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The '''Galaxy Map Editor'''<ref name = "GalaxyName"><font color = blue>On a side note, going along with the Galaxy Map Editor can do anything trend, I hear it may even be able to create a first person shooter style custom game :) Anyone miss those StarCraft paintball games? Our devs internally have already tried out some pretty clever side projects that have been quite successful. </font>Karune. 2009-08-14. [http://forums.battle.net/thread.html?topicId=19110237641&postId=191082803651#191082803651#3 Starcraft 2 UMS mini-campaigns]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-08-14.</ref> is the upcoming map editor for [[StarCraft II]]. It will be available in the [[StarCraft II beta]] but not from the beginning.<ref name = "LegacySeptember">Dustin Browder, StarCraft Legacy staff. 2009-09-21. [http://sclegacy.com/feature/102-bc-09/505-blizzcon-2009-starcraft-2-fansite-qaa BlizzCon 2009 StarCraft II Fansite Q&A]. ''StarCraft Legacy.'' Accessed 2009-09-28.</ref>
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The '''Galaxy Map Editor'''<ref name = "GalaxyName"><font color = blue>On a side note, going along with the Galaxy Map Editor can do anything trend, I hear it may even be able to create a first person shooter style custom game :) Anyone miss those StarCraft paintball games? Our devs internally have already tried out some pretty clever side projects that have been quite successful. </font>Karune. 2009-08-14. [http://forums.battle.net/thread.html?topicId=19110237641&postId=191082803651#191082803651#3 Starcraft 2 UMS mini-campaigns]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-08-14.</ref> is the map editor for [[StarCraft II]].
   
The StarCraft II Map Editor will improve upon the World Editor from Warcraft III in every way.<ref name = "QA39">[[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1207685&p=1&#post1207685 StarCraft II Q&A - Batch 39: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref>
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The StarCraft II Map Editor improves upon the [[wowwiki:World Editor|World Editor]] from Warcraft III in every way.<ref name = "QA39">[[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1207685&p=1&#post1207685 StarCraft II Q&A - Batch 39: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref>
   
Startools, a proprietary toolset, will be included along with Galaxy. Startools lets modders design and create doodads.<ref name = "ArtG"/>
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Startools, a proprietary toolset, is included along with Galaxy. Startools lets modders design and create doodads.<ref name = "ArtG"/> The functionality will be exposed to the community by [[Legacy of the Void]].<ref name = "BC10Map">StarCraft Legacy staff. 2010-10-22. [http://sclegacy.com/feature/106-blizzcon-2010/898-blizzcon-2010-starcraft-ii-custom-maps-and-editor-panel BlizzCon 2010 StarCraft II Custom Maps and Editor Panel]. ''StarCraft Legacy.'' Accessed 2010-10-23.</ref>
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[[Blizzard Entertainment|Blizzard]] intends to support the modding community. Some mods will be available for pay.<ref name = "BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref>
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Downloaded files can be accessed by opening Galaxy, finding any file anywhere on the computer (usually in My Documents\StarCraft II), and selecting "publish file". This makes it available on battle.net.
   
 
==Features==
 
==Features==
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[[File:CustomMapPreview SC2 VDevGame1|thumb|300px|Custom map demo.]]
<youtube>joNPrnY4K_4</youtube>
 
 
===Files===
 
===Files===
* All unit abilities will be data driven, enabling great freedom when designing unit abilities.<ref name = "QA39"/>
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* All unit abilities are data driven, enabling great freedom when designing unit abilities.<ref name = "QA39"/>
   
 
* Every game database file is exposed for modification. The trigger editor features the ability to define custom functions and libraries.<ref name = "QA39"/>
 
* Every game database file is exposed for modification. The trigger editor features the ability to define custom functions and libraries.<ref name = "QA39"/>
   
* Galaxy maps are capable of holding thousands of triggers, locations and doodads. It will make all the triggers in the program available to mapmakers.<ref name = "QA18">[[Karune#Batch 18|Karune]]. 2007-10-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=55375&p=1&#post55375 StarCraft II Q&A - Batch 18: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2007-10-22.</ref>
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* Galaxy maps are capable of holding thousands of triggers, locations and doodads. It makes all the triggers in the program available to mapmakers.<ref name = "QA18">[[Karune#Batch 18|Karune]]. 2007-10-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=55375&p=1&#post55375 StarCraft II Q&A - Batch 18: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2007-10-22.</ref>
   
* Map "locking" will be enabled, which ensures that no one will lose credit for creating a map.<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref>
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* Map "locking" is enabled, which ensures that no one will lose credit for creating a map.<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref>
   
 
===Graphics===
 
===Graphics===
*Climate graphical effects will be available in the map editor.<ref name = "QA48">[[Karune#Batch 48|Karune]]. 2009-01-22. [http://forums.battle.net/thread.html?topicId=14498463406 StarCraft II Q&A - Batch 48]. ''StarCraft II General Discussion Forum.'' Accessed 2009-01-22.</ref>
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*Climate graphical effects are available in the map editor.<ref name = "QA48">[[Karune#Batch 48|Karune]]. 2009-01-22. [http://forums.battle.net/thread.html?topicId=14498463406 StarCraft II Q&A - Batch 48]. ''StarCraft II General Discussion Forum.'' Accessed 2009-01-22.</ref>
   
