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Ghost (StarCraft II)

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Ghost
Unit
Race

Terran

Role

Stealth Sniper

Properties
Hit points

100[1][2][3][4][5]

Type
Armor type

Light[5]

Production
Minerals

100[1] Image:Minerals Terran SC1.png

Gas

200[1] Image:Gas Terran SC1.png

Supply

2[1] Supply

Build time

50[1]

Produced at

Barracks[7][2]

Requires

Tech lab, ghost academy[7][8][5]

Hot key

G[9][2]

Combat
Ground attack

10 (+10 vs light)[10]

Air attack

10 (+10 vs light)[10]

Armor

0[2]

Attack range

6[10]

Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[11]

Contents

[edit] Game Unit

Ghosts gain some new abilities suiting their role as special forces troopers. They also have a higher rate of fire.[12] Blizzard Entertainment is planning on giving them lore-based abilities from novels, graphic novels and a previous project.[13]

Ghosts are trained at a barracks with an attached tech lab[14][3] and require a ghost academy.[15] Ghosts may be available earlier in tech tree, but abilities like Cloaking would only be available afterwards.[16]

Ghosts make good counters against mutalisks, but not against a zerg force as a whole.[17]

[edit] Abilities

Snipe
Usage
Energy

25[18] Energy

Range

6[19]

Cooldown

Very little[18]

Notes

Deals 45 damage to a biological unit, ignoring armor.[18] It can target air units such as mutalisks.[20]

Edit
EMP Shot
Acquisition
Researched at

Ghost academy[21]

Usage
Energy

100[4][22] Energy

Notes

This ability drains 100 shields from protoss units and drains all energy of spellcasters in the area of effect.[23][20][10] This includes units on the same side as the ghost.[20]

Cloaked units are revealed for 5 seconds.[18]

Edit
Nuclear Strike
Acquisition
Research time

60 seconds (to arm a silo)[24] time

Researched at

Ghost academy[25][15]

Requires

Factory[7]

Usage
Minerals

100[26][7] Image:Minerals Terran SC1.png

Gas

100[26][7] Image:Gas Terran SC1.png

Duration

10[19]

Hotkey

N[27]

Notes

Ghosts can call down nuclear strikes, dealing 300 damage + 200 vs buildings.[7]

An immortal will only take 10 damage, however, due to its hardened shields.[28] The launching player sees a large red symbol on the target area[29] while the opponent only sees a red dot.[30] When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.

Edit
Personal Cloaking[21]
Acquisition
Minerals

100[31] Image:Minerals Terran SC1.png

Gas

100[31] Image:Gas Terran SC1.png

Research time

80[31] time

Researched at

Ghost academy[21]

Requires

Starport[32]

Usage
Energy

25 (+1 per second)[4] Energy

Notes

Enables the ghost to cloak.[31]

Edit

[edit] Upgrades

Infantry Weapons[33]
Researched at

Engineering bay[34]

Hotkey

W[33]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[35] Image:Minerals Terran SC1.png

175[33] Image:Minerals Terran SC1.png

250[33] Image:Minerals Terran SC1.png

Gas

100[35] Image:Gas Terran SC1.png

175[33] Image:Gas Terran SC1.png

250[33] Image:Gas Terran SC1.png

Research time

170[35] time

200[35] time

230[35] time

Required

Ghost academy[33]

Ghost academy[33]

Edit
Infantry Armor
Researched at

Engineering bay[34]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[35] Image:Minerals Terran SC1.png

175[35] Image:Minerals Terran SC1.png

250[35] Image:Minerals Terran SC1.png

Gas

100[35] Image:Gas Terran SC1.png

175[35] Image:Gas Terran SC1.png

250[35] Image:Gas Terran SC1.png

Research time

170[35] time

200[35] time

230[35] time

Edit
Moebius Reactor[21]
Researched at

Ghost academy[21]

Hotkey

M[21]

Properties
Minerals

150[31][21] Image:Minerals Terran SC1.png

Gas

150[31][21] Image:Gas Terran SC1.png

Research time

120[31] time

Notes

Increases the ghost's energy by 25/[31]

Edit

[edit] Strategies

The ghost

Ghosts can drop nukes very quickly. When backed up by medivac dropships, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.[36]

[edit] Development

Ghosts used to possess these abilities.

Psi-Round
Notes

This attack, which can only target biological units,[37] deals 20 damage + 80 damage vs psionic opponents.[38] This ability used to be known as Snipe.[39]

Edit
Energy Radar[40]
Notes

Ghosts passively detect units with an energy bar, even within the fog of war,[38][41] up to a range of 30. This does not enable them to target or Snipe opponents within the fog of war.[42]

Edit

[edit] Images

[edit] References

  1. 1.0 1.1 1.2 1.3 1.4 Terran Ghost. StarCraft Source. Accessed 2009-09-12.
  2. 2.0 2.1 2.2 2.3 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  3. 3.0 3.1 Karune. 2007-11-07. November Discussion Topic: New Terran Ghost. Battle.net StarCraft II General Discussion Forums. Accessed 2007-11-07.
  4. 4.0 4.1 4.2 AlethioS, Karune. 2007-11-07. November Discussion Topic: New Terran Ghost. StarCraft Live. Accessed 2008-04-11.
  5. 5.0 5.1 5.2 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Units. StarCraft Legacy. Accessed 2009-06-20.
  6. StarCraft II Armory staff. Ghost. StarCraft II Armory. Accessed 2008-11-28.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Correction: The Nuke does 300 damage and an additional 200 towards buildings.

