Ghost academy
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This article or section contains information about a StarCraft II unit or structure. |
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| Ghost Academy | |
|---|---|
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| Structure | |
| Race | |
| Properties | |
| Hit points | |
| Type |
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| Production | |
| Minerals |
150[1] |
| Gas |
50[1] |
| Build time |
70[1] |
| Requires | |
| Function | |
| Produces | |
| Research | |
The ghost academy is a terran structure in StarCraft II. It is required for the production of ghosts.
The ghost academy is required for terran armor and weapons upgrades for levels 2 and 3.[4]
Contents |
[edit] Arm Nuke
- Main article: Arm Nuke
In StarCraft II, ghosts maintain the ability to launch nukes. The laser pointer has been replaced with a blast footprint visible to the launching player;[5] however, the opponent sees only a red dot.[6]
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Ghosts can call down nuclear strikes, dealing 300 damage + 200 vs buildings.[9] The launching player sees a large red symbol on the target area[5] while the opponent only sees a red dot.[6] When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen. | |||||||||||||||||||
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[edit] Upgrades and Abilities
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[edit] Building Upgrades
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[edit] Notes
The ghost academy uses the former shadow ops render.
[edit] References
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| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


