Wikia

StarCraft Wiki

Ghost (StarCraft II)

Talk11
5,429pages on
this wiki
Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Ghost
Ghost SC2 Head1
Ghost SC2 DevRend2
Unit
Race

Terran

Role

Sniper

Armament

C-10 rifle

Protection

Hostile environment suit

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Transport
size

2

Sight range

11

Production
Minerals

200 Minerals Terran SC1

Gas

100 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Build time

40 Time SC2 Game1

Produced from

Barracks

Requires
Hotkey

G

Movement
Speed

2.25

Acceleration

1000

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

0.375

Protection
Hit points

100

Armor

0 SC2TerrUpgrdInfArm

Type
Armor type

None

C-10 rifle
Damage

10 (+10 vs light)

Targets
  • Ground
  • Air
Cooldown

1.5

Range

6 (+1 range in a bunker)

Upgrade/level

+1/+1 vs light SC2TerrUpgrdInfWeap

Meta
Target
priority

20

Kill score

600

Production
score

300

Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[1]

Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach.

Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and hydralisk hunting. Their EMP may be used to severely weaken protoss forces.

Ghosts can drop nukes very quickly. When backed up by medivac dropships, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.[2]

AbilitiesEdit

Nuke SC2 Icon1 Nuclear Strike
Acquisition
Research time

60 seconds (to arm a silo) Time SC2 Game1

Requires

Factory

Usage
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Activation/
Build Time

20 second drop time Time SC2 Game1

Hotkey

N

Notes

Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.

The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.

Edit
Snipe SC2 Icon1 Snipe
Acquisition
Researched at

Already researched

Usage
Energy

25 Energy Terran SC1

Cooldown

Very little Time SC2 Game1

Hotkey

R

Notes

Deals 25 damage + 25 vs psionic to a biological ground or air unit, ignoring armor.

Edit
GhostEmp SC2 Icon1 EMP Shot
Acquisition
Researched at

Already researched

Usage
Energy

75 Energy Terran SC1

Range

10[3]

Hotkey

E

Notes

This ability drains 100 shields from protoss units and drains 100 energy[4] of spellcasters in the area of effect. This includes units on the same side as the ghost. Shield upgrades have no effect.

The EMP field has a range of 10 and an area-of-effect of 1.5.[5]

Cloaked units are revealed for a short time. Burrowed units are not.

Edit
SC2BansheeCloak Personal Cloaking
Acquisition
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

120 Time SC2 Game1

Researched at

Ghost academy/Shadow ops

Hotkey

C

Usage
Energy

25 (+0.9 per second) Energy Terran SC1

Notes

Enables ghosts and spectres to cloak.

Edit

UpgradesEdit

SC2 TerrInfWeap Infantry Weapons
Researched at

Engineering bay

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Armory

Armory

Notes
  • +1 base damage for marines.
  • +1 base damage and +1 bonus damage for marauders, ghosts, and spectres.
  • +1 pistol base damage and +4 D-8 charge base damage for reapers.
Edit
SC2 TerrInfArm Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Armory

Armory

Notes
Edit

Wings of Liberty UpgradesEdit

MobiusReactor SC2 Game1 Moebius Reactor
Researched at

Ghost academy

Hotkey

M

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Notes

Increases the ghost's starting energy by 25.

This ability was removed from Heart of the Swarm.[6]

Edit

Wings of Liberty CampaignEdit

In the Wings of Liberty single-player campaign, ghosts are an alternative to spectres. Ghosts are unlocked by playing the mission "Ghost of a Chance", available after Nova offered Raynor's Raiders the technology necessary to train them.[7]

In the Wings of Liberty campaign, ghosts do not have the EMP ability.

OcularImplants SC2 Icon1 Ocular Implants
Campaign

Wings of Liberty

Cost

$85,000

Researched at

Hyperion armory

Notes

Increases ghost sight range by 3 and attack range by 2.