*The map editor will support text color.<ref name = "QA22"/>
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*The map editor supports text color.<ref name = "QA22"/>
   
 
*Lightning effects can be adjusted.<ref name = "SourceMapBC"/>
 
*Lightning effects can be adjusted.<ref name = "SourceMapBC"/>
   
 
===Terrain===
 
===Terrain===
* A number of [[tileset]]s will be available, such as wasteland (Mar Sara), volcanic (Char), twilight (Shakuras), [[space platform]]s,<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> jungle<ref name = "Col2">2007-06-28. [http://www.starcraft2.com/features/protoss/colossus.xml Colossus.] ''StarCraft II Features at Blizzard Entertainment.'' Accessed 2007-07-01.</ref> and desert.<ref name="SC2_BC">2007-09-28. [http://eu.starcraft2.com/features/terran/battlecruiser.xml Battlecruiser]. ''Blizzard Entertainment''. Accessed 2007-09-28.</ref> A few new ones will also be available, such as a new Shattered City tileset.<ref name = "QA38"/>
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* A number of [[tileset]]s are available, such as wasteland (Mar Sara), volcanic (Char), twilight (Shakuras), [[space platform]]s,<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> jungle<ref name = "Col2">2007-06-28. [http://www.starcraft2.com/features/protoss/colossus.xml Colossus.] ''StarCraft II Features at Blizzard Entertainment.'' Accessed 2007-07-01.</ref> and desert.<ref name="SC2_BC">2007-09-28. [http://eu.starcraft2.com/features/terran/battlecruiser.xml Battlecruiser]. ''Blizzard Entertainment''. Accessed 2007-09-28.</ref> A few new ones are also available, such as a new Shattered City tileset.<ref name = "QA38"/>
   
* Terrain can be mixed and matched; you can define your own tileset in the editor.<ref name = "QA22"/> The terrain textures can be blended, so that a jungle can smoothly transition into a desert.<ref name = "SourceMapBC"/> Doodads such as traps can be freely added to any tileset.<ref name = "QA39"/> Maximum map size will be fixed at 256 x 256<ref name = "QA22"/> and sizes of 32 to 256 are available. Map size can be artificially restricted by controlling the camera, preventing units from entering "off-screen" terrain or building there.<ref name = "LegacyKoreanTranslationOct09">Blizzard staff, StarCraft Legacy staff. 2009-10-31. [http://sclegacy.com/news/23-sc2/524-korean-blue-post-translations-10-31 Korean Blue Post Translations]. ''StarCraft Legacy.'' Accessed 2009-11-03.</ref>
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* Terrain can be mixed and matched; you can define your own tileset in the editor.<ref name = "QA22"/> The terrain textures can be blended, so that a jungle can smoothly transition into a desert.<ref name = "SourceMapBC"/> Doodads such as traps can be freely added to any tileset.<ref name = "QA39"/> Maximum map size is fixed at 256 x 256<ref name = "QA22"/> and sizes of 32 to 256 are available. Map size can be artificially restricted by controlling the camera, preventing units from entering "off-screen" terrain or building there.<ref name = "LegacyKoreanTranslationOct09">Blizzard staff, StarCraft Legacy staff. 2009-10-31. [http://sclegacy.com/news/23-sc2/524-korean-blue-post-translations-10-31 Korean Blue Post Translations]. ''StarCraft Legacy.'' Accessed 2009-11-03.</ref>
   
 
*Water (and lava) levels are adjustable.<ref name = "SourceMapBC">Webnet. 2009-08-22. [http://www.starcraft-source.com/article/news/view/?id=301 Starcraft 2 Map Editor Features Unveiled]. ''StarCraft Source.'' Accessed 2009-08-23.</ref>
 
*Water (and lava) levels are adjustable.<ref name = "SourceMapBC">Webnet. 2009-08-22. [http://www.starcraft-source.com/article/news/view/?id=301 Starcraft 2 Map Editor Features Unveiled]. ''StarCraft Source.'' Accessed 2009-08-23.</ref>
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*There is no auto-mirror function.<ref name = "TwitterRecord">Zarhym. 2010-03-12. [http://forums.battle.net/thread.html?topicId=23767157319&sid=3000 #BlizzChat Developer Chat on Twitter – 3/12]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2010-03-13.</ref>
   
 
===Units===
 
===Units===
   
* Unit coloring and neutral units will be supported in the editor.<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref>
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* Unit coloring and neutral units are supported in the editor.<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref> Blizzard added and modified unit models which are not even in single-player to make them accessible to modders.<ref>Samwise Didier, Brian Sousa, Alan Dilling, phdfour. 2009-08-21. [http://www.youtube.com/watch?v=DGjTKRubGIw Blizzcon 09: Starcraft 2 Art Q&A Panel (Part 2 of 3) (approximately 1:30)]. ''Youtube.'' Accessed 2009-11-19.</ref>
   
