Ghost academy
From StarCraft Wiki
- You may be looking for the Ghost Academy (installation), the headquarters of the Ghost Program, or you may be looking for the graphic novel series StarCraft: Ghost Academy.
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Ghost Academy | |
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| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
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| Production | |
| Minerals |
150[1] |
| Gas |
50[1] |
| Build time |
70[1] |
| Requires | |
| Function | |
| Produces | |
| Research | |
The ghost academy is a terran structure in StarCraft II. It is required for the production of ghosts.
The ghost academy is required for terran armor and weapons upgrades for levels 2 and 3.[4]
Contents |
[edit] Arm Nuke
- Main article: Arm Nuke
In StarCraft II, ghosts maintain the ability to launch nukes. The laser pointer has been replaced with a blast footprint visible to the launching player,[5] however the opponent sees only a red dot.[6]
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Ghosts can call down nuclear strikes, dealing 300 damage + 200 vs buildings.[9] An immortal will only take 10 damage, however, due to its hardened shields.[13] The launching player sees a large red symbol on the target area[5] while the opponent only sees a red dot.[6] When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen. | |||||||||||||||||||
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[edit] Upgrades and Abilities
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[edit] Building Upgrades
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[edit] Notes
The ghost academy uses the former shadow ops render.
[edit] References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 2.0 2.1 2.2 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Source: Gametrailers - PAX 2008: Terran Gameplay Part 2/3. Accessed 2008-09-12.
- ↑ Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
- ↑ 5.0 5.1 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
- ↑ 6.0 6.1 Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
- ↑ Dustin Browder, StarCraft2.net.pl staff. 2009-07-23. StarCraft II Exclusive Fansite Q&A - StarCraft2.net.pl. STarCraft2.net.pl. Accessed 2009-07-03.
- ↑ Is the Nuke still built at the Ghost Academy (which requires Barracks) and only requires the Factory, or is the situation different?
Yes, those are the prerequisites. Karune, Tiger0211. 2009-04-09. Karune: Questions about the ghost (post 33). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10. - ↑ 9.0 9.1 9.2 9.3 Correction: The Nuke does 300 damage and an additional 200 towards buildings.
The Ghost also costs 100 minerals and 200 gas, needing the prerequisite tech lab on the Barracks and Ghost Academy. It is considered a tier 1.5 unit, allowing it to come out very early for harassment and support.
Even though the Nuke's damage has been reduced from the previous builds, it no longer requires supplies, costs only 100 minerals and 100 gas, and can be built at tier 2 with the prerequisite of the Factory. Karune. 2009-03-08. Karune: Questions about the ghost (post 28). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10. - ↑ 10.0 10.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 3). Inc.Gamers. Accessed 2009-07-13.
- ↑ BlizzCon Statistics 2 Shacknews.
- ↑ Terran Ghost. StarCraft II Armory. Accessed 2009-10-04.
- ↑ Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-05.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 Terran Ghost Academy. StarCraft II Armory. Accessed 2009-10-04.
- ↑ StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
- ↑ AlethioS, Karune. 2007-11-07. November Discussion Topic: New Terran Ghost. StarCraft Live. Accessed 2008-04-11.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 18.0 18.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


