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'''Ghost conditioning''' is a powerful form of hypnosis which restricts the use of ghost's psionic abilities. It is inflicted on ghosts by the [[Ghost Program]].<ref name = "AMM">''[[StarCraft]].'' Vivendi Games. Mission: [[The Amerigo (mission)|The Amerigo]] (in English). 1998.</ref> In addition to the psychological blocks, it also involves powerful chemicals.<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> |
'''Ghost conditioning''' is a powerful form of hypnosis which restricts the use of ghost's psionic abilities. It is inflicted on ghosts by the [[Ghost Program]].<ref name = "AMM">''[[StarCraft]].'' Vivendi Games. Mission: [[The Amerigo (mission)|The Amerigo]] (in English). 1998.</ref> In addition to the psychological blocks, it also involves powerful chemicals.<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> |
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− | This conditioning was so powerful that even after [[Sarah Kerrigan]] was [[infested terran|infested]], she did not immediately lose this psychic hindrance. Kerrigan was able to overcome the conditioning by raiding a [[science vessel]], the ''Amerigo'', and reading the old Ghost Program files.<ref name = "AMM"/> |
+ | This conditioning was so powerful that even after [[Sarah Kerrigan]] was [[infested terran|infested]], she did not immediately lose this psychic hindrance. Kerrigan was able to overcome the conditioning by raiding a [[science vessel]], the ''[[Amerigo]]'', and reading the old Ghost Program files.<ref name = "AMM"/> |
==References== |
==References== |
Revision as of 03:21, 20 October 2011
Ghost conditioning is a powerful form of hypnosis which restricts the use of ghost's psionic abilities. It is inflicted on ghosts by the Ghost Program.[1] In addition to the psychological blocks, it also involves powerful chemicals.[2]
This conditioning was so powerful that even after Sarah Kerrigan was infested, she did not immediately lose this psychic hindrance. Kerrigan was able to overcome the conditioning by raiding a science vessel, the Amerigo, and reading the old Ghost Program files.[1]
References
- ↑ 1.0 1.1 StarCraft. Vivendi Games. Mission: The Amerigo (in English). 1998.
- ↑ Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.