* Many of the units<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref><ref name = "QA13">[[Karune#Batch 13|Karune]]. 2007-09-14. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=27705&p=1&#post27705 StarCraft II Q&A - Batch 13]. ''StarCraft II General Discussion Forum.'' Accessed 2007-09-14.</ref><ref>[[Karune]]. 2007-10-01. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=38403&P=1 Re: Question to Karune or another Blizzard Member]. ''StarCraft II General Discussion Forum.'' Accessed 2007-10-01.</ref><ref name = "QA23">[[Karune]]. 2007-12-06. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=161490&p=1&#post161490 StarCraft II Q&A - Batch 23] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-12-07.</ref> and abilities<ref>[[Karune]]. 2007-09-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=23315&p=1&#post23315 Mothership Abilities]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-26.</ref> that may not end up in the final version of the game, will still be accessible by modders.
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* Many of the units<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref><ref name = "QA13">[[Karune#Batch 13|Karune]]. 2007-09-14. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=27705&p=1&#post27705 StarCraft II Q&A - Batch 13]. ''StarCraft II General Discussion Forum.'' Accessed 2007-09-14.</ref><ref>[[Karune]]. 2007-10-01. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=38403&P=1 Re: Question to Karune or another Blizzard Member]. ''StarCraft II General Discussion Forum.'' Accessed 2007-10-01.</ref><ref name = "QA23">[[Karune]]. 2007-12-06. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=161490&p=1&#post161490 StarCraft II Q&A - Batch 23] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-12-07.</ref> and abilities<ref>[[Karune]]. 2007-09-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=23315&p=1&#post23315 Mothership Abilities]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-26.</ref> that did not end up in the final version of the game are still be accessible by modders. However, units that have been cut completely from the game are not in the editor.<ref name = "TwitterRecord2">Zarhym. 2010-03-12. [http://forums.battle.net/thread.html?topicId=23767157319&sid=3000&pageNo=2 #BlizzChat Developer Chat on Twitter – 3/12 (page 2)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2010-03-13.</ref>
   
*Some single-player-only units will be in the map editor.<ref name = "LegacySeptember">Dustin Browder, StarCraft Legacy staff. 2009-09-21. [http://sclegacy.com/feature/102-bc-09/505-blizzcon-2009-starcraft-2-fansite-qaa BlizzCon 2009 StarCraft II Fansite Q&A]. ''StarCraft Legacy.'' Accessed 2009-09-28.</ref> The [[tauren marine]] will be in the map editor.<ref name = "QA35">[[Karune#Batch 35|Karune]]. 2008-04-16. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1015863&p=1&#post1015863 StarCraft II Q&A - Batch 35]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-04-16.</ref>
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*Some single-player-only units are in the map editor.<ref name = "LegacySeptember">Dustin Browder, StarCraft Legacy staff. 2009-09-21. [http://sclegacy.com/feature/102-bc-09/505-blizzcon-2009-starcraft-2-fansite-qaa BlizzCon 2009 StarCraft II Fansite Q&A]. ''StarCraft Legacy.'' Accessed 2009-09-28.</ref> The [[tauren marine]] is in the map editor.<ref name = "QA35">[[Karune#Batch 35|Karune]]. 2008-04-16. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1015863&p=1&#post1015863 StarCraft II Q&A - Batch 35]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-04-16.</ref>
   
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*Units can be "attached" to other units, and units can even be used as special attacks (for instance, modifying [[spore crawler]]s to launch [[baneling]]s as an anti-ground attack).<ref name = "BlogBC09Map"/>
* Heroes can carry items in StarCraft II UMS maps through the use of a toggle,<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref> and can carry more items than heroes in World of Warcraft.<ref>CoTweet. 2009-11-13. [http://twitter.com/StarCraft/status/5686905575 The #StarCraft2 programming team has revamped the inventory system to allow units/heroes to carry more items than #WoW!]. ''StarCraft on Twitter.'' Accessed 2009-11-14.</ref>
 
   
*Blizzard will try to ensure that heroes and units can also gain experience in Galaxy,<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> although this ability will likely not be available in the campaign or standard multiplayer games.<ref name = "QA22"/> This will enable map styles such as Defense of the Ancients to be reproduced in StarCraft II.<ref name = "QA22"/>
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* Heroes can carry items in StarCraft II [[UMS]] maps through the use of a toggle,<ref name = "QA22">Xordiah. 2007-11-20. [http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=228&p=1&#post228 StarCraft II Q&A - Batch 22: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2007-11-20.</ref> and can carry more items than heroes in Warcraft III.<ref>CoTweet. 2009-11-13. [http://twitter.com/StarCraft/status/5686905575 The #StarCraft2 programming team has revamped the inventory system to allow units/heroes to carry more items than #WoW!]. ''StarCraft on Twitter.'' Accessed 2009-11-14.</ref>
   
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*Blizzard made sure that heroes and units can also gain experience in Galaxy,<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> although this ability is not available in the campaign or standard multiplayer games.<ref name = "QA22"/> This enables map styles such as [[wowwiki:Defense of the Ancients (Warcraft III map)|Defense of the Ancients]] to be reproduced in StarCraft II.<ref name = "QA22"/>
*Map makers can define any number of custom attributes for a hero, based on their level.<ref name = "QA52"/>
 
