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Ghost academy

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Shakurus SC1 Art2

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Ghost Academy
ShadowOps SC2 Rend1
Structure
Race

Terran

Role

Special operations/Nuclear weapons storage structure

Production
Minerals

150 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Build time

40 Time SC2 Game1

Produced from

SCV

Requires

Barracks

Hotkey

G

Protection
Hit points

1250

Armor

1 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
  • Armored
  • Mechanical
  • Structure
Function
Produces

Nukes (with factory)

Allows

Ghost

Research

See below

The ghost academy is a terran structure in StarCraft II. It is required for the production of ghosts and with a factory can produce nukes.

Contents

Game StructureEdit

Arm NukeEdit

Main article: Arm Nuke

In StarCraft II, ghosts maintain the ability to launch nukes. The laser pointer has been replaced with a blast footprint visible to the launching player; however, the opponent sees only a red dot.

ArmNuke SC2 Icon1 Arm Silo with Nuke
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

60 Time SC2 Game1

Requires

Factory

Usage
Hotkey

N

Notes

Arms the silo with a tactical nuke.

Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius.

Edit

Researched Upgrades and AbilitiesEdit

SC2BansheeCloak Personal Cloaking
Acquisition
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

120 Time SC2 Game1

Researched at

Ghost academy/Shadow ops

Hotkey

C

Usage
Energy

25 (+0.9 per second) Energy Terran SC1

Notes

Enables ghosts and spectres to cloak.

Edit
MobiusReactor SC2 Game1 Moebius Reactor
Researched at

Ghost academy

Hotkey

M

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Notes

Increases the ghost's starting energy by 25.

Edit

Building UpgradesEdit

BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[1]

Edit

DevelopmentEdit

GhostAcademy SC2 Cncpt1
Concept art
MecoAdded by Meco

The ghost academy uses the former shadow ops render. It was capable of flying in early versions of the game, but this was later removed, as it was decided that only unit-producing structures should be capable of doing so.[2] Such a technique unbalanced the ghost academy in multiplayer, as players could move it to an obscure corner of the map and nuke the enemy at will.[3]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  2. 2011, Terran Engineering Bay. Deviantart, accessed on 2011-05-30
  3. 2011, SC2: Terran Ghost Academy. Deviantart, accessed on 2011-06-10
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