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Goliath

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"Goliath online."

- A goliath pilot(src)

Goliath
Goliath SC2 Art1
Historical
Earliest sighting

2480

Latest sighting

2505

Physical
Race

Terran

Type

Forward assault strike armor

Propulsion

Two legs

Height

12 feet (3.7 meters)

Armaments

Anti-air Hellfire missiles
2 smoothbore autocannons (optional)
1 belly mounted cannon

Political
Role

Mobile anti-air platform
Infantry support

Personnel
Crew

1 (pilot)

The goliath combat walker[1] is a terran one-man all-terrain combat walker used to support marine forces.

Overview

Goliath SC1 Art1

A personalized goliath

Goliaths are constructed out of neosteel.[2] Their armor renders them quite resilient to fragmentation grenades and even small arms fire, though their cockpits are vulnerable to missiles.[3] Their fronts are protected by a plexishield.[4] Twin speakers are equipped on the walker and it can be equipped with external audio pickups.[5]

With reverse-jointed legs,[3] the twelve-foot tall[6][5] goliath features all-terrain maneuverability.[7] To control a goliath, the pilot straps themselves into a "cradle" which enables the goliath to mimic their movements by passing instructions through the onboard computer. The process takes practice to get used to it. Some commands (such as moving the arms up and down) can be uttered by voice.[5]

Goliath SC1 CineUEDVicRep1

A UED goliath

The goliath features a computer-based heavy weapons system. It is equally adept at providing both ground level and anti-air support.[7] Goliath armament consists of twin anti-armor 30mm smoothbore autocannons on the arms[7][1] which fire explosive shells[3][8] and Hellfire-AA scatter missiles.[7] As such, while goliaths are primarily used against aerial targets, they still pose a great threat to infantry.[3] Goliaths were further upgraded with the arrival of the United Earth Directorate in the Koprulu Sector. With improved propulsion technologies via Charon Boosters and upgrades to existing targeting system software, the goliath's range via its Hellfire missiles was increased dramatically.[9] UED goliaths featured a large machine-gun attached to the lower torso and missile racks on the "shoulders".[10] This design was adopted by the Dominion.[11] Many goliaths were equipped with three guns, one on each arm and one between the "legs".[12][13] By the Second Great War, another variant existed with two additional guns mounted coaxially with the main cannon.[14] The autocannons can be replaced with shovel-hands to allow a pilot to (dis)embark while in the field.[5]

History

Goliath SC1 Cncpt1

In battle against the protoss

The goliath was originally manufactured by LarsCorp Technologies for the Kel-Morian Combine.[7] The Combine was using it by 2480.[3]

The goliath was intended for the infantry support role, especially in urban environments. The walker became widespread throughout the Koprulu Sector when the blueprints were stolen by corporate spies and sold to Confederate interests.[7] The Confederacy was using goliaths by 2485 at the Battle of Noranda Glacier on Onuru Sigma, which began the Guild Wars.[3] Confederate goliaths were placed in the Confederate Armored Vehicle Corps, pilots requiring a PEB (Preferred Experience Base) of six months combat experience to be trained in their use.[15] Not that goliaths were entirely confined to a single corps however, being found within many Confederate units and often attached to mechanized infantry.[16] As such, goliaths became well known throughout the Koprulu sector.[7]

Goliath SC-G Game1

A goliath after the Brood War

Unfortunately for the goliath, the Brood War revealed critical weaknesses in terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms, while ground-based anti-air support from the goliath was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range and find less well-defended targets to destroy. As such, terran technicians developed the Viking as the solution to this lack of flexibility.[17]

The Dominion Armed Forces and LarsCorp retained goliaths for a period after the Brood War.[18][19]. By the Second Great War, the Dominion had mainly replaced them with vikings[20] although they still used goliaths to defend Korhal.[21] Goliaths were retained by other forces.[14]

Game Unit

StarCraft

Goliath
Goliath SC1 Game1
Unit
Race

Terran

Role

Combat Walker

Armament
Properties
Size

Large

Transport slots

2

Sight range

8

Production
Minerals

100 Minerals Terran SC1

Gas

50 Gas Terran SC1

Supply

2 Supply Terran SC1

Build time

40 Time SC2 Game1

Produced from

Factory

Requires

Armory

Hotkey

G

Protection
Hit points

125

Armor

1

Combat
Ground attack

12

Air attack

10LongboltMissiles SC2 DevGame1 (x2 attacks)