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*Map makers can define any number of custom attributes for a hero, based on their level.<ref name = "QA52"/> However, the UI can only display three attributes.<ref name = "QA55">Cydra. 2009-11-17. [[StarCraft II Q&A batches#Batch 55|StarCraft II Q&A - Batch 55]]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-11-17. [http://forums.battle.net/thread.html?topicId=21043889722&sid=3000 Source]</ref>
   
 
* The footprint of structures can be adjusted to whatever the editor desires (such as "square" buildings).<ref name = "QA22"/>
 
* The footprint of structures can be adjusted to whatever the editor desires (such as "square" buildings).<ref name = "QA22"/>
   
 
===UI===
 
===UI===
*The UI can be customized, but it is not a user-friendly process.<ref name = "QA39-2"><font color = blue>All UI layout is defined in external files, so this should be possible. However, we are not planning on having any user-friendly support for this (i.e. no UI Editor).</font color> [[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1207685&P=2 StarCraft II Q&A - Batch 39: Map Maker Series (page 2)]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref> The files are externalized, and while they can be edited, there will not be support for that.<ref name = "QA52"/>
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*The UI was supposed to be customizable, but it was not a user-friendly process.<ref name = "QA39-2"><font color = blue>All UI layout is defined in external files, so this should be possible. However, we are not planning on having any user-friendly support for this (i.e. no UI Editor).</font color> [[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1207685&P=2 StarCraft II Q&A - Batch 39: Map Maker Series (page 2)]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref> The files would be externalized, and while they could be edited, there would not be support for that.<ref name = "QA52"/> Later Blizzard said there would be no UI modding.<ref name = "SC2FApril">JonEagle X. 2010-04-24. [http://www.starcraft2forum.org/index.php?categoryid=9&p2_articleid=230 StarCraft2Forum.org Single Player Coverage]. ''StarCraft 2 Forum.'' Accessed 2010-04-24.</ref>
   
*The map editor is being designed to handle third-person shooting maps.<ref name = "GalaxyName"/> This has not been confirmed to be in the final product.<ref name = "LivePlayBC09">Blizzlive staff. 2009-08-22. [http://blizzlive.com/content/starcraft-ii-gameplay-panel StarCraft II Gameplay Panel]. ''Blizzlive.'' Accessed 2009-08-25.</ref>
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*The map editor is designed to handle third-person shooting maps.<ref name = "GalaxyName"/>
   
*Blizzard was able to design an old-fashioned "Lost Vikings" top-scrolling space shooter game within the editor.<ref name = "BlogBC09Map">Zetaras Xal'Kurat. 2009-08-24. [http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/ BlizzCon 2009: Battle.net 2.0 and the Galaxy Editor’s Hour]. ''StarCraft 2 Blog.'' Accessed 2009-08-29.</ref>
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*Blizzard was able to design an old-fashioned "[[Lost Viking]]" top-scrolling space shooter game within the editor.<ref name = "BlogBC09Map">Zetaras Xal'Kurat. 2009-08-24. [http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/ BlizzCon 2009: Battle.net 2.0 and the Galaxy Editor’s Hour]. ''StarCraft 2 Blog.'' Accessed 2009-08-29.</ref>
   
 
*The map editor can create new HUDs, quest interfaces and dialogue. It even supports "mouselook", so moving the mouse influences the player's view.<ref name = "BlogBC09Map"/>
 
*The map editor can create new HUDs, quest interfaces and dialogue. It even supports "mouselook", so moving the mouse influences the player's view.<ref name = "BlogBC09Map"/>
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*Custom races are supported, even with melee maps.<ref name = "QA39-2a"><font color = blue>Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.</font color> [[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1207685&P=2 StarCraft II Q&A - Batch 39: Map Maker Series (page 2)]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref>
 
*Custom races are supported, even with melee maps.<ref name = "QA39-2a"><font color = blue>Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.</font color> [[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1207685&P=2 StarCraft II Q&A - Batch 39: Map Maker Series (page 2)]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref>
   
*There will be support for one more resource.<ref name = "QA42">[[Karune#Batch 42|Karune]]. 2008-07-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1637558&p=1&#post1637558 StarCraft II Q&A Batch 42]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-07-25.</ref>
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*There is support for one more resource.<ref name = "QA42">[[Karune#Batch 42|Karune]]. 2008-07-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1637558&p=1&#post1637558 StarCraft II Q&A Batch 42]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-07-25.</ref>
   
*The AI will be script-driven and completely exposed. It will attempt to analyze data and see what the player is doing without "cheating", instead scouting.<ref name = "SlashDot15">Chris Sigaty, ScuttleMonkey ''et al''. 2008-10-15. [http://interviews.slashdot.org/article.pl?sid=08/10/15/1639237 Blizzard Answers Your Questions, From Blizzcon]. ''Slash Dot.'' Accessed 2008-10-25.</ref>
+
*The AI is script-driven and completely exposed. It attempts to analyze data and see what the player is doing without "cheating", instead scouting.<ref name = "SlashDot15">Chris Sigaty, ScuttleMonkey ''et al''. 2008-10-15. [http://interviews.slashdot.org/article.pl?sid=08/10/15/1639237 Blizzard Answers Your Questions, From Blizzcon]. ''Slash Dot.'' Accessed 2008-10-25.</ref>
   
