The gateway is a protoss structure used to transport infantry.
Gateways create a swirling rift that warps in protoss warriors from their home territories to the location of the military colony housing the gateway. A phenomenal amount of energy is required for this operation and, as with most protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons. Gateways can summon protoss warriors from light-years away, and the travel time is measured in mere seconds.
Gateways are an inferior form of the xel'naga warp gate technology which was lost during the Aeon of Strife (the protoss maintained the ability to use warp gates, however). The technology was upgraded, based on the ancient warp gate technology, following the Brood War, giving the protoss access to warp gates of their own. The protoss barely understand the technology behind it however, as it has been reverse engineered from ancient xel'naga structures found on both Aiur and Shakuras.
Deactivating a gate traps objects in mid-transport within the gate's energy matrix. Trapped travelers may be aware of what has happened. The suspended transport is completed upon gate reactivation.
Gateways warp-in protoss infantry such as the Zealot.
- +1 armor bonus to shields per level for all units and structures.
The gateway is much the same in StarCraft II, though can now transform into a warp gate.
This article is about the StarCraft II structure. You may be looking for:
Enables gateways to transform into warp gates.
Any gateway can be transformed into a warp gate, any warp gate can be transformed back into a gateway.
A warp gate can warp-in protoss forces to any part of the battlefield that lies within the psionic matrix, created by pylons and by the very mobile warp prism. This enables protoss forces to be transported directly to the front lines, to beleaguered outposts, or even to launch ambushes. Units can be warped-in on a cliff if the player can see the top of the cliff. Warp-in does not function on allied or enemy psionic matrices.
In Wings of Liberty and Heart of the Swarm, forces warp-in over 5 seconds, gaining hit points over time. If the units fall outside the psionic matrix during this process (for instance, if the supporting pylon or warp prism is destroyed) then they are destroyed. In Legacy of the Void, the warp-in time is increased to 16 seconds, unless the pylon is in range of a nexus or gateway/warp gate, in which case the time is 2 seconds.
If a warp prism is supporting the warp-in and it is destroyed, the warp-in is canceled and the player gets back the resources.
The warp gate enters a cooldown before another unit may be warped in. The interval is equivalent to ten seconds less than the last unit's gateway build time.
The warp gate does not have the ability to queue units regularly, but can be quickly transformed back into a gateway. All warp gates can be selected by pushing the "W" key.
To use warp-in, the player would first:
- Select one or more warp gates.
- Press the hotkey to create a unit.
- Select an area in the psionic matrix (either generated by a pylon or warp prism) and select that point.
- The unit begins to warp-in. This causes the closest warp gate to enter cooldown, during which it cannot begin to warp-in another unit.
- Repeat steps 3-4 for each warp gate and unit (this can be done very quickly, before any unit has completed warping in).
- Once all warp gates have begun warping in units, the player must wait for at least one warp gate to emerge from cooldown before they can use one again.
If the player has any idle warp gates, an icon will display showing how many are idle.
|Unit||Warp Time||Train Time|
In Legacy of the Void, units become more vulnerable during the warp-in phase taking 200% extra damage. The goal of this change was to strengthen harassing tactics versus protoss, while also making a protoss player’s army and warp-in positioning a more tactical decision.
- +1 armor to shields per level.
Legacy of the Void CampaignEdit
When playing the single-player campaign in Legacy of the Void on Normal or Casual difficulty, warp gates have the passive ability Superior Warp Gates, allowing them to generate up to three charges over time. Warping in a unit consumes a charge, at which point the warp gate will generate a new charge, the time needed differing based on the unit warped in.
Artanis, Vorazun, Karax, Alarak and Fenix are able to build gateways in Co-op Missions. Artanis' gateways appear already transformed into warp gates, while Vorazun, Karax, Alarak and Fenix must research warp gate technology. At Level 3 Artanis gains the talent Superior Warp Gates, causing his warp gates to store charges that let him warp in multiple units from a single warp gate.
The following section contains information from a previous version of StarCraft II which is no longer valid.
The gateway underwent a makeover during development, but the final result was "too mighty." It was thus reverted to the form currently seen.
|Warp In Madness|
Warp in 100 units with Warp Gates in a single League game.