This article concerns StarCraft II gameplay. You may be looking for:
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- Terran Ghost(src)
Game Unit
Ghosts are feared terran covert operatives. They are known for their skill, psionic powers, and ability to cloak.[2]
Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach.
Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and hydralisk hunting. Their EMP may be used to severely weaken protoss forces.
Ghosts can drop nukes very quickly. When backed up by medivac dropships, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.[3]
Wings of Liberty
In the Wings of Liberty single-player campaign, ghosts do not have the EMP ability. Ghosts are an alternative to spectres. Ghosts are unlocked by playing the mission "Ghost of a Chance", available after Nova offered Raynor's Raiders the technology necessary to train them.[4]
Upgrades and Abilities
Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.
The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.
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Deals 45 damage to a biological ground or air unit, ignoring armor.
This ability is only available in Wings of Liberty campaign; its Versus-mode version was replaced with Steady Targeting in Legacy of the Void.
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Increases the ghost's starting energy by 25.
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Increases ghost sight range by 3 and attack range by 2.
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Enables ghosts to cloak indefinitely.
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Attack upgrades improve attack cooldown of affected units by 5% per level. These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[6] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[7]
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Legacy of the Void
In Legacy of the Void, the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Unlike "Snipe," "Steady Targeting" cannot be queued to multiple targets.
Abilities
Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.
The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.
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After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 damage (+40 vs Psionic). Ignores armor. Can only target biological units.
This ability is cancelled if the target moved a over 13.5 range away from the ghost. This ability can also be manually cancelled.
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Drains 100 shields from protoss units and drains 100 energy[8] from units in the area of effect, including friendly units. Shield upgrades have no effect.
The EMP field has an area-of-effect of 1.5.
Cloaked units are revealed for a short time. Burrowed units are not.
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Upgrades
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Co-op Missions
Nova can build the advanced spec ops ghosts in Co-op Missions, with enhanced abilities, life and damage.
Development
In an upcoming patch, ghosts will have the ability to cloak from the outset, start with 50 energy instead of 75, and regain the Moebius reactor upgrade. This is intended to make it easier to transition into ghosts in the mid/late-game period.[10]
Removed Abilities
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Ghosts used to possess these abilities.
This attack, which can only target biological units,[11] deals 20 damage + 80 damage vs psionic opponents.[12] This ability used to be known as Snipe.[13]
Ghosts passively detect units with an energy bar, even within the fog of war,[12][15] up to a range of 30. This does not enable them to target or Snipe opponents within the fog of war.[16]
Ghosts were also upgradable with the Full-Bore Canister Ammo upgrade in the single player campaign, which gave ghosts +2 damage against light units. Only the upgrade remains within the editor. The icon texture also remains but is unused, as a button for the upgrade was never made.[17] The ghost model has an unused animation for using a psi blade.[18]
In Legacy of the Void, ghosts gained an anti-armor drone ability. The ghost deploys a flying, destructible drone that channels a beam onto a single target, reducing its armor by 3.[1] This ability was removed in the final version of the game.
Quotations
Achievements
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Destroy 20 units with Sniper Rounds in a single Unranked or Ranked game. |
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This achievement is a reference to Team Fortress 2's Meet the Sniper video, where the Sniper says "Professionals have standards: be polite, be efficient, and have a plan to kill everyone you meet." |
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Kill 15 enemy units with a single Nuke in an Unranked or Ranked game. |
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If the player uses the same ghost to drop more nukes he can earn the "Unbreakable!" achievement. |
Images
Trivia
The ghost is voiced by Liam O'Brien.[19]
References
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