 
*The entire [http://www.starcraft2.com/movies.xml#m6 zerg reveal trailer] was made in the level editor, including the Blizzard logo.<ref name = "DVDPanel">Whitcomb, Daniel. 2008-10-11. [http://news.bigdownload.com/2008/10/11/blizzcon-2008-notes-from-the-dvd-production-panel/ Blizzcon 2008: Notes from the DVD production panel]. ''Big Download.'' Accessed 2009-02-01.</ref>
 
*The entire [http://www.starcraft2.com/movies.xml#m6 zerg reveal trailer] was made in the level editor, including the Blizzard logo.<ref name = "DVDPanel">Whitcomb, Daniel. 2008-10-11. [http://news.bigdownload.com/2008/10/11/blizzcon-2008-notes-from-the-dvd-production-panel/ Blizzcon 2008: Notes from the DVD production panel]. ''Big Download.'' Accessed 2009-02-01.</ref>
Line 71: Line 79:
   
 
*Information can be stored in "banks", such as characters, which can be moved from map to maps and games.<ref name = "BlogBC09Map"/>
 
*Information can be stored in "banks", such as characters, which can be moved from map to maps and games.<ref name = "BlogBC09Map"/>
  +
  +
*All information for maps is stored within the map file (such as sound files). Mods can be made available as a single mod pack.<ref name = "TwitterRecord">Zarhym. 2010-03-12. [http://forums.battle.net/thread.html?topicId=23767157319&sid=3000 #BlizzChat Developer Chat on Twitter – 3/12]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2010-03-13.</ref>
   
 
===Galaxy Language===
 
===Galaxy Language===
The editor features a proprietary scripting language called Galaxy<ref name = "QA52">[[Karune#Batch 52|Karune]]. 2009-06-12. [http://forums.battle.net/thread.html?topicId=17779588788&sid=3000 StarCraft II Q&A - Batch 52: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-06-12.</ref> based on C, but users will also have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the scripting language.<ref name = "ArtG">Park, Andrew. 2007-05-19. [http://www.gamespot.com/news/6171176.html?tag=latestnews;title;1 Blizzard talks Starcraft II art design]. ''Gamespot''.</ref><ref name = "QA"/>
+
The editor features a proprietary scripting language called Galaxy<ref name = "QA52">[[Karune#Batch 52|Karune]]. 2009-06-12. [http://forums.battle.net/thread.html?topicId=17779588788&sid=3000 StarCraft II Q&A - Batch 52: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-06-12.</ref> based on C, but users also have access to the more user friendly Trigger Editor which allows beginner and intermediate map designers to make advanced maps without having to learn the scripting language.<ref name = "ArtG">Park, Andrew. 2007-05-19. [http://www.gamespot.com/news/6171176.html?tag=latestnews;title;1 Blizzard talks Starcraft II art design]. ''Gamespot''.</ref><ref name = "QA"/>
   
Galaxy will not be object-oriented, but most of the functionality is based on modifying game objects.<ref name = "QA52">[[Karune#Batch 52|Karune]]. 2009-06-12. [http://forums.battle.net/thread.html?topicId=17779588788&sid=3000 StarCraft II Q&A - Batch 52: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-06-12.</ref>
+
Galaxy is not object-oriented, but most of the functionality is based on modifying game objects.<ref name = "QA52">[[Karune#Batch 52|Karune]]. 2009-06-12. [http://forums.battle.net/thread.html?topicId=17779588788&sid=3000 StarCraft II Q&A - Batch 52: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2009-06-12.</ref>
   
Triggers will be able to "communicate" with each other. The editor supports custom function definitions; for instance, a map maker can create their own actions built up from actions (or custom script code) and use them in triggers.<ref name = "QA52"/>
+
Triggers are able to "communicate" with each other. The editor supports custom function definitions; for instance, a map maker can create their own actions built up from actions (or custom script code) and use them in triggers.<ref name = "QA52"/>
   
 
Galaxy features a "garbage collection" system which will prevent memory leaks.<ref name = "QA52"/>
 
