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Firebat SC2 DevStory1

The modern firebat

"Need a light?"

- Terran firebat(src)

The firebat is a type of terran infantry specialized for close-quarters combat.

Overview

"Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy."

- Franko Tildon, widely credited as the first firebat(src)

Firebat SC-G Art1

A post-Brood War firebat

Firebats are "armored assault troopers".[1] Firebats are often attached to provide support for marine squads.[2] They are typically armed with dual arm-mounted flame throwers and wear heat-resistant fireproof armor similar to those used by marines, although heavier.[1]

During the Guild Wars, a few firebats wore experimental CMC-230 XF armor, equipped with jet-packs. The armor had reliability issues, however, and so was quickly phased out.[3]

During the Great War, Terran Confederacy firebats were equipped with wrist mounted Perdition flamethrowers and CMC-660 combat suits.[1] The vulnerable flame tanks are protected by containment fields.[2] United Earth Directorate firebats were armed with the C-140 "Epyon" Plasma Incinerator Cannon.[4]

As with marines, many firebats are recruited or conscripted from "culturally challenged" persons. Such individuals undergo "neural resocialization" and receive aggression inhibitor implants as part of their training.[1] Firebats are almost exclusively composed of resocialized criminals and psychotic pyromaniacs.[5] Still, volunteers are not unheard of: in the Confederate Marine Corps, an individual had to have a PEB (Preferred Experience Base) of at least three months combat experience to become a firebat.[6]

Game Unit

StarCraft

Firebat SC1 HeadAnim1

Unit profile

The firebat's attack is optimized against groups of small-sized units, as it deals concussive splash damage. Firebats are most useful in the early game, as all of the base units for the three races are small. Supported by medics, firebats can stand up to zealots despite the large difference in health between them. With stims and medics, firebats can easily defeat swarms of zerglings. Unlike marines, firebats cannot attack air targets.

The firebat's attack is ranged, but it still works under the defiler's Dark Swarm. The attack also deals full damage against protoss shields, regardless of the size of the unit.

Abilities

Marines and firebats double their rate of fire and increase their movement rate for a limited period of time.

Usage
Hotkey T
Cost 10 HP
Acquisition
Purchased from Academy
Hotkey T
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Upgrades

Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
ve

Quotations

See: StarCraft Firebat Quotations

Development

Firebats could set doodads (like trees) on fire.[7]

StarCraft: Ghost

Firebat SC-G Game1

The firebat in StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost multiplayer, the firebat was equipped with flamethrowers.[8] In addition, it launched laser-guided or manually guided napalm rockets. The rockets had greater range than the flamethrowers.[8][9]

Firebats moved quite slowly, being outpaced by light infantry and marines.[10]

In the Invasion Mode, a firebat cost three points.[10]

StarCraft II

The firebat is available in the StarCraft II: Wings of Liberty campaign. It is unlocked by playing the mission "The Evacuation", available after Chief Engineer Rory Swann was able to procure them for Raynor's Raiders.[11] The marauder replaced the firebat in multiplayer, because the firebat is effectively an alternative to the hellion.[12]

When compared to the hellion, the firebat is tougher when given Juggernaut Plating (especially against zerglings and zealots), has a faster rate of fire, can load into bunkers, and can be paired with medics or medivac dropships, making it better defensively and giving it more staying power. The hellion, however, is slightly cheaper (does not cost any gas), far faster, has more range and deals more damage per shot (against light units), making it more powerful offensively. The two also have different armor properties, giving them different counters. Overall, the firebat is considered to be more useful than the hellion in the campaign due to its medic/medivac pairings, along with the campaign being a setting where speed is less critical.[13]

Firebats are strong against marines, reapers, zerglings, banelings, infested terrans, and zealots. They are weak against marauders, siege tanks, diamondbacks, stalkers, immortals, archons, roaches, and ultralisks.

Upgrades

Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Wings of Liberty

The firebat's attack area increases by +40%.

The upgraded gauntlet channels the flamer's fuel through multiple ports rather than the single port of the previous generation, resulting in a much wider flame without any loss of intensity, allowing your firebats to hold enemies at bay with a literal wall of fire.

Incinerator Gauntlets were previously known as Bearclaw Nozzles.
Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve

Firebats gain +2 armor.

Juggernaut Plating strengthens the firebat's natural weak spots and thickens the helmet and chest pieces. This upgrade allows firebats to shrug off the attacks of other infantry units and soak up incredible amounts of damage from small-arms fire.[14]

Campaign Acquisition
Acquired from Hyperion armory for $85,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[15]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Quotations

Firebat SC2 Head2

The firebat's portrait

See: StarCraft II Firebat Quotations

Development

Main article: Firebat/Development

Specialist Firebats

Known Firebats

Firebat SC2 Cncpt1

"Nothin' like a good smoke."

Main article: Terran firebats

Notes

Firebat SC1 Phys1

The firebat action figure

  • A 7" firebat action figure was released in 1998.[16][17]

References

  1. 1.0 1.1 1.2 1.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  3. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  4. "Q. What is the Main Armament of the UED Firebat?"
    "A. The C-140 "Epyon" Plasma Incinerator Cannon?" Deathwing. 2000-12-07. SC 2 Related Trivia. Infoceptor. Accessed 2007-10-30. Image 1. Image 2.
  5. StarCraft II Photos. JoyStiq, accessed on 2010-05-03
  6. Beta. Accessed on 2008-01-28
  7. Beta. StarCraft Evolution. Accessed 2011-12-08.
  8. 8.0 8.1 2005-05-25. Firebat. Blizzard Entertainment. Accessed 2007-09-06.
  9. BlizzCon 2005 StarCraft: Ghost information. Terran Infantry. Artist: Blizzard Entertainment. Accessed 2007-09-08.
  10. 10.0 10.1 Park, Andrew. 2005-10-28. Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush! Gamespot. Accessed 2008-11-09.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Evacuation (in English). 2010-07-27.
  12. 2010-04-30, StarCraft II: GIantBomb interviews Dustin Browder. Blizzplanet, accessed on 2010-05-06
  13. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  16. STARCRAFT - FIREBAT TROOPER 7" action figure, Amazon.co.uk. Accessed on 2012-07-27
  17. 2012-05-04, Zerg Hydralisk. Figure of the Day, accessed on 2012-07-27
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