Guardian
From StarCraft Wiki
|
This article is about the StarCraft unit. You may be looking for the StarCraft II units, the brood lord and canceled swarm guardian or the StarCraft 64 map. |
| Guardian | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Heavy Siege Flyer |
| Armament |
Acid spores |
| Properties | |
| Hit points |
150 |
| Size |
Large |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
40 |
| Produced at | |
| Requires | |
| Hot key |
G |
| Combat | |
| Ground attack |
20 |
| Cooldown |
30 |
| Armor |
2 |
| Attack range |
8 |
| Sight range |
11 |
The guardian is a zerg long-range bomber.
Contents |
[edit] Overview
The guardian is evolved from the mutalisk and thought to be based on the nesting form of the mantis screamer. It possesses a thicker carapace than its counterpart and attacks by lobbing explosive globs of acid.[1] The guardian is much slower than the mutalisk however, and is often designated to guard larvae.[2]
Despite being devastating in terrestrial combat, guardians are next to useless in space combat.[3]
[edit] Game Unit
[edit] StarCraft
The guardian is converted from an existing mutalisk. It has an anti-ground attack that out-ranges almost all ground-to-air weapons and in large groups, can be particularly devastating as a bomber unit. While the guardian has a respectable attack of 20 (26 when fully upgraded), it has no defense against enemy air units and is vulnerable to ground-to-air units when on the run. The slow speed of the guardian also makes it renders it vulnerable to area-of-effect spells such as psionic storm and irradiate.
[edit] Upgrades
| Flyer Attacks | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Evolved at | |||||||||||||||||
| Properties | |||||||||||||||||
| |||||||||||||||||
| Notes | |||||||||||||||||
| Flyer Carapace | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Evolved at | |||||||||||||
| Hotkey |
C | ||||||||||||
| Properties | |||||||||||||
| |||||||||||||
| Notes | |||||||||||||
|
+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen. | |||||||||||||
[edit] StarCraft II
In StarCraft II, the guardian has been replaced by the swarm guardian[4] and later the brood lord.[5]
[edit] Special Guardian Strains
[edit] Notes
Most sources list the guardian's attack as being one of acid.[1][6] However, its battle.net page lists its attack as being one of plasma.[2]
[edit] References
- ↑ 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 Guardian StarCraft Compendium. Accessed on 2008-01-13
- ↑ Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
- ↑ Medievaldragon. 2008-03-10, StarCraft II-Zerg Unveiled. Blizzplanet. Accessed on 2008-03-10
- ↑ Dustin Browder, Lipton, Karune. 2009-04-22. The Official STARFEEDER Starcraft 2 Q&A. Starfeeder. Accessed 2009-04-22.
- ↑ Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||