Galaxy features a "garbage collection" system which will prevent memory leaks.<ref name = "QA52"/>
  +
  +
==Development==
  +
The map editor was made available in [[StarCraft II beta|the beta]] in April 2010.<ref name = "BetaPatch9">Nethaera. 2010-04-22. [http://forums.battle.net/thread.html?topicId=23094049316&postId=243993487492&sid=5000#10 Patch Notes - Beta Patch 9]. ''Battle.net StarCraft II General Beta Forum.'' Accessed 2010-04-22.</ref>
  +
  +
''[[Heart of the Swarm]]'' features a number of upgrades for the editor, including making the UI more accessible.<ref name = "FansiteInterview">2011-05-31, [http://sclegacy.com/feature/3-events/1018-hots-fansite-interview May 2011 HoTS Fansite Interview]. ''StarCraft Legacy'', accessed on 2011-05-31</ref>
  +
  +
===Heart of the Swarm===
  +
The editor includes tool improvements, such as trigger debugging, a UI editor, a cutscene editor, and art tools which enable custom art and models, a model exporter, and more documentation, tutorials and example files.<ref name = "DotAOfficial">Nethaera. 2011-10-22. [http://us.battle.net/blizzcon/en/blog/3768746/StarCraft_II_%E2%80%93_Blizzard_DOTA__Mod_Tools_Panel-10_22_2011#blog StarCraft II – Blizzard DOTA & Mod Tools Panel]. ''Blizzard Entertainment.'' Accessed 2011-10-22.</ref>
  +
  +
==Art Tools Beta Test==
  +
In August 2013, Blizzard made an open beta for its art tools available, using the same ones that were used for the development of ''Heart of the Swarm''. The package consisted of documentation, tutorials, plugins for 3DS Max and source art files.<ref>Traysent. 2013-08-30. [http://us.battle.net//sc2/en/blog/10788362 StarCraft II Art Tools Open Beta]. ''Blizzard Entertainment.'' Accessed 2013-08-31.</ref>
  +
  +
===Patches===
  +
*More Comprehensive Documentation
  +
**Extra Tutorials such as Ragdoll Physics, M3A files, and advanced animation topics.
  +
**Full Technical Documentation for Nodes and Materials
  +
*More Example Files
  +
*Cliffs and doodad examples have been added to help make new tilesets.
  +
*Improved Tool Stability
  +
**Fixed a crash that could occur with the Behavior Editor
  +
**Fixed a crash involving Cubic Environment mapping
  +
**Fixed a rare crash when cloning particles
  +
**Fixed a crash that could occur when exporting an SC2 Physics Node set to Convex Hull with no points defined
  +
*Middle-mouse scrolling in the Export Floater should no longer lock up the UI
  +
*Fixed a hang that could occur when switching files with the Material Editor open
  +
*Fixed a hang that could occur when the Mental Ray Renderer was used with SC2 Art Tools installed
  +
*Usability Improvements
  +
**Behavior Editor can now be scaled vertically
  +
**Inner Shape parameters are visualized for Cylinder Particle Emitters
  +
**Unbounded SC2Force nodes no longer disappear from view
  +
**Many unused parameters have been removed from the User Interface for various SC2 Node types.
  +
*Fixed Exporter Errors
  +
*Model Particles no longer display as missing model spheres
  +
*Fixed an export error where physics meshes could become corrupt
  +
*Fixed a bug where flip book animations would display incorrectly on splats
  +
*Added an export error for circularly-referenced, and therefore invalid, SC2 Particle Systems.<ref>Traysent. 2013-08-30. [http://us.battle.net/sc2/en/forum/topic/9792850070#1 StarCraft II Art Tools Open Beta - Feedback]. ''Art Tools and Cutscenes'' Accessed 2013-08-31.</ref>
   
 
==References==
 
==References==
  +
{{ref|scroll=x|col=2}}
<div style="height:200px;width:100%;overflow:auto;">
 
{{reflist|2}}
 
</div>
 
 
[[Category: StarCraft II]]
 
[[Category: StarCraft II]]
  +
[[Category:Map editors]]

Revision as of 20:00, 10 December 2014

The Galaxy Map Editor[1] is the map editor for StarCraft II.

The StarCraft II Map Editor improves upon the World Editor from Warcraft III in every way.[2]

Startools, a proprietary toolset, is included along with Galaxy. Startools lets modders design and create doodads.[3] The functionality will be exposed to the community by Legacy of the Void.[4]

Blizzard intends to support the modding community. Some mods will be available for pay.[5]

Downloaded files can be accessed by opening Galaxy, finding any file anywhere on the computer (usually in My Documents\StarCraft II), and selecting "publish file". This makes it available on battle.net.

Features

CustomMapPreview_SC2_VDevGame1

CustomMapPreview SC2 VDevGame1

Custom map demo.

Files

  • All unit abilities are data driven, enabling great freedom when designing unit abilities.[2]
  • Every game database file is exposed for modification. The trigger editor features the ability to define custom functions and libraries.[2]
  • Galaxy maps are capable of holding thousands of triggers, locations and doodads. It makes all the triggers in the program available to mapmakers.[6]
  • Map "locking" is enabled, which ensures that no one will lose credit for creating a map.[7]

Graphics

  • Climate graphical effects are available in the map editor.[8]
  • The map editor supports text color.[7]
  • Lightning effects can be adjusted.[9]

Terrain

  • A number of tilesets are available, such as wasteland (Mar Sara), volcanic (Char), twilight (Shakuras), space platforms,[10] jungle[11] and desert.[12] A few new ones are also available, such as a new Shattered City tileset.[10]
  • Terrain can be mixed and matched; you can define your own tileset in the editor.[7] The terrain textures can be blended, so that a jungle can smoothly transition into a desert.[9] Doodads such as traps can be freely added to any tileset.[2] Maximum map size is fixed at 256 x 256[7] and sizes of 32 to 256 are available. Map size can be artificially restricted by controlling the camera, preventing units from entering "off-screen" terrain or building there.[13]
  • Water (and lava) levels are adjustable.[9]
  • There is no auto-mirror function.[14]

