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Ghost (StarCraft)

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Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

"You called down the thunder, now reap the whirlwind."

- Terran ghost(src)

Ghost
Ghost SC1 HeadAnim1
Unit
Race

Terran

Role

Psychic Special Forces Infantry

Armament

C-10 canister rifle

Protection

Hostile environment suit

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Small

Transport slots

1

Sight range

9 (11 with Ocular Implants) InterOcImp Terran SC1

Production
Minerals

25 Minerals Terran SC1

Gas

75 Gas Terran SC1

Supply

1 Supply Terran SC1

Build time

50 Time SC2 Game1

Produced from

Barracks

Requires
Hotkey

G

Protection
Hit points

45

Armor

0

Combat
Ground attack

10Snipe SC2 Icon1

Air attack

10Snipe SC2 Icon1

Cooldown

22

Attack range

7 (+2 to range in a bunker)

Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[1]

In StarCraft I and Brood War, ghosts were voiced by Chris Metzen.[2]

Game UnitEdit

The ghost is a support unit. Its attack and vitality are unremarkable for its cost. Its weapon deals concussive damage, which makes it ineffective against large units (e.g siege tanks and ultralisks) unless massed, which is usually unfeasible due to its high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.

The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay.

The ghost is best used with its abilities, listed below.

AbilitiesEdit

InterCloak Terran SC1 Personal Cloaking
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Researched at

Covert ops

Hotkey

C

Usage
Energy

25 (+1 per second) Energy Terran SC1

Hotkey

C

Notes

The ghost can cloak. It can still use attack and use other abilities while cloaked.

InterLock Terran SC1 Lockdown
Acquisition
Minerals

200 Minerals Terran SC1

Gas

200 Gas Terran SC1

Research time

100 Time SC2 Game1

Researched at

Covert ops

Hotkey

L

Usage
Energy

100 Energy Terran SC1

Range

8

Duration

60 Time SC2 Game1

Hotkey

L

Notes

The ghost disables enemy mechanical or robotic units. Targets may not attack, move, or use abilities; passive detection and cloaking are disabled. Lockdown may be removed by a medic's restoration ability.

InterNuke Terran SC1 Nuclear Strike
Acquisition
Researched at

Nuclear silo

Usage
Minerals

200 Minerals Terran SC1

Gas

200 Gas Terran SC1

Range

8 or 10 (1 less than ghost's sight range)

Hotkey

N

Notes

Deploys a nuclear missile at a given nuclear silo; each silo can only hold one nuke. The costs include 8 supply.

To launch the loaded missile, the ghost must direct it; standing uncontrollable and "frozen" for 10-15 seconds until the missile reaches the target. Nuclear launches are announced to all players with the audio and visual message "Nuclear Launch Detected" and the target location is visible to all players by a small flashing red dot. If the ghost is interrupted or the missile is canceled before the process finishes, the nuclear missile is wasted. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

The missile itself has a large blast radius and will usually kill any units and critically damage buildings in one shot. It deals 500 damage or removes two thirds of the victim's total hit points, whichever is greater; thus, two nukes will destroy almost any unit or building, if the building was the one targeted point.

UpgradesEdit

UpgradeInfantryWeapons Terran SC1 Infantry Weapons
Researched at

Engineering bay

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Science facility

Notes
  • +1 bonus per attack per level for ghosts, and marines.
  • +2 bonus per attack per level for firebats.
UpgradeInfantryArmor Terran SC1 Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Science facility

Notes
InterOcImp Terran SC1 Ocular Implants
Researched at

Covert ops

Hotkey

O

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

166 Time SC2 Game1

Notes
  • Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
InterMoeReact Terran SC1 Moebius Reactor
Researched at

Covert ops

Hotkey

M

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

166 Time SC2 Game1

Notes
  • Increases ghost maximum energy by 50.
  • Increases ghost starting energy from 50 to 62.5.

Ghost HeroesEdit

QuotationsEdit

See: StarCraft Ghost Quotations

ImagesEdit

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen (2009). BlizzCon Panel. BlizzCon 2009. YouTube. Accessed 2010-06-07.

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