Cooldown

22

Attack range
  • 6 (ground)
  • 5 (8 with Charon Boosters) CharonBoosters SC1 Upgrd1 (air)

Goliaths are best suited for the anti-air role, especially against large-sized air units. In StarCraft: Brood War, Charon Boosters allows it to outrange even guardians. The goliath's ground attack is less impressive for its cost; compared to two or three marines that deal more damage, the goliath trades firepower for staying power. Goliaths are large, but only take up two slots in a dropship or other transport vessel. It is also suitable for medium ground support with marines and firebats against larger units. Goliaths with Charon Boosters can be used as mobile missile turrets in bases.

Groups of goliaths are used by terran players when the opponent focuses heavily on aerial units. Given their role as anti-air units, goliaths are effective against virtually all air units save for small-sized air units such as mutalisks, scourges, and observers, but when paired with marines, this becomes less of a problem. Goliaths are ideal for backing down capital ship fleets if in significant numbers.

Upgrades

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility
  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility
CharonBoosters SC1 Upgrd1 Charon Boosters
  • Increases goliath anti-air attack range by 3 (to 8).
Acquisition
Purchased from Machine shop
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 133Time SC2 Game1

Quotations

Goliath SC1 Game2

Unit wireframe

See: StarCraft Goliath Quotations

Development

Goliath SC1 DevGame1

A pair of goliaths during the StarCraft alpha

The concept of the goliath had its origins in the canceled Blizzard game Shattered Nations. The game featured walkers which were relabeled as "goliaths" for StarCraft.[22]

Goliaths appeared and functioned much the same in the StarCraft beta as they did in StarCraft proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.[23]

During the late StarCraft alpha however, they had a different appearance than in the later stages of development. They were capable of using their machine guns, a flame thrower and missiles against ground targets.[24]

StarCraft: Ghost

Goliath SC-G Game2

Nova faces down a goliath

Goliaths were set to appear in StarCraft: Ghost. Nova could pilot them.[25]

StarCraft II

Goliath
Goliath SC2 Head2
Goliath SC2 Rend1
Unit
Race

Terran

Campaign

Wings of Liberty

Role

Heavy-fire support unit

Production
Minerals

150 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Supply

3 TerranSupply SC2 Icon1

Build time

40 Time SC2 Game1

Produced from

Factory

Requires

Tech lab (attached)

Hotkey

G

Movement
Speed

2.69

Protection
Hit points

125

Armor

1 SC2TerrVehArm

Type

Mechanical

Armor type

Armored

Autocannon
Damage

18

Targets
  • Ground
Cooldown

1.5

Range

6

Upgrade/level

+1 SC2TerrVehWeap

Hellfire Missiles
Damage

8 (+8 vs armored)

Attacks

2

Targets
  • Air
Cooldown

1.5

Range

6

Upgrade/levels

+1/+1 SC2TerrVehWeap

For all intents and purposes, goliaths have been replaced by the viking in the multiplayer, the viking functioning as an air-to-air fighter and support walker.[17]

In the single-player campaign Raynor's Raiders still operate them, powering them up in the mission "Welcome to the Jungle" in anticipation of heavy air resistance from the Tal'darim.[14] The Terran Dominion also employs them.[21]

Compared to the viking, the goliath costs one more supply and is less maneuverable in exchange for being lower on the tech tree and very slight advantages in cost and build time. Its ground attack has higher base damage than the viking, but due to a slower rate of fire has ultimately the same DPS. The goliath's anti-air attack deals slightly better damage than the viking against armored units, and has a better rate of fire, but this comes at a cost of range. Its role as a support walker is enhanced greatly by the Multi-Lock Weapons System upgrade, allowing it to target and attack ground and air units simultaneously and greatly boosting its effectiveness when facing a varied enemy force. Once the viking is acquired the goliath's usefulness decreases greatly, as the viking's upgrades also allow it the advantage of splash damage against air units.