Units

  • Unit coloring and neutral units are supported in the editor.[7] Blizzard added and modified unit models which are not even in single-player to make them accessible to modders.[15]
  • Many of the units[16][17][18][19] and abilities[20] that did not end up in the final version of the game are still be accessible by modders. However, units that have been cut completely from the game are not in the editor.[21]
  • Units can be "attached" to other units, and units can even be used as special attacks (for instance, modifying spore crawlers to launch banelings as an anti-ground attack).[24]
  • Heroes can carry items in StarCraft II UMS maps through the use of a toggle,[7] and can carry more items than heroes in Warcraft III.[25]
  • Blizzard made sure that heroes and units can also gain experience in Galaxy,[10] although this ability is not available in the campaign or standard multiplayer games.[7] This enables map styles such as Defense of the Ancients to be reproduced in StarCraft II.[7]
  • Map makers can define any number of custom attributes for a hero, based on their level.[26] However, the UI can only display three attributes.[27]
  • The footprint of structures can be adjusted to whatever the editor desires (such as "square" buildings).[7]

UI

  • The UI was supposed to be customizable, but it was not a user-friendly process.[28] The files would be externalized, and while they could be edited, there would not be support for that.[26] Later Blizzard said there would be no UI modding.[29]
  • The map editor is designed to handle third-person shooting maps.[1]
  • Blizzard was able to design an old-fashioned "Lost Viking" top-scrolling space shooter game within the editor.[24]
  • The map editor can create new HUDs, quest interfaces and dialogue. It even supports "mouselook", so moving the mouse influences the player's view.[24]

Miscellaneous

  • Upgrades can be extended arbitrarily, and can be modified using triggers.[2]
  • Custom races are supported, even with melee maps.[30]
  • There is support for one more resource.[31]
  • The AI is script-driven and completely exposed. It attempts to analyze data and see what the player is doing without "cheating", instead scouting.[32]
  • "Wrap-around" maps can be made, so that units that walk off one edge will appear on the other side. However, they cannot exchange shots.[34]
  • Story Mode Space is all done in the map. Heroes from Story Mode can appear in-game, and in-game units such as the Thor can appear in Story Mode.[35]
  • Information can be stored in "banks", such as characters, which can be moved from map to maps and games.[24]
  • All information for maps is stored within the map file (such as sound files). Mods can be made available as a single mod pack.[14]

Galaxy Language

The editor features a proprietary scripting language called Galaxy[26] based on C, but users also have access to the more user friendly Trigger Editor which allows beginner and intermediate map designers to make advanced maps without having to learn the scripting language.[3][16]

Galaxy is not object-oriented, but most of the functionality is based on modifying game objects.[26]

Triggers are able to "communicate" with each other. The editor supports custom function definitions; for instance, a map maker can create their own actions built up from actions (or custom script code) and use them in triggers.[26]

Galaxy features a "garbage collection" system which will prevent memory leaks.[26]

Development

The map editor was made available in the beta in April 2010.[36]

Heart of the Swarm features a number of upgrades for the editor, including making the UI more accessible.[37]

Heart of the Swarm

The editor includes tool improvements, such as trigger debugging, a UI editor, a cutscene editor, and art tools which enable custom art and models, a model exporter, and more documentation, tutorials and example files.[38]

Art Tools Beta Test

In August 2013, Blizzard made an open beta for its art tools available, using the same ones that were used for the development of Heart of the Swarm. The package consisted of documentation, tutorials, plugins for 3DS Max and source art files.[39]

Patches

  • More Comprehensive Documentation
    • Extra Tutorials such as Ragdoll Physics, M3A files, and advanced animation topics.
    • Full Technical Documentation for Nodes and Materials
  • More Example Files
  • Cliffs and doodad examples have been added to help make new tilesets.
  • Improved Tool Stability
    • Fixed a crash that could occur with the Behavior Editor
    • Fixed a crash involving Cubic Environment mapping
    • Fixed a rare crash when cloning particles
    • Fixed a crash that could occur when exporting an SC2 Physics Node set to Convex Hull with no points defined
  • Middle-mouse scrolling in the Export Floater should no longer lock up the UI
  • Fixed a hang that could occur when switching files with the Material Editor open
  • Fixed a hang that could occur when the Mental Ray Renderer was used with SC2 Art Tools installed
  • Usability Improvements
    • Behavior Editor can now be scaled vertically
    • Inner Shape parameters are visualized for Cylinder Particle Emitters
    • Unbounded SC2Force nodes no longer disappear from view
    • Many unused parameters have been removed from the User Interface for various SC2 Node types.
  • Fixed Exporter Errors
  • Model Particles no longer display as missing model spheres
  • Fixed an export error where physics meshes could become corrupt
  • Fixed a bug where flip book animations would display incorrectly on splats
  • Added an export error for circularly-referenced, and therefore invalid, SC2 Particle Systems.[40]