    The Ghost also costs 100 minerals and 200 gas, needing the prerequisite tech lab on the Barracks and Ghost Academy. It is considered a tier 1.5 unit, allowing it to come out very early for harassment and support.

    Even though the Nuke's damage has been reduced from the previous builds, it no longer requires supplies, costs only 100 minerals and 100 gas, and can be built at tier 2 with the prerequisite of the Factory.
    Karune. 2009-04-09. Karune: Questions about the ghost (post 28). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10.
  8. 2008-10-12. Terran Tech Tree. StarCraft Source. Accessed 2008-12-03.
  9. Source: Gametrailers - PAX 2008: Terran Gameplay Part 2/3. Accessed 2008-09-12.
  10. 10.0 10.1 10.2 10.3 There have been some changes to the Ghost since the last time everyone has seen it. The Ghost currently does 10 base damage and an additional 10 damage to light armored units as its normal attack with 6 range. The Ghost's snipe ability now does 60 damage, ignoring armor for 75 energy. It also has an EMP ability, in addition to it's cloak ability, which does 100 damage to shields and drains all energy of spell casters in that area of effect. The Ghost also no longer sees spellcasters in the fog of war.

    Many of these changes help make the Ghost a better support unit, used for strategic abilities and harassment of specialty units on the field. On top of all that, firing a nuke every now and then is pretty nice too since it does do 200 damage and an additional 300 damage towards all buildings.

    With the targeting drone currently removed from the Nighthawk, we'll have to wait to see if another unit takes it up as an ability.
    Karune. 2009-04-08. Karune: Questions about the ghost. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-08.
  11. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  12. Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  13. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  14. Xordiah. 2007-11-06. <November>Discussion Topic: The Terran Ghost. Battle.net StarCraft II General Discussion Forums (Europe). Accessed 2007-11-06.
  15. 15.0 15.1 StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2008-07-17.
  16. Karune. 2007-09-20. StarCraft II Q&A - Batch 14. StarCraft II General Discussion Forum. Accessed 2007-09-21.
  17. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
  18. 18.0 18.1 18.2 18.3 Blizzard staff, StarCraft Legacy staff. 2009-10-31. Korean Blue Post Translations. StarCraft Legacy. Accessed 2009-11-03.
  19. 19.0 19.1 Terran Ghost. StarCraft II Armory. Accessed 2009-10-04.
  20. 20.0 20.1 20.2 Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A. StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Source: Gametrailers - PAX 2008: Terran Gameplay Part 2/3. Accessed 2008-09-12.
  22. AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
  23. Yup, EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent's army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it's potency a bit.

    Plus a one-click ability that reduces an opposing army to half health near instantly isn't something that we want to promote.

    To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing 'cloak').
    Karune. 2009-06-08. Lack of EMP = more Archons? (post 8) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
  24. Dustin Browder, StarCraft2.net.pl staff. 2009-07-23. StarCraft II Exclusive Fansite Q&A - StarCraft2.net.pl. STarCraft2.net.pl. Accessed 2009-07-03.
  25. Is the Nuke still built at the Ghost Academy (which requires Barracks) and only requires the Factory, or is the situation different?

    Yes, those are the prerequisites. Karune, Tiger0211. 2009-04-09. Karune: Questions about the ghost (post 33). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10.
  26. 26.0 26.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 3). Inc.Gamers. Accessed 2009-07-13.
  27. BlizzCon Statistics 2 Shacknews.
  28. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-05.
  29. 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
  30. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 Terran Ghost Academy. StarCraft II Armory. Accessed 2009-10-04.
  32. StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
  34. 34.0 34.1 Terran Engineering Bay. StarCraft II Armory. Accessed 2009-10-04.
  35. 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 35.12 35.13 Marine. StarCraft II Armory. Accessed 2009-09-04.
  36. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  37. You can't target mechanical units with Ghost's Psi Round, like Battlecruiser, Mothership and Nullifier. Cydra. 2009-02-18. Question about Psi Rounds. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  38. 38.0 38.1 Snipe and Psi Round are the same. You Snipe with a Psi Round, which currently does 20 damage + 80 versus Psionic Units. This means, Ghosts are not only able to see energy based units in a limited range within the fog of war, they also take out units like High Templars with one Psi Round shot, making them excellent caster killers. Karune. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  39. 1) Has the snipe ability been removed from the Ghost?

    1) No. Karune, Gentle_cowboy05. 2008-11-25. Ghost quesion for Karune/Cydra. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-25.
  40. 2008-09-01. PAX 2008: Troublesome Gameplay (Cam). Game Trailers. Accessed 2008-09-01.
  41. Karune. 2008-03-26. StarCraft II Q&A - Batch 33: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-26.
  42. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
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