV Icon1
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
IgniteAfterburners SC2 Icon
Afterburners

Increases this unit's movement speed by 100% for 8 seconds.

Rough Rider: Increases this unit's movement speed by 50% and attack speed by 100% for 8 seconds.

Usage
Hotkey B
Cost 10 (with Rough Rider) HP
Duration 8 seconds
Cooldown 60seconds
30 (with Rough Rider) seconds
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
Effect Basic
Movement Speed:
Fighter Mode: 5.5
Assault Mode: 4.5
With Rebel Raider
Movement Speed:
Fighter Mode: 4.13
Assault Mode: 3.38
Attack Speed:
Fighter Mode: 1
0.87 (with Mercenary Munitions)
Mastery: +1% per Mech Attack Speed mastery point. Up to a maximum 0.67
Assault Mode: 0.5
0.44 (with Mercenary Munitions)
Mastery: +1% per Mech Attack Speed mastery point. Up to a maximum 0.34
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 200 Minerals
Mastery: -4 Minerals per Research Resource Cost mastery point. Down to a minimum 80 Minerals
200 TerranVespene SC2 Game1
Mastery: -4 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 80 Vespene gas
120seconds
Effect Range: 10 (Fighter Mode)

12 (Fighter Mode with Phobos System)
7 (Assault Mode)

8 (Assault Mode with Phobos System)
ve
MercMunitions SC2 Coop Icon
Mercenary Munitions

Increases the attack speed of Raynor's combat units and calldowns by 15%.

Campaign Acquisition
Unlock Reach Raynor Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Effect Damage in Fighter mode: 11 (+5 vs Armored)
Damage in Assault mode: 13
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1
Mastery: -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Effect Damage in Fighter mode: 12 (+6 vs Armored)
Damage in Assault mode: 14
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1
Mastery: -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
Effect Damage in Fighter mode: 13 (+7 vs Armored)
Damage in Assault mode: 15
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Vanadium Plating: increases the life of terran vehicles and spacecraft by 10% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Effect Hit points: 138
Armor: 1
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1
Mastery: -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Effect Hit points: 150
Armor: 2
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1
Mastery: -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
Effect Hit points: 163
Armor: 3
ve

Quotations[]

See: StarCraft II Viking Quotations

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.
"This is our first jump into a classic science fiction stereotype that we forgot in the first game. This is our version of a Transformer, our attempt at bringing a classic sci-fi element into the StarCraft game"
Viking SC2 Cncpt1

Concept art

The viking had a different set of quotes in 2007.[24]

Karune stated that its ground mode could attack both ground and air units in February 2008[25] but that ability underwent balance testing and was removed.[26] In May 2009, it dealt +10 bonus damage vs. Massive units in Fighter Mode.[27]

At earlier builds, the Viking was built from the factory at ground mode, but needed a Fighter Tech upgrade to enable transforming to air mode.[28] It was moved from the starport to the factory in February 2008[29] and back to the starport in March.[30]

Concept art of the Viking is identical to that of the Wyrm, the Viking's in-universe predecessor effectively being lifted from concepts of its in-universe successor.[4][14][10] The icon for this old form can still be found in the map editor.[31]

StarCraft II beta patch 1 decreased the viking's armor in Fighter Mode from 1 to 0 and changed its damage from 6 (+8 vs. Armored) to 10 (+4 vs. Armored). Patch 6 changed the cost from 125 minerals and 100 gas to 150 minerals and 75 gas. Patch 14 decreased damage in Assault Mode from 14 to 12.

In Legacy of the Void, Patch 3.8 added a +8 vs. Mechanical damage bonus in Assault Mode. The Patch 4.3.0 Balance Update increased the viking's HP from 125 to 135.

Known Vikings[]

Viking HotS Art1

A detailed view of a Viking

Variants[]

Companies[]

Known Pilots[]

Viking SC2-NCO Cine1

A Viking pilot

Notes[]

Viking SC2 Background1

Easter eggs hidden in the Viking portrait

  • In the background texture of the Viking portrait, a photo of an unidentified woman can be found. A license plate for the state of Texas that reads "ACE KLR" can also be found.
  • During development, the Viking had a pointed nose cone, which was changed to a forked nosecone by the release of Wings of Liberty. The Hel's Angels mercenary Vikings were given a pointed nose cone to help differentiate their silhouette from normal Vikings.[32] A pointed nose cone is also used on some other Viking skins and variants.
  • Mega Bloks planned to produce a Viking model as part of their StarCraft toy line, set to be released in 2012. The Mega Bloks Viking would be able to transform between modes.[34]
  • Vikings appear in Overwatch on arcade machines labeled The Lost Vikings VI' a reference to the unit, the Blizzard Entertainment series, and the Wings of Liberty minigame of the same name.[35]

Images[]

Skins
Portraits

References[]

  1. Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). (August 15, 2019). StarCraft II: This Sacred Land: Part 1. Blizzard Entertainment. StarCraft II: This Sacred Land: Part 1 Accessed 2019-08-15.
  2. 2.0 2.1 2.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  3. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Viking. Blizzard Entertainment. Accessed 2007-08-10.
  5. Gameplay Overview. Blizzard Entertainment, accessed on 2010-11-29
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  7. 7.0 7.1 7.2 7.3 7.4 Forbeck, Matt. "Lost Vikings." (May 16, 2013). Blizzard Entertainment. StarCraft Lore: Lost Vikings Accessed 2013-05-16.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 2014-10-10, Viking Science. Blizzard Entertainment, accessed on 2014-10-18
  9. 9.0 9.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Furman, Simon (w), Jesse Elliott (p, i). "Heavy Armor, part 2." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 5-25. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
  11. 11.0 11.1 11.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  12. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  14. 14.0 14.1 14.2 14.3 Furman, Simon and Jesse Elliott. "Heavy Armor, part 1." In StarCraft: Frontline: Volume 1, pp. 140–163. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  15. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: StarCraft II: Heart of the Swarm opening (in English). 2013-03-12.
  16. 2014-11-09, Viking Science. Blizzard Entertainment, accessed on 2014-09-13.
  17. Gerrold, David (w), Fernando Heinz Furukawa (p, i). StarCraft: Ghost Academy: Volume 2 (paperback binding). Tokyopop, August 10, 2010. ISBN 978-1427-81613-9.
  18. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Engine of Destruction (in English). 2010-07-27.
  20. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Safe Haven (in English). 2010-07-27.
  21. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Haven's Fall (in English). 2010-07-27.
  22. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  23. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  24. StarCraft II: Terran Gameplay
  25. Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  26. Karune. 2008-02-20. A Question for Karune about the Viking. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-20.
  27. Anderson Mccutcheon. 2009-05-29. Death Animations, StarCraft 2 Q&A 51 and Fansite Q&A 5. SC2 Blog.
  28. Shack Viking
  29. Zetaras Xal'Kurat. 2008-02-04. Q&A 28: Marauders Explained, AntiGrav, Thor Changed Again. SC2 Blog.
  30. Zetaras Xal'Kurat. 2008-03-28. Q&A 33: Hunter Ghosts, Shared Nydus Worms, Taiwan Build. SC2 Blog.
  31. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  32. Starcraft 2: Terran Viking by Boarguts, published December 17 2010
  33. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Lost Viking (in English). 2010.
  34. SDCC 2011 Blizzard Reveals Mega Bloks Starcraft II Viking Preview, NG4. Accessed on 2011-11-19
  35. Blizzard Entertainment. Overwatch (Blizzard Entertainment) (in English). February 29, 2016
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