References

  1. 1.0 1.1 On a side note, going along with the Galaxy Map Editor can do anything trend, I hear it may even be able to create a first person shooter style custom game :) Anyone miss those StarCraft paintball games? Our devs internally have already tried out some pretty clever side projects that have been quite successful. Karune. 2009-08-14. Starcraft 2 UMS mini-campaigns. Battle.net StarCraft II General Discussion Forums. Accessed 2009-08-14.
  2. 2.0 2.1 2.2 2.3 2.4 Karune. StarCraft II Q&A - Batch 39: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.
  3. 3.0 3.1 Park, Andrew. 2007-05-19. Blizzard talks Starcraft II art design. Gamespot.
  4. StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.
  5. Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Battle.net Preview. Blizzard Entertainment. Accessed 2010-02-09.
  6. Karune. 2007-10-22. StarCraft II Q&A - Batch 18: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2007-10-22.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Xordiah. 2007-11-20. StarCraft II Q&A - Batch 22: Map Maker Series. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-20.
  8. Karune. 2009-01-22. StarCraft II Q&A - Batch 48. StarCraft II General Discussion Forum. Accessed 2009-01-22.
  9. 9.0 9.1 9.2 Webnet. 2009-08-22. Starcraft 2 Map Editor Features Unveiled. StarCraft Source. Accessed 2009-08-23.
  10. 10.0 10.1 10.2 Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  11. 2007-06-28. Colossus. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  12. 2007-09-28. Battlecruiser. Blizzard Entertainment. Accessed 2007-09-28.
  13. Blizzard staff, StarCraft Legacy staff. 2009-10-31. Korean Blue Post Translations. StarCraft Legacy. Accessed 2009-11-03.
  14. 14.0 14.1 Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12. Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
  15. Samwise Didier, Brian Sousa, Alan Dilling, phdfour. 2009-08-21. Blizzcon 09: Starcraft 2 Art Q&A Panel (Part 2 of 3) (approximately 1:30). Youtube. Accessed 2009-11-19.
  16. 16.0 16.1 Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  17. Karune. 2007-09-14. StarCraft II Q&A - Batch 13. StarCraft II General Discussion Forum. Accessed 2007-09-14.
  18. Karune. 2007-10-01. Re: Question to Karune or another Blizzard Member. StarCraft II General Discussion Forum. Accessed 2007-10-01.
  19. Karune. 2007-12-06. StarCraft II Q&A - Batch 23 Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-07.
  20. Karune. 2007-09-25. Mothership Abilities. StarCraft II General Discussion Forums. Accessed 2007-09-26.
  21. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/12 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2010-03-13.
  22. Dustin Browder, StarCraft Legacy staff. 2009-09-21. BlizzCon 2009 StarCraft II Fansite Q&A. StarCraft Legacy. Accessed 2009-09-28.
  23. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  24. 24.0 24.1 24.2 24.3 Zetaras Xal'Kurat. 2009-08-24. BlizzCon 2009: Battle.net 2.0 and the Galaxy Editor’s Hour. StarCraft 2 Blog. Accessed 2009-08-29.
  25. CoTweet. 2009-11-13. The #StarCraft2 programming team has revamped the inventory system to allow units/heroes to carry more items than #WoW!. StarCraft on Twitter. Accessed 2009-11-14.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Karune. 2009-06-12. StarCraft II Q&A - Batch 52: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2009-06-12.
  27. Cydra. 2009-11-17. StarCraft II Q&A - Batch 55. Battle.net StarCraft II General Discussion Forum. Accessed 2009-11-17. Source
  28. All UI layout is defined in external files, so this should be possible. However, we are not planning on having any user-friendly support for this (i.e. no UI Editor). Karune. StarCraft II Q&A - Batch 39: Map Maker Series (page 2). Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.
  29. JonEagle X. 2010-04-24. StarCraft2Forum.org Single Player Coverage. StarCraft 2 Forum. Accessed 2010-04-24.
  30. Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded. Karune. StarCraft II Q&A - Batch 39: Map Maker Series (page 2). Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.
  31. Karune. 2008-07-25. StarCraft II Q&A Batch 42. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-25.
  32. Chris Sigaty, ScuttleMonkey et al. 2008-10-15. Blizzard Answers Your Questions, From Blizzcon. Slash Dot. Accessed 2008-10-25.
  33. Whitcomb, Daniel. 2008-10-11. Blizzcon 2008: Notes from the DVD production panel. Big Download. Accessed 2009-02-01.
  34. Blizzard Entertainment, Teamliquid. 2009-04-13. TL/Blizzard Q&A. Teamliquid. Accessed 2009-04-15.
  35. Dustin Browder StarCraft Legacy staff. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 5/5. Youtube. Accessed 2009-09-30.
  36. Nethaera. 2010-04-22. Patch Notes - Beta Patch 9. Battle.net StarCraft II General Beta Forum. Accessed 2010-04-22.
  37. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  38. Nethaera. 2011-10-22. StarCraft II – Blizzard DOTA & Mod Tools Panel. Blizzard Entertainment. Accessed 2011-10-22.
  39. Traysent. 2013-08-30. StarCraft II Art Tools Open Beta. Blizzard Entertainment. Accessed 2013-08-31.
  40. Traysent. 2013-08-30. StarCraft II Art Tools Open Beta - Feedback. Art Tools and Cutscenes Accessed 2013-08-31.