Goliaths are strong against vikings (air mode), battlecruisers, void rays, carriers, overlords, corruptors, and brood lords. They are also competent against colossus, as well as some lightweight ground units such as zerglings and marines, though not if they are in large numbers. They are weak, however, against marauders, siege tanks, thors, diamondbacks, zealots, stalkers, immortals, hydralisks, and ultralisks, while not being very effective against banshees and mutalisks.

Upgrades

Increases the attack damage of terran vehicles.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[26]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[26]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
Multi-lockWeaponsSystem SC2 Icon1 Multi-Lock Weapons System

Allows goliaths to attack air and ground units simultaneously.

This improved version of the goliath allows the missile launcher and autocannons to acquire separate targets and fire simultaneously. This upgrade is ideal when fighting ground targets with heavy air support.[27]

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
CharonBooster SC2 Icon1 Ares-Class Targeting System

Goliaths gain +3 missile range and +1 cannon range.

This advanced targeting system lets the goliath's missiles locate and lock on to more distant targets. The targeting system also features an AI that can better predict the paths of moving targets, letting the goliath's autocannons hit ground targets from a greater distance.[27]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[28]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Known Goliath Pilots

Goliath SC1 Head1

A goliath pilot

Goliath Specialists

CerberusGoliath SC-Com1 Comic1

The Cerberus Goliath

Specialist Units

Individual

Notes

Goliath SC2 Game1

Goliath skins in StarCraft II.

The goliath quotes several lines used by the ED 209, a robotic antagonist in the RoboCop series, such as "MilSpeck ED-209 online".

The goliath portrait in StarCraft II is based on Brian Sousa.[29]

The StarCraft II unit randomly takes on one of five possible appearances (see image to the right). During development of the game alternate skins were planned for other units, but the idea was cut due to multiplayer load times, making the goliath the only unit to retain them in the final product.[30]

References

  1. 1.0 1.1 Goliath. StarCraft Compendium. Accessed on 2008-01-28
  2. Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  4. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  5. 5.0 5.1 5.2 5.3 Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  6. Golden, Christie (November 6, 2012). StarCraft II: Flashpoint. Simon & Schuster (Gallery Books). ISBN 978-1451-65962-7.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  8. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  9. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  10. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Cinematic: UED Victory Report (in English). 1998.
  11. Johnnie Estill. Blizzard Entertainment-StarCraft: Ghost Concept Art by Johnnie Estill (Goliath Tech Bay Concept). Digitalenvi.com. The art of Johnnie H. Estill II. Accessed 2009-04-26.
  12. Gerrold, David (w), Ruben de Vela (p), Dan Borgonos (i). "Fear the Reaper." In StarCraft: Frontline: Volume 4 (paperback binding), pp. 28-71. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.
  13. Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #1" StarCraft 1 (1) (May 27, 2009) DC Comics (Wildstorm).
  14. 14.0 14.1 14.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Welcome to the Jungle (in English). 2010-07-27.
  15. Armored Vehicle Corps. Accessed on 2008-01-28
  16. Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 978-0671-04150-2.
  17. 17.0 17.1 Viking. Accessed on 2008-01-28
  18. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  19. Elder, Josh (w), Ramanda Kamarga (p). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  20. Viking. Blizzard Entertainment. Accessed 2007-08-10.
  21. 21.0 21.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Media Blitz (in English). 2010-07-27.
  22. 2010-04-28, Shattered Nations (PC - Cancelled). BetaRush, accessed on 2013-05-29
  23. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-13
  24. Beta. StarCraft Evolution. Accessed 2011-08-18.
  25. Official XBox magazine staff. 2003-08. "Ghost in the Machine." Official XBox Magazine. August 2003: 22-29.
  26. 26.0 26.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  27. 27.0 27.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  28. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  29. StarCraft Legacy community. 2009-08-24. BlizzCon 2009 StarCraft II Art Panel. StarCraft Legacy. Accessed 2009-10-04.
  30. Deviant Art profile, 2013-03-16. Starcraft 2: Terran Goliath by PhillGonzo. StarCraft Legacy. Accessed 2014-08-26.

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