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A sentinel

"I am a sentinel! I am undying, I am pure!"

- A sentinel(src)

The sentinel is a new type of zealot introduced in the campaign of Legacy of the Void.

Overview[]

"Karax has utilized data from Glacius to bring the robotic sentinels online. Use them wisely, Hierarch."

- Rohana(src)

Sentinels are a type of Purifier. Karax added them to the Daelaam's army after retrieving data on the Purifiers from Glacius. Unlike the traditional zealots, sentinels are fully robotic, making them more expendable. They are outfitted with a basic AI instead of a personality construct, and on-board systems to rapidly repair them to combat-ready status should the sentinel be destroyed.[1] Their bravery and nobility in battle match their templar counterparts. Several variants of the sentinel have been developed, including some designed to emulate the combat prowess of Nerazim dark templar warriors.[2]

Sentinels were also found with the bulk of the Purifiers on Cybros.[3] After Artanis recruited the Purifiers, the Purifiers would make use of sentinel zealots throughout the rest of their campaign.[2]

Game Unit[]

Legacy of the Void[]

The sentinel is one of three melee warrior variants that the player can choose from in Legacy of the Void, along with the Aiur zealot and the Nerazim centurion. The sentinel has a reconstruction ability that revives it shortly upon its initial destruction, at which time it is restored to full health and shields. This gives the sentinel greatly increased longevity, in exchange for lacking the damage output of the Aiur zealot or the support capabilities of the centurion. Reconstruction has a long cooldown, and if a sentinel is destroyed while the cooldown is active, they will be lost. Thus, sentinels should be allowed to pause between engagements so the cooldown can wear off and they will avoid unnecessary losses.

Another critical difference between the sentinel and the other zealot variants is that sentinels are mechanical units, not biological. In addition to enemy damage bonuses affecting them differently for this, this means the sentinel can be healed by the Spear of Adun's reconstruction beam ability or a carrier's repair drones, which further increases their durability in battle and makes groups of them the best choice for being a cost-effective forward "meat-shield" for ranged units.

Upgrades and Abilities[]

Charge SC2 Icon1
Charge

The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725

Usage
Hotkey C
Range 4
Duration 2.5 seconds
Cooldown 7 seconds
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Reconstruction SC2-LotV Icon1
Reconstruction

Upon taking critical damage, sentinels will rapidly repair themselves to full health. The sentinel wreckage left while repairs are underway can be attacked and destroyed.

Usage
Duration 10 seconds
Cooldown 120 seconds
ve

Co-op Missions[]

Karax is able to build sentinels in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 4.

Upgrades and Abilities[]

Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Sentinels from 2.75 to 3.

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Reconstruction SC2-LotV Icon1
Reconstruction

Destroyed sentinels rebuild themselves to full health.

Usage
Passive
Duration 5 seconds
Cooldown 120 seconds
Campaign Acquisition
Unlock Reach Karax Level 4
Acquisition
Purchased from Twilight council
Hotkey E
Cost 100 Minerals 100 Vespene gas 90seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 10
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 11
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Quotations[]

See: StarCraft II Sentinel Quotations

Development[]

Zealot SC2 Cncpt2

The "super zealot"

Sentinels bear resemblance to the "super zealot" that was developed pre-StarCraft II.[4]

References[]

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Purification. (in English). November 10, 2015
  4. Supes, Sons of the Storm. Accessed on 2015-10-22
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