The implants make it easier to spot potential targets and weak points in the enemy perimeter. The current generation also includes an automated targeting system that instantly calculates atmospheric pressure and wind shear, greatly increasing the effective sniping range of the ghost.[8]

Edit
CrisusSuit SC2 Icon1 Crius Suit
Campaign

Wings of Liberty

Cost

$125,000

Researched at

Hyperion armory

Notes

Enables ghosts to cloak indefinitely.

This combat suit has a psi-augmenter dedicated to maintaining cloak, allowing the ghost to maintain his cloaking field indefinitely and frees up psionic energy for other uses.[8]

Edit
SC2 Lab Ultra Capacitors Icon Ultra Capacitors
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Attack upgrades at the armory and engineering bay improved cooldown by 5% per level. Self-replicating ultra capacitors reduce the reload time of weapons and systems.[9]

Edit
SC2 Lab VanPlating Icon Vanadium Plating
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Armor upgrades at the armory and engineering bay increase health by 5% per level. Vanadium better disperses weapon impacts than standard armor.[9]

Edit
SC2 Lab CellReactor Icon Cellular Reactor
Campaign

Wings of Liberty

Cost

20 zerg research points

Acquisition
Researched at

Hyperion laboratory

Notes

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[10]

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Ghosts used to possess these abilities.

Psi-Round
Notes

This attack, which can only target biological units,[11] deals 20 damage + 80 damage vs psionic opponents.[12] This ability used to be known as Snipe.[13]

Edit
Energy Radar[14]
Notes

Ghosts passively detect units with an energy bar, even within the fog of war,[12][15] up to a range of 30. This does not enable them to target or Snipe opponents within the fog of war.[16]

Edit

Ghosts were also upgradable with the Full-Bore Canister Ammo upgrade in the single player campaign, which gave ghosts +2 damage against light units. Only the upgrade remains within the editor. The icon texture also remains but is unused, as a button for the upgrade was never made.[17] The ghost model has an unused animation for using a psi blade.[18]

QuotationsEdit

See: StarCraft II Ghost Quotations

AchievementsEdit

Professionals Have Standards
Points

10 Achievement SC2 Game1

Criteria

Destroy 20 units with Sniper Rounds in a single League game.

Notes

This achievement is a reference to Team Fortress 2's Meet the Sniper video, where the Sniper says "Professionals have standards: be polite, be efficient, and have a plan to kill everyone you meet." In Team Fortress 2, there are achievements titled "Be Polite" "Be Efficient" "Have a Plan" and "Kill Everyone You Meet" but no achievement titled "Professionals Have Standards".

ImagesEdit

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  3. Crygil. 2010-03-25. Patch Notes - Beta Patch 6. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
  4. Lylirra. 2011-02-25. StarCraft II Patch 1.3.0 PTR Notes. Blizzard Entertainment. Accessed 2011-02-25.
  5. Blizzard Entertainment. 2011-11-08. Patch 1.4.2 Now Live!. Blizzard Entertainment. Accessed 2011-11-16.
  6. Blizzard Entertainment. 2014-02-04. Heart of the Swarm Balance Update -- February 4, 2014. Blizzard Entertainment. Accessed 2014-02-06.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  8. 8.0 8.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  9. 9.0 9.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  11. You can't target mechanical units with Ghost's Psi Round, like Battlecruiser, Mothership and Nullifier. Cydra. 2009-02-18. Question about Psi Rounds. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  12. 12.0 12.1 Snipe and Psi Round are the same. You Snipe with a Psi Round, which currently does 20 damage + 80 versus Psionic Units. This means, Ghosts are not only able to see energy based units in a limited range within the fog of war, they also take out units like High Templars with one Psi Round shot, making them excellent caster killers. Karune. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  13. 1) Has the snipe ability been removed from the Ghost?

    1) No. Karune, Gentle_cowboy05. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  14. 2008-09-01. PAX 2008: Troublesome Gameplay (Cam). Game Trailers. Accessed 2008-09-01.
  15. Karune. 2008-03-26. StarCraft II Q&A - Batch 33: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-26.
  16. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  17. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  18. Blizzard Entertainment. StarCraft II: Heart of the Swarm Map Editor. (Activision Blizzard) (in English). March 12, 2013

Around Wikia's network

Random Wiki